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weston/libweston/libweston-internal.h

430 lines
12 KiB

/*
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2017, 2018 General Electric Company
* Copyright © 2012, 2017-2019, 2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef LIBWESTON_INTERNAL_H
#define LIBWESTON_INTERNAL_H
/*
* This is the internal (private) part of libweston. All symbols found here
* are, and should be only (with a few exceptions) used within the internal
* parts of libweston. Notable exception(s) include a few files in tests/ that
* need access to these functions, screen-share file from compositor/ and those
* remoting/. Those will require some further fixing as to avoid including this
* private header.
*
* Eventually, these symbols should reside naturally into their own scope. New
* features should either provide their own (internal) header or use this one.
*/
#include <libweston/libweston.h>
libweston: introduce CMS component architecture See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985 This starts building the framework required for implementing color management. The main new interface is struct weston_color_manager. This commit also adds a no-op color manager implementation, which is used if no other color manager is loaded. This no-op color manager simply provides identity color transforms for everything, so that Weston keeps running exactly like before. weston_color_manager interface is incomplete and will be extended later. Colorspace objects are not introduced in this commit. However, when client content colorspace and output colorspace definitions are combined, they will produce color transformations from client content to output blending space and from output blending space to output space. This commit introduces a placeholder struct for color transforms, weston_color_transform. Objects of this type are expected to be heavy to create and store, which is why they are designed to be shared as much as possible, ideally making their instances unique. As color transform description is intended to be generic in libweston core, renderers and backends are expected to derive their own state for each transform object as necessary. Creating and storing the derived state maybe be expensive as well, more the reason to re-use these objects as much as possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep the texture around. DRM-backend might create a KMS blob for a LUT and keep that around. As a color transform depends on both the surface and the output, a transform object may need to be created for each unique pair of them. Therefore color transforms are referenced from weston_paint_node. As paint nodes exist for not just surface+output but surface+view+output triplets, the code ensures that all paint nodes (having different view) for the same surface+output have the same color transform state. As a special case, if weston_color_transform is NULL, it means identity transform. This short-circuits some checks and memory allocations, but it does mean we use a separate member on weston_paint_node to know if the color transform has been initialized or not. Color transformations are pre-created at the weston_output paint_node_z_order_list creation step. Currently the z order lists contain all views globally, which means we populate color transforms we may never need, e.g. a view is never shown on a particular output. This problem should get fixed naturally when z order lists are constructed "pruned" in the future: to contain only those paint nodes that actually contribute to the output's image. As nothing actually supports color transforms yet, both renderers and the DRM-backend assert that they only get identity transforms. This check has the side-effect that all surface-output pairs actually get a weston_surface_color_transform_ref even though it points to NULL weston_color_transform. This design is inspired by Sebastian Wick's Weston color management work. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
4 years ago
#include "color.h"
/* weston_buffer */
void
weston_buffer_send_server_error(struct weston_buffer *buffer,
const char *msg);
void
weston_buffer_reference(struct weston_buffer_reference *ref,
struct weston_buffer *buffer);
void
weston_buffer_release_move(struct weston_buffer_release_reference *dest,
struct weston_buffer_release_reference *src);
void
weston_buffer_release_reference(struct weston_buffer_release_reference *ref,
struct weston_buffer_release *buf_release);
/* weston_bindings */
void
weston_binding_list_destroy_all(struct wl_list *list);
/* weston_compositor */
void
touch_calibrator_mode_changed(struct weston_compositor *compositor);
int
noop_renderer_init(struct weston_compositor *ec);
void
weston_compositor_add_head(struct weston_compositor *compositor,
struct weston_head *head);
void
weston_compositor_add_pending_output(struct weston_output *output,
struct weston_compositor *compositor);
bool
weston_compositor_import_dmabuf(struct weston_compositor *compositor,
struct linux_dmabuf_buffer *buffer);
bool
weston_compositor_dmabuf_can_scanout(struct weston_compositor *compositor,
struct linux_dmabuf_buffer *buffer);
void
weston_compositor_offscreen(struct weston_compositor *compositor);
char *
weston_compositor_print_scene_graph(struct weston_compositor *ec);
void
weston_compositor_read_presentation_clock(
const struct weston_compositor *compositor,
struct timespec *ts);
int
weston_compositor_run_axis_binding(struct weston_compositor *compositor,
struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_axis_event *event);
void
weston_compositor_run_button_binding(struct weston_compositor *compositor,
struct weston_pointer *pointer,
const struct timespec *time,
uint32_t button,
enum wl_pointer_button_state value);
int
weston_compositor_run_debug_binding(struct weston_compositor *compositor,
struct weston_keyboard *keyboard,
const struct timespec *time,
uint32_t key,
enum wl_keyboard_key_state state);
void
weston_compositor_run_key_binding(struct weston_compositor *compositor,
struct weston_keyboard *keyboard,
const struct timespec *time,
uint32_t key,
enum wl_keyboard_key_state state);
void
weston_compositor_run_modifier_binding(struct weston_compositor *compositor,
struct weston_keyboard *keyboard,
enum weston_keyboard_modifier modifier,
enum wl_keyboard_key_state state);
void
weston_compositor_run_touch_binding(struct weston_compositor *compositor,
struct weston_touch *touch,
const struct timespec *time,
int touch_type);
void
weston_compositor_stack_plane(struct weston_compositor *ec,
struct weston_plane *plane,
struct weston_plane *above);
void
weston_compositor_set_touch_mode_normal(struct weston_compositor *compositor);
void
weston_compositor_set_touch_mode_calib(struct weston_compositor *compositor);
int
weston_compositor_set_presentation_clock(struct weston_compositor *compositor,
clockid_t clk_id);
int
weston_compositor_set_presentation_clock_software(
struct weston_compositor *compositor);
void
weston_compositor_shutdown(struct weston_compositor *ec);
void
weston_compositor_xkb_destroy(struct weston_compositor *ec);
int
weston_input_init(struct weston_compositor *compositor);
/* weston_output */
void
weston_output_disable_planes_incr(struct weston_output *output);
void
weston_output_disable_planes_decr(struct weston_output *output);
/* weston_plane */
void
weston_plane_init(struct weston_plane *plane,
struct weston_compositor *ec,
int32_t x, int32_t y);
void
weston_plane_release(struct weston_plane *plane);
/* weston_seat */
struct clipboard *
clipboard_create(struct weston_seat *seat);
void
weston_seat_init(struct weston_seat *seat, struct weston_compositor *ec,
const char *seat_name);
void
weston_seat_repick(struct weston_seat *seat);
void
weston_seat_release(struct weston_seat *seat);
void
weston_seat_send_selection(struct weston_seat *seat, struct wl_client *client);
int
weston_seat_init_pointer(struct weston_seat *seat);
int
weston_seat_init_keyboard(struct weston_seat *seat, struct xkb_keymap *keymap);
int
weston_seat_init_touch(struct weston_seat *seat);
void
weston_seat_release_keyboard(struct weston_seat *seat);
void
weston_seat_release_pointer(struct weston_seat *seat);
void
weston_seat_release_touch(struct weston_seat *seat);
void
weston_seat_update_keymap(struct weston_seat *seat, struct xkb_keymap *keymap);
void
wl_data_device_set_keyboard_focus(struct weston_seat *seat);
/* weston_pointer */
void
weston_pointer_clamp(struct weston_pointer *pointer,
wl_fixed_t *fx, wl_fixed_t *fy);
void
weston_pointer_set_default_grab(struct weston_pointer *pointer,
const struct weston_pointer_grab_interface *interface);
void
weston_pointer_constraint_destroy(struct weston_pointer_constraint *constraint);
/* weston_keyboard */
bool
weston_keyboard_has_focus_resource(struct weston_keyboard *keyboard);
/* weston_touch */
struct weston_touch_device *
weston_touch_create_touch_device(struct weston_touch *touch,
const char *syspath,
void *backend_data,
const struct weston_touch_device_ops *ops);
void
weston_touch_device_destroy(struct weston_touch_device *device);
bool
weston_touch_has_focus_resource(struct weston_touch *touch);
int
weston_touch_start_drag(struct weston_touch *touch,
struct weston_data_source *source,
struct weston_surface *icon,
struct wl_client *client);
/* weston_touch_device */
bool
weston_touch_device_can_calibrate(struct weston_touch_device *device);
/* weston_surface */
void
weston_surface_to_buffer_float(struct weston_surface *surface,
float x, float y, float *bx, float *by);
pixman_box32_t
weston_surface_to_buffer_rect(struct weston_surface *surface,
pixman_box32_t rect);
void
weston_surface_to_buffer_region(struct weston_surface *surface,
pixman_region32_t *surface_region,
pixman_region32_t *buffer_region);
void
weston_surface_schedule_repaint(struct weston_surface *surface);
/* weston_spring */
void
weston_spring_init(struct weston_spring *spring,
double k, double current, double target);
int
weston_spring_done(struct weston_spring *spring);
void
weston_spring_update(struct weston_spring *spring, const struct timespec *time);
/* weston_view */
void
weston_view_to_global_fixed(struct weston_view *view,
wl_fixed_t sx, wl_fixed_t sy,
wl_fixed_t *x, wl_fixed_t *y);
void
weston_view_from_global_float(struct weston_view *view,
float x, float y, float *vx, float *vy);
bool
weston_view_is_opaque(struct weston_view *ev, pixman_region32_t *region);
bool
weston_view_has_valid_buffer(struct weston_view *ev);
bool
weston_view_matches_output_entirely(struct weston_view *ev,
struct weston_output *output);
void
weston_view_move_to_plane(struct weston_view *view,
struct weston_plane *plane);
void
weston_transformed_coord(int width, int height,
enum wl_output_transform transform,
int32_t scale,
float sx, float sy, float *bx, float *by);
pixman_box32_t
weston_transformed_rect(int width, int height,
enum wl_output_transform transform,
int32_t scale,
pixman_box32_t rect);
void
weston_transformed_region(int width, int height,
enum wl_output_transform transform,
int32_t scale,
pixman_region32_t *src, pixman_region32_t *dest);
void
weston_matrix_transform_region(pixman_region32_t *dest,
struct weston_matrix *matrix,
pixman_region32_t *src);
/* protected_surface */
void
weston_protected_surface_send_event(struct protected_surface *psurface,
enum weston_hdcp_protection protection);
/* weston_drm_format */
struct weston_drm_format {
uint32_t format;
struct wl_array modifiers;
};
struct weston_drm_format_array {
struct wl_array arr;
};
void
weston_drm_format_array_init(struct weston_drm_format_array *formats);
void
weston_drm_format_array_fini(struct weston_drm_format_array *formats);
int
weston_drm_format_array_replace(struct weston_drm_format_array *formats,
const struct weston_drm_format_array *source_formats);
struct weston_drm_format *
weston_drm_format_array_add_format(struct weston_drm_format_array *formats,
uint32_t format);
void
weston_drm_format_array_remove_latest_format(struct weston_drm_format_array *formats);
struct weston_drm_format *
weston_drm_format_array_find_format(const struct weston_drm_format_array *formats,
uint32_t format);
unsigned int
weston_drm_format_array_count_pairs(const struct weston_drm_format_array *formats);
bool
weston_drm_format_array_equal(const struct weston_drm_format_array *formats_A,
const struct weston_drm_format_array *formats_B);
int
weston_drm_format_array_join(struct weston_drm_format_array *formats_A,
const struct weston_drm_format_array *formats_B);
int
weston_drm_format_array_intersect(struct weston_drm_format_array *formats_A,
const struct weston_drm_format_array *formats_B);
int
weston_drm_format_array_subtract(struct weston_drm_format_array *formats_A,
const struct weston_drm_format_array *formats_B);
int
weston_drm_format_add_modifier(struct weston_drm_format *format,
uint64_t modifier);
bool
weston_drm_format_has_modifier(const struct weston_drm_format *format,
uint64_t modifier);
const uint64_t *
weston_drm_format_get_modifiers(const struct weston_drm_format *format,
unsigned int *count_out);
/**
* paint node
*
* A generic data structure unique for surface-view-output combination.
*/
struct weston_paint_node {
/* Immutable members: */
/* struct weston_surface::paint_node_list */
struct wl_list surface_link;
struct weston_surface *surface;
/* struct weston_view::paint_node_list */
struct wl_list view_link;
struct weston_view *view;
/* struct weston_output::paint_node_list */
struct wl_list output_link;
struct weston_output *output;
/* Mutable members: */
/* struct weston_output::paint_node_z_order_list */
struct wl_list z_order_link;
libweston: introduce CMS component architecture See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985 This starts building the framework required for implementing color management. The main new interface is struct weston_color_manager. This commit also adds a no-op color manager implementation, which is used if no other color manager is loaded. This no-op color manager simply provides identity color transforms for everything, so that Weston keeps running exactly like before. weston_color_manager interface is incomplete and will be extended later. Colorspace objects are not introduced in this commit. However, when client content colorspace and output colorspace definitions are combined, they will produce color transformations from client content to output blending space and from output blending space to output space. This commit introduces a placeholder struct for color transforms, weston_color_transform. Objects of this type are expected to be heavy to create and store, which is why they are designed to be shared as much as possible, ideally making their instances unique. As color transform description is intended to be generic in libweston core, renderers and backends are expected to derive their own state for each transform object as necessary. Creating and storing the derived state maybe be expensive as well, more the reason to re-use these objects as much as possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep the texture around. DRM-backend might create a KMS blob for a LUT and keep that around. As a color transform depends on both the surface and the output, a transform object may need to be created for each unique pair of them. Therefore color transforms are referenced from weston_paint_node. As paint nodes exist for not just surface+output but surface+view+output triplets, the code ensures that all paint nodes (having different view) for the same surface+output have the same color transform state. As a special case, if weston_color_transform is NULL, it means identity transform. This short-circuits some checks and memory allocations, but it does mean we use a separate member on weston_paint_node to know if the color transform has been initialized or not. Color transformations are pre-created at the weston_output paint_node_z_order_list creation step. Currently the z order lists contain all views globally, which means we populate color transforms we may never need, e.g. a view is never shown on a particular output. This problem should get fixed naturally when z order lists are constructed "pruned" in the future: to contain only those paint nodes that actually contribute to the output's image. As nothing actually supports color transforms yet, both renderers and the DRM-backend assert that they only get identity transforms. This check has the side-effect that all surface-output pairs actually get a weston_surface_color_transform_ref even though it points to NULL weston_color_transform. This design is inspired by Sebastian Wick's Weston color management work. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
4 years ago
struct weston_surface_color_transform surf_xform;
bool surf_xform_valid;
};
struct weston_paint_node *
weston_view_find_paint_node(struct weston_view *view,
struct weston_output *output);
/* others */
int
wl_data_device_manager_init(struct wl_display *display);
#endif