Implement lock and unlock mechanism

main
Nikita Tokarchuk 2 years ago
parent df5dae77c6
commit 8977dfc920
Signed by: mainnika
GPG Key ID: A595FB7E3E56911C
  1. 76
      nodesync.go

@ -19,6 +19,9 @@ var defaultAcl = zk.WorldACL(zk.PermAll)
// The length of a postfix sequence, see http://zookeeper.apache.org/doc/current/zookeeperProgrammers.html#Sequence+Nodes+--+Unique+Naming
var sequenceLen = 10
// Name is used by default to create keys
var defaultKey = "sync"
// New creates a new nodesync instance
func New(zkconn *zk.Conn, rootPath string) (nodeSync *NodeSync, err error) {
@ -60,4 +63,77 @@ func (s *NodeSync) FetchAndSet(where string, key string, value []byte) (old []by
_, err = s.Zk.Set(workingPath, value, ver)
return old, err
}
// Lock creates zookeeper ephemeral key to ensure itself in the node list.
// This is used by the locking mechanism to emulate mutex in a cluster.
func (s *NodeSync) Lock(where string) (iam string, err error) {
workingPath := path.Join(s.rootPath, where)
err = s.createRecursively(workingPath, defaultAcl)
if err != nil {
return
}
created, err := s.Zk.CreateProtectedEphemeralSequential(path.Join(workingPath, defaultKey), nil, defaultAcl)
if err != nil {
return
}
_, iam = path.Split(created)
return
}
// Unlock waits for the previous worker be unlocked, then removes itself
func (s *NodeSync) Unlock(where string, iam string) (err error) {
workingPath := path.Join(s.rootPath, where)
children, _, err := s.Zk.Children(workingPath)
if err != nil {
return err
}
if len(children) == 0 {
return
}
children = sortChildren(children)
locked := children[0]
if locked == iam {
err = s.Zk.Delete(path.Join(workingPath, iam), 0)
return
}
for i := 1; i < len(children); i++ {
if children[i] == iam {
break
}
locked = children[i]
}
for {
var exists bool
var ev <-chan zk.Event
exists, _, ev, err = s.Zk.ExistsW(path.Join(workingPath, locked))
if err != nil {
return
}
if !exists {
break
}
change := <-ev
if change.Type == zk.EventNodeDeleted {
break
}
}
err = s.Zk.Delete(path.Join(workingPath, iam), 0)
return
}
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