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This file is a collection of informal notes, with references to where
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they were originally written. Each note should have a source and date
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mentioned. Let's keep these in date order, newest first.
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-----------------------------------------------------------------------
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2015-04-14; Pekka Paalanen <ppaalanen@gmail.com>
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http://lists.freedesktop.org/archives/wayland-devel/2015-April/021309.html
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Never destroy weston_views or weston_surfaces from animation hooks.
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Never destroy weston_views from weston_view signals.
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Basically, never manipulate a list while transversing it.
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-----------------------------------------------------------------------
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2012-10-23; Pekka Paalanen <ppaalanen@gmail.com>
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http://lists.freedesktop.org/archives/wayland-devel/2012-October/005969.html
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For anyone wanting to port or write their own window manager to Wayland:
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Most likely you have a desktop window manager. A quick way to get
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started, is to fork Weston's desktop-shell plugin and start hacking it.
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Qt could be another good choice, but I am not familiar with it.
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You also need to understand some concepts. I'm repeating things I wrote
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to the wayland-devel list earlier, a little rephrased.
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We need to distinguish three different things here (towards Wayland
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clients):
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- compositors (servers)
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All Wayland compositors are indistinguishable by definition,
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since they are Wayland compositors. They only differ in the
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global interfaces they advertise, and for general purpose
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compositors, we should aim to support the same minimum set of
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globals everywhere. For instance, all desktop compositors
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should implement wl_shell. In X, this component corresponds to
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the X server with a built-in compositing manager.
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- shells
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This is a new concept compared to an X stack. A shell defines
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how a user and applications interact. The most familiar is a
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desktop (environment). If KDE, Gnome, and XFCE are desktop
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environments, they all fall under the *same* shell: the desktop
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shell. You can have applications in windows, several visible at
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the same time, you have keyboards and mice, etc.
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An example of something that is not a desktop shell
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could be a TV user interface. TV is profoundly different:
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usually no mouse, no keyboard, but you have a remote control
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with some buttons. Freely floating windows probably do not make
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sense. You may have picture-in-picture, but usually not several
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applications showing at once. Most importantly, trying to run
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desktop applications here does not work due to the
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incompatible application and user interface paradigms.
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On protocol level, a shell is the public shell interface(s),
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currently for desktop it is the wl_shell.
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- "window managers"
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The X Window Managers correspond to different wl_shell
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implementations, not different shells, since they practically
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all deal with a desktop environment. You also want all desktop
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applications to work with all window managers, so you need to
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implement wl_shell anyway.
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I understand there could be special purpose X Window Managers, that
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would better correspond to their own shells. These window managers
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might not implement e.g. EWMH by the spec.
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When you implement your own window manager, you want to keep the public
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desktop shell interface (wl_shell). You can offer new public
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interfaces, too, but keep in mind, that someone needs to make
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applications use them.
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In Weston, a shell implementation has two parts: a weston plugin, and a
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special client. For desktop shell (wl_shell) these are src/shell.c and
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clients/desktop-shell.c. The is also a private protocol extension that
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these two can explicitly communicate with.
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The plugin does window management, and the client does most of user
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interaction: draw backgrounds, panels, buttons, lock screen dialog,
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basically everything that is on screen.
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-----------------------------------------------------------------------
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