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if not get_option('renderer-gl')
subdir_done()
endif
config_h.set('ENABLE_EGL', '1')
vertex_glsl = custom_target(
'vertex-shader.h',
command: cmd_xxd + [ '-n', 'vertex_shader' ],
input: 'vertex.glsl',
output: 'vertex-shader.h',
)
fragment_glsl = custom_target(
'fragment-shader.h',
command: cmd_xxd + [ '-n', 'fragment_shader' ],
input: 'fragment.glsl',
output: 'fragment-shader.h',
)
srcs_renderer_gl = [
'egl-glue.c',
fragment_glsl,
'gl-renderer.c',
'gl-shaders.c',
'gl-shader-config-color-transformation.c',
linux_dmabuf_unstable_v1_protocol_c,
linux_dmabuf_unstable_v1_server_protocol_h,
vertex_glsl,
]
deps_renderer_gl = [
dep_libm,
dep_pixman,
dep_libweston_private,
dep_libdrm_headers,
dep_vertex_clipping
]
foreach name : [ 'egl', 'glesv2' ]
d = dependency(name, required: false)
if not d.found()
error('gl-renderer requires @0@ which was not found. Or, you can use \'-Drenderer-gl=false\'.'.format(name))
endif
deps_renderer_gl += d
endforeach
plugin_gl = shared_library(
'gl-renderer',
srcs_renderer_gl,
include_directories: common_inc,
dependencies: deps_renderer_gl,
name_prefix: '',
install: true,
install_dir: dir_module_libweston
)
env_modmap += 'gl-renderer.so=@0@;'.format(plugin_gl.full_path())