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weston/ivi-shell/ivi-layout-export.h

684 lines
19 KiB

/*
* Copyright (C) 2013 DENSO CORPORATION
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
* The ivi-layout library supports API set of controlling properties of
* surface and layer which groups surfaces. An unique ID whose type is integer
* is required to create surface and layer. With the unique ID, surface and
* layer are identified to control them. The API set consists of APIs to control
* properties of surface and layers about followings,
* - visibility.
* - opacity.
* - clipping (x,y,width,height).
* - position and size of it to be displayed.
* - orientation per 90 degree.
* - add or remove surfaces to a layer.
* - order of surfaces/layers in layer/screen to be displayed.
* - commit to apply property changes.
* - notifications of property change.
*
* Management of surfaces and layers grouping these surfaces are common
* way in In-Vehicle Infotainment system, which integrate several domains
* in one system. A layer is allocated to a domain in order to control
* application surfaces grouped to the layer all together.
*
* This API and ABI follow following specifications.
* http://projects.genivi.org/wayland-ivi-extension/layer-manager-apis
*/
#ifndef _IVI_LAYOUT_EXPORT_H_
#define _IVI_LAYOUT_EXPORT_H_
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#include "stdbool.h"
#include "compositor.h"
#define IVI_SUCCEEDED (0)
#define IVI_FAILED (-1)
struct ivi_layout_layer;
struct ivi_layout_screen;
struct ivi_layout_surface;
struct ivi_layout_surface_properties
{
wl_fixed_t opacity;
int32_t source_x;
int32_t source_y;
int32_t source_width;
int32_t source_height;
int32_t start_x;
int32_t start_y;
int32_t start_width;
int32_t start_height;
int32_t dest_x;
int32_t dest_y;
int32_t dest_width;
int32_t dest_height;
enum wl_output_transform orientation;
bool visibility;
int32_t transition_type;
uint32_t transition_duration;
};
struct ivi_layout_layer_properties
{
wl_fixed_t opacity;
int32_t source_x;
int32_t source_y;
int32_t source_width;
int32_t source_height;
int32_t dest_x;
int32_t dest_y;
int32_t dest_width;
int32_t dest_height;
enum wl_output_transform orientation;
uint32_t visibility;
int32_t transition_type;
uint32_t transition_duration;
double start_alpha;
double end_alpha;
uint32_t is_fade_in;
};
enum ivi_layout_notification_mask {
IVI_NOTIFICATION_NONE = 0,
IVI_NOTIFICATION_OPACITY = (1 << 1),
IVI_NOTIFICATION_SOURCE_RECT = (1 << 2),
IVI_NOTIFICATION_DEST_RECT = (1 << 3),
IVI_NOTIFICATION_DIMENSION = (1 << 4),
IVI_NOTIFICATION_POSITION = (1 << 5),
IVI_NOTIFICATION_ORIENTATION = (1 << 6),
IVI_NOTIFICATION_VISIBILITY = (1 << 7),
IVI_NOTIFICATION_PIXELFORMAT = (1 << 8),
IVI_NOTIFICATION_ADD = (1 << 9),
IVI_NOTIFICATION_REMOVE = (1 << 10),
IVI_NOTIFICATION_CONFIGURE = (1 << 11),
IVI_NOTIFICATION_ALL = 0xFFFF
};
enum ivi_layout_transition_type{
IVI_LAYOUT_TRANSITION_NONE,
IVI_LAYOUT_TRANSITION_VIEW_DEFAULT,
IVI_LAYOUT_TRANSITION_VIEW_DEST_RECT_ONLY,
IVI_LAYOUT_TRANSITION_VIEW_FADE_ONLY,
IVI_LAYOUT_TRANSITION_LAYER_FADE,
IVI_LAYOUT_TRANSITION_LAYER_MOVE,
IVI_LAYOUT_TRANSITION_LAYER_VIEW_ORDER,
IVI_LAYOUT_TRANSITION_VIEW_MOVE_RESIZE,
IVI_LAYOUT_TRANSITION_VIEW_RESIZE,
IVI_LAYOUT_TRANSITION_VIEW_FADE,
IVI_LAYOUT_TRANSITION_MAX,
};
typedef void (*layer_property_notification_func)(
struct ivi_layout_layer *ivilayer,
const struct ivi_layout_layer_properties *,
enum ivi_layout_notification_mask mask,
void *userdata);
typedef void (*surface_property_notification_func)(
struct ivi_layout_surface *ivisurf,
const struct ivi_layout_surface_properties *,
enum ivi_layout_notification_mask mask,
void *userdata);
typedef void (*layer_create_notification_func)(
struct ivi_layout_layer *ivilayer,
void *userdata);
typedef void (*layer_remove_notification_func)(
struct ivi_layout_layer *ivilayer,
void *userdata);
typedef void (*surface_create_notification_func)(
struct ivi_layout_surface *ivisurf,
void *userdata);
typedef void (*surface_remove_notification_func)(
struct ivi_layout_surface *ivisurf,
void *userdata);
typedef void (*surface_configure_notification_func)(
struct ivi_layout_surface *ivisurf,
void *userdata);
typedef void (*ivi_controller_surface_content_callback)(
struct ivi_layout_surface *ivisurf,
int32_t content,
void *userdata);
/**
* \brief register for notification when layer is created
*/
int32_t
ivi_layout_add_notification_create_layer(
layer_create_notification_func callback,
void *userdata);
void
ivi_layout_remove_notification_create_layer(
layer_create_notification_func callback,
void *userdata);
/**
* \brief register for notification when layer is removed
*/
int32_t
ivi_layout_add_notification_remove_layer(
layer_remove_notification_func callback,
void *userdata);
void
ivi_layout_remove_notification_remove_layer(
layer_remove_notification_func callback,
void *userdata);
/**
* \brief register for notification when surface is created
*/
int32_t
ivi_layout_add_notification_create_surface(
surface_create_notification_func callback,
void *userdata);
void
ivi_layout_remove_notification_create_surface(
surface_create_notification_func callback,
void *userdata);
/**
* \brief register for notification when surface is removed
*/
int32_t
ivi_layout_add_notification_remove_surface(
surface_remove_notification_func callback,
void *userdata);
void
ivi_layout_remove_notification_remove_surface(
surface_remove_notification_func callback,
void *userdata);
/**
* \brief register for notification when surface is configured
*/
int32_t
ivi_layout_add_notification_configure_surface(
surface_configure_notification_func callback,
void *userdata);
void
ivi_layout_remove_notification_configure_surface(
surface_configure_notification_func callback,
void *userdata);
/**
* \brief get id of surface from ivi_layout_surface
*
* \return id of surface
*/
uint32_t
ivi_layout_get_id_of_surface(struct ivi_layout_surface *ivisurf);
/**
* \brief get id of layer from ivi_layout_layer
*
*
* \return id of layer
*/
uint32_t
ivi_layout_get_id_of_layer(struct ivi_layout_layer *ivilayer);
/**
* \brief get ivi_layout_surface from id of surface
*
* \return (struct ivi_layout_surface *)
* if the method call was successful
* \return NULL if the method call was failed
*/
struct ivi_layout_surface *
ivi_layout_get_surface_from_id(uint32_t id_surface);
/**
* \brief get ivi_layout_screen from id of screen
*
* \return (struct ivi_layout_screen *)
* if the method call was successful
* \return NULL if the method call was failed
*/
struct ivi_layout_screen *
ivi_layout_get_screen_from_id(uint32_t id_screen);
/**
* \brief Get the screen resolution of a specific screen
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_get_screen_resolution(struct ivi_layout_screen *iviscrn,
int32_t *pWidth,
int32_t *pHeight);
/**
* \brief Set an observer callback for surface content status change.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_surface_set_content_observer(
struct ivi_layout_surface *ivisurf,
ivi_controller_surface_content_callback callback,
void* userdata);
/**
* \brief Get the layer properties
*
* \return (const struct ivi_layout_layer_properties *)
* if the method call was successful
* \return NULL if the method call was failed
*/
const struct ivi_layout_layer_properties *
ivi_layout_get_properties_of_layer(struct ivi_layout_layer *ivilayer);
/**
* \brief Get the screens
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_get_screens(int32_t *pLength, struct ivi_layout_screen ***ppArray);
/**
* \brief Get the screens under the given layer
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_get_screens_under_layer(struct ivi_layout_layer *ivilayer,
int32_t *pLength,
struct ivi_layout_screen ***ppArray);
/**
* \brief Get all Layers which are currently registered and managed
* by the services
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_get_layers(int32_t *pLength, struct ivi_layout_layer ***ppArray);
/**
* \brief Get all Layers under the given surface
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_get_layers_under_surface(struct ivi_layout_surface *ivisurf,
int32_t *pLength,
struct ivi_layout_layer ***ppArray);
/**
* \brief Get all Surfaces which are currently registered and managed
* by the services
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_get_surfaces(int32_t *pLength, struct ivi_layout_surface ***ppArray);
/**
* \brief Create a layer which should be managed by the service
*
* \return (struct ivi_layout_layer *)
* if the method call was successful
* \return NULL if the method call was failed
*/
struct ivi_layout_layer *
ivi_layout_layer_create_with_dimension(uint32_t id_layer,
int32_t width, int32_t height);
/**
* \brief Removes a layer which is currently managed by the service
*/
void
ivi_layout_layer_remove(struct ivi_layout_layer *ivilayer);
/**
* \brief Set the visibility of a layer. If a layer is not visible, the
* layer and its surfaces will not be rendered.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_set_visibility(struct ivi_layout_layer *ivilayer,
bool newVisibility);
/**
* \brief Set the opacity of a layer.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_set_opacity(struct ivi_layout_layer *ivilayer,
wl_fixed_t opacity);
/**
* \brief Get the opacity of a layer.
*
* \return opacity if the method call was successful
* \return wl_fixed_from_double(0.0) if the method call was failed
*/
wl_fixed_t
ivi_layout_layer_get_opacity(struct ivi_layout_layer *ivilayer);
/**
* \brief Set the area of a layer which should be used for the rendering.
*
* Only this part will be visible.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_set_source_rectangle(struct ivi_layout_layer *ivilayer,
int32_t x, int32_t y,
int32_t width, int32_t height);
/**
* \brief Set the destination area on the display for a layer.
*
* The layer will be scaled and positioned to this rectangle
* for rendering
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_set_destination_rectangle(struct ivi_layout_layer *ivilayer,
int32_t x, int32_t y,
int32_t width, int32_t height);
/**
* \brief Get the horizontal and vertical position of the layer.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_get_position(struct ivi_layout_layer *ivilayer,
int32_t *dest_x, int32_t *dest_y);
/**
* \brief Sets the horizontal and vertical position of the layer.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_set_position(struct ivi_layout_layer *ivilayer,
int32_t dest_x, int32_t dest_y);
/**
* \brief Sets the orientation of a layer.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_set_orientation(struct ivi_layout_layer *ivilayer,
enum wl_output_transform orientation);
/**
* \brief Sets render order of surfaces within one layer
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface **pSurface,
int32_t number);
/**
* \brief Set the visibility of a surface.
*
* If a surface is not visible it will not be rendered.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_surface_set_visibility(struct ivi_layout_surface *ivisurf,
bool newVisibility);
/**
* \brief Get the visibility of a surface.
*
* If a surface is not visible it will not be rendered.
*
* \return true if surface is visible
* \return false if surface is invisible or the method call was failed
*/
bool
ivi_layout_surface_get_visibility(struct ivi_layout_surface *ivisurf);
/**
* \brief Set the opacity of a surface.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_surface_set_opacity(struct ivi_layout_surface *ivisurf,
wl_fixed_t opacity);
/**
* \brief Get the opacity of a surface.
*
* \return opacity if the method call was successful
* \return wl_fixed_from_double(0.0) if the method call was failed
*/
wl_fixed_t
ivi_layout_surface_get_opacity(struct ivi_layout_surface *ivisurf);
/**
* \brief Set the destination area of a surface within a layer for rendering.
*
* The surface will be scaled to this rectangle for rendering.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_surface_set_destination_rectangle(struct ivi_layout_surface *ivisurf,
int32_t x, int32_t y,
int32_t width, int32_t height);
/**
* \brief Sets the orientation of a surface.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_surface_set_orientation(struct ivi_layout_surface *ivisurf,
enum wl_output_transform orientation);
/**
* \brief Add a layer to a screen which is currently managed by the service
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_screen_add_layer(struct ivi_layout_screen *iviscrn,
struct ivi_layout_layer *addlayer);
/**
* \brief Sets render order of layers on a display
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_screen_set_render_order(struct ivi_layout_screen *iviscrn,
struct ivi_layout_layer **pLayer,
const int32_t number);
/**
* \brief register for notification on property changes of layer
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_add_notification(struct ivi_layout_layer *ivilayer,
layer_property_notification_func callback,
void *userdata);
/**
* \brief remove notification on property changes of layer
*/
void
ivi_layout_layer_remove_notification(struct ivi_layout_layer *ivilayer);
/**
* \brief register for notification on property changes of surface
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_surface_add_notification(struct ivi_layout_surface *ivisurf,
surface_property_notification_func callback,
void *userdata);
/**
* \brief remove notification on property changes of surface
*/
void
ivi_layout_surface_remove_notification(struct ivi_layout_surface *ivisurf);
/**
* \brief Get the surface properties
*
* \return (const struct ivi_surface_layer_properties *)
* if the method call was successful
* \return NULL if the method call was failed
*/
const struct ivi_layout_surface_properties *
ivi_layout_get_properties_of_surface(struct ivi_layout_surface *ivisurf);
/**
* \brief Add a surface to a layer which is currently managed by the service
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_layer_add_surface(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface *addsurf);
/**
* \brief Removes a surface from a layer which is currently managed by the service
*/
void
ivi_layout_layer_remove_surface(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface *remsurf);
/**
* \brief Set the area of a surface which should be used for the rendering.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_surface_set_source_rectangle(struct ivi_layout_surface *ivisurf,
int32_t x, int32_t y,
int32_t width, int32_t height);
/**
* \brief get weston_output from ivi_layout_screen.
*
* \return (struct weston_output *)
* if the method call was successful
* \return NULL if the method call was failed
*/
struct weston_output *
ivi_layout_screen_get_output(struct ivi_layout_screen *);
struct weston_surface *
ivi_layout_surface_get_weston_surface(struct ivi_layout_surface *ivisurf);
int32_t
ivi_layout_layer_set_transition(struct ivi_layout_layer *ivilayer,
enum ivi_layout_transition_type type,
uint32_t duration);
int32_t
ivi_layout_layer_set_fade_info(struct ivi_layout_layer* layer,
uint32_t is_fade_in,
double start_alpha, double end_alpha);
int32_t
ivi_layout_surface_set_transition(struct ivi_layout_surface *ivisurf,
enum ivi_layout_transition_type type,
uint32_t duration);
void
ivi_layout_transition_layer_render_order(struct ivi_layout_layer* layer,
struct ivi_layout_surface** new_order,
uint32_t surface_num,
uint32_t duration);
void
ivi_layout_transition_move_layer_cancel(struct ivi_layout_layer* layer);
/**
* \brief Commit all changes and execute all enqueued commands since
* last commit.
*
* \return IVI_SUCCEEDED if the method call was successful
* \return IVI_FAILED if the method call was failed
*/
int32_t
ivi_layout_commit_changes(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* _IVI_LAYOUT_EXPORT_H_ */