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weston/include/libweston/libweston.h

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61 KiB

/*
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2012, 2017, 2018, 2021 Collabora, Ltd.
* Copyright © 2017, 2018 General Electric Company
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
#define _WAYLAND_SYSTEM_COMPOSITOR_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
#include <time.h>
#include <pixman.h>
#include <xkbcommon/xkbcommon.h>
#define WL_HIDE_DEPRECATED
#include <wayland-server.h>
#include <libweston/matrix.h>
#include <libweston/zalloc.h>
struct weston_geometry {
int32_t x, y;
int32_t width, height;
};
struct weston_position {
int32_t x, y;
};
struct weston_size {
int32_t width, height;
};
struct weston_transform {
struct weston_matrix matrix;
struct wl_list link;
};
/** 2D device coordinates normalized to [0, 1] range */
struct weston_point2d_device_normalized {
double x;
double y;
};
struct weston_surface;
struct weston_buffer;
struct shell_surface;
struct weston_seat;
struct weston_output;
struct input_method;
struct weston_pointer;
struct linux_dmabuf_buffer;
struct weston_recorder;
struct weston_pointer_constraint;
struct ro_anonymous_file;
color: introduce weston_color_profile Roughly speaking, a color profile describes the color space of content or an output. Under the hood, the description includes one or more ways to map colors between the profile space and some standard profile connecting space (PCS). This object is not called a color space. A color space has a unique definition, while a color profile may contain multiple different mappings depending on render intent. Some of these mappings may be subjective, with an artistic touch. When a source color profile and a destination color profile are combined under a specific render intent, they produce a color transformation. Color transformations are already preresented by weston_color_transform. This patch adds the basic API for color profile objects. Everything worthwhile of these objects is implemented in the color managers: color-noop never creates these, and in color-lcms they are basically a container for cmsHPROFILE, the Little CMS object for color profiles. Color profile objects will not be interpreted outside of the color managers, unlike color transformations. For a start, the color manager API has one function to create color profiles: from ICC profile data. More creation functions for other sources will be added later. The API has errmsg return parameter for error messages. These are not simply weston_log()'d, because CM&HDR protocol will allow clients to trigger errors and the protocol handles that gracefully. Therefore instead of flooding the compositor logs, the error messages will probably need to be relayed back to clients. Color-lcms is expected to create a cmsHPROFILE for all kinds of color profiles, not just for those created from ICC profile data. Hence, color-lcms will fingerprint color profiles by the MD5 hash which Little CMS computes for us. The fingerprint is used for de-duplication: instead of creating copies, reference existing color profiles. This code is very much based on Sebastian Wick's earlier work on Weston color management, but structured and named differently. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
4 years ago
struct weston_color_profile;
struct weston_color_transform;
enum weston_keyboard_modifier {
MODIFIER_CTRL = (1 << 0),
MODIFIER_ALT = (1 << 1),
MODIFIER_SUPER = (1 << 2),
MODIFIER_SHIFT = (1 << 3),
};
enum weston_keyboard_locks {
WESTON_NUM_LOCK = (1 << 0),
WESTON_CAPS_LOCK = (1 << 1),
};
enum weston_led {
LED_NUM_LOCK = (1 << 0),
LED_CAPS_LOCK = (1 << 1),
LED_SCROLL_LOCK = (1 << 2),
};
compositor-drm: Add aspect-ratio parsing support The flag bits 19-22 of the connector modes, provide the aspect-ratio information. This information can be stored in flags bits of the weston mode structure, so that it can used for setting a mode with a particular aspect-ratio. Currently, DRM layer supports aspect-ratio with atomic-modesetting by default. For legacy modeset path, the user-space needs to set the drm client cap for aspect-ratio, if it wants aspect-ratio information in modes. This patch: - preserves aspect-ratio flags from kernel video modes and accommodates it in wayland mode. - uses aspect-ratio to pick the appropriate mode during modeset. - changes the mode format in configuration file weston.ini to accommodate aspect-ratio information as: WIDTHxHEIGHT@REFRESH-RATE ASPECT-RATIO The aspect-ratio can take the following values : 4:3, 16:9, 64:27, 256:135. v2: As per recommendation from Pekka Paalanen, Quentin Glidic, Daniel Stone, dropped the aspect-ratio info from wayland protocol, thereby avoiding exposure of aspect-ratio to the client. v3: As suggested by Pekka Paalanen, added aspect_ratio field to store aspect-ratio information from the drm. Also added drm client capability for aspect-ratio, as recommended by Daniel Vetter. v4: Minor modifications and fixes as suggested by Pekka Paalanen. v5: Rebased, fixed some styling issues, and added aspect-ratio information while printing weston_modes. v6: Moved the man pages changes to a different patch. Minor reorganization of code as suggested by Pekka Paalanen. Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com> [Pekka: replace ARRAY_SIZE with ARRAY_LENGTH] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
73 years from now
enum weston_mode_aspect_ratio {
/** The picture aspect ratio values, for the aspect_ratio field of
* weston_mode. The values here, are taken from
* DRM_MODE_PICTURE_ASPECT_* from drm_mode.h.
*/
WESTON_MODE_PIC_AR_NONE = 0, /* DRM_MODE_PICTURE_ASPECT_NONE */
WESTON_MODE_PIC_AR_4_3 = 1, /* DRM_MODE_PICTURE_ASPECT_4_3 */
WESTON_MODE_PIC_AR_16_9 = 2, /* DRM_MODE_PICTURE_ASPECT_16_9 */
WESTON_MODE_PIC_AR_64_27 = 3, /* DRM_MODE_PICTURE_ASPECT_64_27 */
WESTON_MODE_PIC_AR_256_135 = 4, /* DRM_MODE_PICTURE_ASPECT_256_135*/
};
enum weston_surface_protection_mode {
WESTON_SURFACE_PROTECTION_MODE_RELAXED,
WESTON_SURFACE_PROTECTION_MODE_ENFORCED
};
compositor-drm: Add aspect-ratio parsing support The flag bits 19-22 of the connector modes, provide the aspect-ratio information. This information can be stored in flags bits of the weston mode structure, so that it can used for setting a mode with a particular aspect-ratio. Currently, DRM layer supports aspect-ratio with atomic-modesetting by default. For legacy modeset path, the user-space needs to set the drm client cap for aspect-ratio, if it wants aspect-ratio information in modes. This patch: - preserves aspect-ratio flags from kernel video modes and accommodates it in wayland mode. - uses aspect-ratio to pick the appropriate mode during modeset. - changes the mode format in configuration file weston.ini to accommodate aspect-ratio information as: WIDTHxHEIGHT@REFRESH-RATE ASPECT-RATIO The aspect-ratio can take the following values : 4:3, 16:9, 64:27, 256:135. v2: As per recommendation from Pekka Paalanen, Quentin Glidic, Daniel Stone, dropped the aspect-ratio info from wayland protocol, thereby avoiding exposure of aspect-ratio to the client. v3: As suggested by Pekka Paalanen, added aspect_ratio field to store aspect-ratio information from the drm. Also added drm client capability for aspect-ratio, as recommended by Daniel Vetter. v4: Minor modifications and fixes as suggested by Pekka Paalanen. v5: Rebased, fixed some styling issues, and added aspect-ratio information while printing weston_modes. v6: Moved the man pages changes to a different patch. Minor reorganization of code as suggested by Pekka Paalanen. Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com> [Pekka: replace ARRAY_SIZE with ARRAY_LENGTH] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
73 years from now
struct weston_mode {
uint32_t flags;
compositor-drm: Add aspect-ratio parsing support The flag bits 19-22 of the connector modes, provide the aspect-ratio information. This information can be stored in flags bits of the weston mode structure, so that it can used for setting a mode with a particular aspect-ratio. Currently, DRM layer supports aspect-ratio with atomic-modesetting by default. For legacy modeset path, the user-space needs to set the drm client cap for aspect-ratio, if it wants aspect-ratio information in modes. This patch: - preserves aspect-ratio flags from kernel video modes and accommodates it in wayland mode. - uses aspect-ratio to pick the appropriate mode during modeset. - changes the mode format in configuration file weston.ini to accommodate aspect-ratio information as: WIDTHxHEIGHT@REFRESH-RATE ASPECT-RATIO The aspect-ratio can take the following values : 4:3, 16:9, 64:27, 256:135. v2: As per recommendation from Pekka Paalanen, Quentin Glidic, Daniel Stone, dropped the aspect-ratio info from wayland protocol, thereby avoiding exposure of aspect-ratio to the client. v3: As suggested by Pekka Paalanen, added aspect_ratio field to store aspect-ratio information from the drm. Also added drm client capability for aspect-ratio, as recommended by Daniel Vetter. v4: Minor modifications and fixes as suggested by Pekka Paalanen. v5: Rebased, fixed some styling issues, and added aspect-ratio information while printing weston_modes. v6: Moved the man pages changes to a different patch. Minor reorganization of code as suggested by Pekka Paalanen. Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com> [Pekka: replace ARRAY_SIZE with ARRAY_LENGTH] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
73 years from now
enum weston_mode_aspect_ratio aspect_ratio;
int32_t width, height;
uint32_t refresh;
struct wl_list link;
};
struct weston_animation {
void (*frame)(struct weston_animation *animation,
struct weston_output *output,
const struct timespec *time);
int frame_counter;
struct wl_list link;
};
enum {
WESTON_SPRING_OVERSHOOT,
WESTON_SPRING_CLAMP,
WESTON_SPRING_BOUNCE
};
struct weston_spring {
double k;
double friction;
double current;
double target;
double previous;
double min, max;
struct timespec timestamp;
uint32_t clip;
};
/* bit compatible with drm definitions. */
enum dpms_enum {
WESTON_DPMS_ON,
WESTON_DPMS_STANDBY,
WESTON_DPMS_SUSPEND,
WESTON_DPMS_OFF
};
/* enum for content protection requests/status
*
* This enum represents the content protection requests and statuses in
* libweston and its enum values correspond to those of 'type' enum defined in
* weston-content-protection protocol. The values should exactly match to the
* values of the 'type' enum of the protocol.
*/
enum weston_hdcp_protection {
WESTON_HDCP_DISABLE = 0,
WESTON_HDCP_ENABLE_TYPE_0,
WESTON_HDCP_ENABLE_TYPE_1
};
/** Weston test suite quirks
*
* There are some things that need a specific behavior when we run Weston in the
* test suite. Tests can use this struct to select for certain behaviors.
*
* \sa compositor_setup
* \ingroup testharness
*/
struct weston_testsuite_quirks {
/** Force GL-renderer to do a full upload of wl_shm buffers. */
bool gl_force_full_upload;
/** Ensure GL shadow fb is used, and always repaint it fully. */
bool gl_force_full_redraw_of_shadow_fb;
/** Required enum weston_capability bit mask, otherwise skip run. */
uint32_t required_capabilities;
};
/** Weston test suite data that is given to compositor
*
* It contains two members:
*
* 1. The struct weston_testsuite_quirks, which can be used by the tests to
* change certain behavior of Weston when running these tests.
* 2. The void *test_private_data member which can be used by the testsuite of
* projects that uses libweston in order to give arbitrary test data to the
* compositor. Its type should be defined by the testsuite of the project.
*
* \sa compositor_setup
* \ingroup testharness
*/
struct weston_testsuite_data {
struct weston_testsuite_quirks test_quirks;
void *test_private_data;
};
doc: output management sequence diagrams When we were designing the libweston output API, I wrote a design document as a Phabricator wiki page. Phabricator is no longer accessible so that information needs to be migrated to a new place. Here I am converting most of it into libweston Sphinx documentation, particularly pulling in the sequence diagrams I drew. This should help people understand how libweston output configuration works. The diagrams are committed as both MSC source files and rendered PNG files. I did not bother tinkering with the build to run mscgen automatically and then with the CI images to install the tool. The Sphinx configuration need numref explicitly enabled so that figures are automatically numbered and can be referenced by their number rather than their whole caption text(!). The document structure is changed a little better flowing with Output Management being the overview page and the Heads and Outputs being the API pages. First I wrote the struct weston_output and weston_head descriptions in Doxygen comments in libweston.h, but then in the API page that text would have been buried somewhere towards the end of the page. So I put that text in ReST instead where it comes as first on the pages as it should. The doc for the structs only contain a link to the top of the page. Yes, the comment style in libweston.h is a little broken. If I left the asterisk there it would show up as a bullet point in Sphinx. OTOH putting everything from \rst in a single line did not produce anything. Because Sphinx cannot look in two places, the images need to be copied into the build dir too. mscgen: http://www.mcternan.me.uk/mscgen/ Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/25 Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
5 years ago
/** Represents a head, usually a display connector
*
doc: output management sequence diagrams When we were designing the libweston output API, I wrote a design document as a Phabricator wiki page. Phabricator is no longer accessible so that information needs to be migrated to a new place. Here I am converting most of it into libweston Sphinx documentation, particularly pulling in the sequence diagrams I drew. This should help people understand how libweston output configuration works. The diagrams are committed as both MSC source files and rendered PNG files. I did not bother tinkering with the build to run mscgen automatically and then with the CI images to install the tool. The Sphinx configuration need numref explicitly enabled so that figures are automatically numbered and can be referenced by their number rather than their whole caption text(!). The document structure is changed a little better flowing with Output Management being the overview page and the Heads and Outputs being the API pages. First I wrote the struct weston_output and weston_head descriptions in Doxygen comments in libweston.h, but then in the API page that text would have been buried somewhere towards the end of the page. So I put that text in ReST instead where it comes as first on the pages as it should. The doc for the structs only contain a link to the top of the page. Yes, the comment style in libweston.h is a little broken. If I left the asterisk there it would show up as a bullet point in Sphinx. OTOH putting everything from \rst in a single line did not produce anything. Because Sphinx cannot look in two places, the images need to be copied into the build dir too. mscgen: http://www.mcternan.me.uk/mscgen/ Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/25 Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
5 years ago
* \rst
See :ref:`libweston-head`. \endrst
*
* \ingroup head
*/
struct weston_head {
struct weston_compositor *compositor; /**< owning compositor */
struct wl_list compositor_link; /**< in weston_compositor::head_list */
struct wl_signal destroy_signal; /**< destroy callbacks */
struct weston_output *output; /**< the output driving this head */
libweston: introduce weston_output::head_list The intention is that in the future backends will dynamically allocate weston_heads based on the resources they have. The lifetime of a weston_head will be independent of the lifetime of a weston_output it may be attached to. Backends allocate objects derived from weston_head, like they currently do for weston_output. Backend will choose when to destroy a weston_head. For clone mode, struct weston_output gains head_list member, which is the list of attached heads that will all show the same framebuffer. Since heads are growing out of weston_output, management functions are added. Detaching a head from an enabled output is allowed to accommodate disappearing heads. Attaching a head to an enabled output is disallowed because it may need hardware reconfiguration and testing, and so requires a weston_output_enable() call. As a temporary measure, we have one weston_head embedded in weston_output, so that backends can be migrated individually to the new allocation scheme. v8: - Do not send wp_presentation_feedback.sync_output events for multiple wl_output globals in weston_presentation_feedback_present(). v6: - adapt to upstream changes in weston_output_set_transform() - use wl_list_for_each_safe in weston_output_release() - removed weston_output_get_first_head() as it's not needed yet Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v5 Reviewed-by: Derek Foreman <derekf@osg.samsung.com> v7 Reviewed-by: Ian Ray <ian.ray@ge.com> Reviewed-by: Daniel Stone <daniels@collabora.com> Acked-by: Derek Foreman <derekf@osg.samsung.com>
8 years ago
struct wl_list output_link; /**< in weston_output::head_list */
struct wl_list resource_list; /**< wl_output protocol objects */
struct wl_global *global; /**< wl_output global */
struct wl_list xdg_output_resource_list; /**< xdg_output protocol objects */
int32_t mm_width; /**< physical image width in mm */
int32_t mm_height; /**< physical image height in mm */
/** WL_OUTPUT_TRANSFORM enum to apply to match native orientation */
uint32_t transform;
char *make; /**< monitor manufacturer (PNP ID) */
char *model; /**< monitor model */
char *serial_number; /**< monitor serial */
uint32_t subpixel; /**< enum wl_output_subpixel */
bool connection_internal; /**< embedded monitor (e.g. laptop) */
bool device_changed; /**< monitor information has changed */
char *name; /**< head name, e.g. connector name */
bool connected; /**< is physically connected */
bool non_desktop; /**< non-desktop display, e.g. HMD */
/** Current content protection status */
enum weston_hdcp_protection current_protection;
};
doc: output management sequence diagrams When we were designing the libweston output API, I wrote a design document as a Phabricator wiki page. Phabricator is no longer accessible so that information needs to be migrated to a new place. Here I am converting most of it into libweston Sphinx documentation, particularly pulling in the sequence diagrams I drew. This should help people understand how libweston output configuration works. The diagrams are committed as both MSC source files and rendered PNG files. I did not bother tinkering with the build to run mscgen automatically and then with the CI images to install the tool. The Sphinx configuration need numref explicitly enabled so that figures are automatically numbered and can be referenced by their number rather than their whole caption text(!). The document structure is changed a little better flowing with Output Management being the overview page and the Heads and Outputs being the API pages. First I wrote the struct weston_output and weston_head descriptions in Doxygen comments in libweston.h, but then in the API page that text would have been buried somewhere towards the end of the page. So I put that text in ReST instead where it comes as first on the pages as it should. The doc for the structs only contain a link to the top of the page. Yes, the comment style in libweston.h is a little broken. If I left the asterisk there it would show up as a bullet point in Sphinx. OTOH putting everything from \rst in a single line did not produce anything. Because Sphinx cannot look in two places, the images need to be copied into the build dir too. mscgen: http://www.mcternan.me.uk/mscgen/ Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/25 Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
5 years ago
/** Content producer for heads
*
* \rst
See :ref:`libweston-output`. \endrst
*
* \ingroup output
*/
struct weston_output {
uint32_t id;
char *name;
/** Matches the lifetime from the user perspective */
struct wl_signal user_destroy_signal;
void *renderer_state;
struct wl_list link;
struct weston_compositor *compositor;
/* struct weston_paint_node::output_link */
struct wl_list paint_node_list;
/** From global to output buffer coordinates. */
struct weston_matrix matrix;
/** From output buffer to global coordinates. */
struct weston_matrix inverse_matrix;
struct wl_list animation_list;
int32_t x, y, width, height;
/** List of paint nodes in z-order, from top to bottom, maybe pruned
*
* struct weston_paint_node::z_order_link
*/
struct wl_list paint_node_z_order_list;
/** Output area in global coordinates, simple rect */
pixman_region32_t region;
/** True if damage has occurred since the last repaint for this output;
* if set, a repaint will eventually occur. */
bool repaint_needed;
/** Used only between repaint_begin and repaint_cancel. */
bool repainted;
/** State of the repaint loop */
enum {
REPAINT_NOT_SCHEDULED = 0, /**< idle; no repaint will occur */
REPAINT_BEGIN_FROM_IDLE, /**< start_repaint_loop scheduled */
REPAINT_SCHEDULED, /**< repaint is scheduled to occur */
REPAINT_AWAITING_COMPLETION, /**< last repaint not yet finished */
} repaint_status;
/** If repaint_status is REPAINT_SCHEDULED, contains the time the
* next repaint should be run */
struct timespec next_repaint;
/** For cancelling the idle_repaint callback on output destruction. */
struct wl_event_source *idle_repaint_source;
int dirty;
struct wl_signal frame_signal;
struct wl_signal destroy_signal; /**< sent when disabled */
int move_x, move_y;
struct timespec frame_time; /* presentation timestamp */
uint64_t msc; /* media stream counter */
int disable_planes;
int destroying;
struct wl_list feedback_list;
uint32_t transform;
int32_t native_scale;
int32_t current_scale;
int32_t original_scale;
struct weston_mode *native_mode;
struct weston_mode *current_mode;
struct weston_mode *original_mode;
struct wl_list mode_list;
libweston: introduce weston_output::head_list The intention is that in the future backends will dynamically allocate weston_heads based on the resources they have. The lifetime of a weston_head will be independent of the lifetime of a weston_output it may be attached to. Backends allocate objects derived from weston_head, like they currently do for weston_output. Backend will choose when to destroy a weston_head. For clone mode, struct weston_output gains head_list member, which is the list of attached heads that will all show the same framebuffer. Since heads are growing out of weston_output, management functions are added. Detaching a head from an enabled output is allowed to accommodate disappearing heads. Attaching a head to an enabled output is disallowed because it may need hardware reconfiguration and testing, and so requires a weston_output_enable() call. As a temporary measure, we have one weston_head embedded in weston_output, so that backends can be migrated individually to the new allocation scheme. v8: - Do not send wp_presentation_feedback.sync_output events for multiple wl_output globals in weston_presentation_feedback_present(). v6: - adapt to upstream changes in weston_output_set_transform() - use wl_list_for_each_safe in weston_output_release() - removed weston_output_get_first_head() as it's not needed yet Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v5 Reviewed-by: Derek Foreman <derekf@osg.samsung.com> v7 Reviewed-by: Ian Ray <ian.ray@ge.com> Reviewed-by: Daniel Stone <daniels@collabora.com> Acked-by: Derek Foreman <derekf@osg.samsung.com>
8 years ago
struct wl_list head_list; /**< List of driven weston_heads */
enum weston_hdcp_protection desired_protection;
enum weston_hdcp_protection current_protection;
bool allow_protection;
int (*start_repaint_loop)(struct weston_output *output);
int (*repaint)(struct weston_output *output,
pixman_region32_t *damage,
void *repaint_data);
void (*destroy)(struct weston_output *output);
void (*assign_planes)(struct weston_output *output, void *repaint_data);
int (*switch_mode)(struct weston_output *output, struct weston_mode *mode);
/* backlight values are on 0-255 range, where higher is brighter */
int32_t backlight_current;
void (*set_backlight)(struct weston_output *output, uint32_t value);
void (*set_dpms)(struct weston_output *output, enum dpms_enum level);
uint16_t gamma_size;
void (*set_gamma)(struct weston_output *output,
uint16_t size,
uint16_t *r,
uint16_t *g,
uint16_t *b);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
bool enabled; /**< is in the output_list, not pending list */
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
int scale;
struct weston_color_profile *color_profile;
struct weston_color_transform *from_sRGB_to_output;
struct weston_color_transform *from_sRGB_to_blend;
struct weston_color_transform *from_blend_to_output;
bool from_blend_to_output_by_backend;
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
int (*enable)(struct weston_output *output);
int (*disable)(struct weston_output *output);
/** Attach a head in the backend
*
* @param output The output to attach to.
* @param head The head to attach.
* @return 0 on success, -1 on failure.
*
* Do anything necessary to account for a new head being attached to
* the output, and check any conditions possible. On failure, both
* the head and the output must be left as before the call.
*
* Libweston core will add the head to the head_list after a successful
* call.
*/
int (*attach_head)(struct weston_output *output,
struct weston_head *head);
/** Detach a head in the backend
*
* @param output The output to detach from.
* @param head The head to detach.
*
* Do any clean-up necessary to detach this head from the output.
* The head has already been removed from the output's head_list.
*/
void (*detach_head)(struct weston_output *output,
struct weston_head *head);
};
enum weston_pointer_motion_mask {
WESTON_POINTER_MOTION_ABS = 1 << 0,
WESTON_POINTER_MOTION_REL = 1 << 1,
WESTON_POINTER_MOTION_REL_UNACCEL = 1 << 2,
};
struct weston_pointer_motion_event {
uint32_t mask;
struct timespec time;
double x;
double y;
double dx;
double dy;
double dx_unaccel;
double dy_unaccel;
};
struct weston_pointer_axis_event {
uint32_t axis;
double value;
bool has_discrete;
int32_t discrete;
};
struct weston_pointer_grab;
struct weston_pointer_grab_interface {
void (*focus)(struct weston_pointer_grab *grab);
void (*motion)(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_motion_event *event);
void (*button)(struct weston_pointer_grab *grab,
const struct timespec *time,
uint32_t button, uint32_t state);
void (*axis)(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_axis_event *event);
void (*axis_source)(struct weston_pointer_grab *grab, uint32_t source);
void (*frame)(struct weston_pointer_grab *grab);
void (*cancel)(struct weston_pointer_grab *grab);
};
struct weston_pointer_grab {
const struct weston_pointer_grab_interface *interface;
struct weston_pointer *pointer;
};
struct weston_keyboard_grab;
struct weston_keyboard_grab_interface {
void (*key)(struct weston_keyboard_grab *grab,
const struct timespec *time, uint32_t key, uint32_t state);
void (*modifiers)(struct weston_keyboard_grab *grab, uint32_t serial,
uint32_t mods_depressed, uint32_t mods_latched,
uint32_t mods_locked, uint32_t group);
void (*cancel)(struct weston_keyboard_grab *grab);
};
struct weston_keyboard_grab {
const struct weston_keyboard_grab_interface *interface;
struct weston_keyboard *keyboard;
};
struct weston_touch_grab;
struct weston_touch_grab_interface {
void (*down)(struct weston_touch_grab *grab,
const struct timespec *time,
int touch_id,
wl_fixed_t sx,
wl_fixed_t sy);
void (*up)(struct weston_touch_grab *grab,
const struct timespec *time,
int touch_id);
void (*motion)(struct weston_touch_grab *grab,
const struct timespec *time,
int touch_id,
wl_fixed_t sx,
wl_fixed_t sy);
void (*frame)(struct weston_touch_grab *grab);
void (*cancel)(struct weston_touch_grab *grab);
};
struct weston_touch_grab {
const struct weston_touch_grab_interface *interface;
struct weston_touch *touch;
};
struct weston_data_offer {
struct wl_resource *resource;
struct weston_data_source *source;
struct wl_listener source_destroy_listener;
data-device: Implement DnD actions The policy in weston in order to determine the chosen DnD action is deliberately simple, and is probably the minimals that any compositor should be doing here. Besides honoring the set_actions requests on both wl_data_source and wl_data_offer, weston now will emit the newly added "action" events notifying both source and dest of the chosen action. The "dnd" client has been updated too (although minimally), so it notifies the compositor of a "move" action on both sides. Changes since v8: - Add back wl_data_offer.source_actions emission, gone during last code shuffling. Fix nits found in review. Changes since v7: - Fixes spotted during review. Add client-side version checks. Implement .action emission as specified in protocol patch v11. Changes since v6: - Emit errors as defined in DnD actions patch v10. Changes since v5: - Use enum types and values for not-a-bitfield stored values. handle errors when finding unexpected dnd_actions values. Changes since v4: - Added compositor-side version checks. Spaces vs tabs fixes. Fixed resource versioning. Initialized new weston_data_source/offer fields. Changes since v3: - Put data_source.action to use in the dnd client, now updates the dnd surface like data_source.target events do. Changes since v2: - Split from DnD progress notification changes. Changes since v1: - Updated to v2 of DnD actions protocol changes, implement wl_data_offer.source_actions. - Fixed coding style issues. Signed-off-by: Carlos Garnacho <carlosg@gnome.org> Reviewed-by: Michael Catanzaro <mcatanzaro@igalia.com> Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
9 years ago
uint32_t dnd_actions;
enum wl_data_device_manager_dnd_action preferred_dnd_action;
bool in_ask;
};
struct weston_data_source {
struct wl_resource *resource;
struct wl_signal destroy_signal;
struct wl_array mime_types;
struct weston_data_offer *offer;
struct weston_seat *seat;
bool accepted;
data-device: Implement DnD actions The policy in weston in order to determine the chosen DnD action is deliberately simple, and is probably the minimals that any compositor should be doing here. Besides honoring the set_actions requests on both wl_data_source and wl_data_offer, weston now will emit the newly added "action" events notifying both source and dest of the chosen action. The "dnd" client has been updated too (although minimally), so it notifies the compositor of a "move" action on both sides. Changes since v8: - Add back wl_data_offer.source_actions emission, gone during last code shuffling. Fix nits found in review. Changes since v7: - Fixes spotted during review. Add client-side version checks. Implement .action emission as specified in protocol patch v11. Changes since v6: - Emit errors as defined in DnD actions patch v10. Changes since v5: - Use enum types and values for not-a-bitfield stored values. handle errors when finding unexpected dnd_actions values. Changes since v4: - Added compositor-side version checks. Spaces vs tabs fixes. Fixed resource versioning. Initialized new weston_data_source/offer fields. Changes since v3: - Put data_source.action to use in the dnd client, now updates the dnd surface like data_source.target events do. Changes since v2: - Split from DnD progress notification changes. Changes since v1: - Updated to v2 of DnD actions protocol changes, implement wl_data_offer.source_actions. - Fixed coding style issues. Signed-off-by: Carlos Garnacho <carlosg@gnome.org> Reviewed-by: Michael Catanzaro <mcatanzaro@igalia.com> Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
9 years ago
bool actions_set;
bool set_selection;
data-device: Implement DnD actions The policy in weston in order to determine the chosen DnD action is deliberately simple, and is probably the minimals that any compositor should be doing here. Besides honoring the set_actions requests on both wl_data_source and wl_data_offer, weston now will emit the newly added "action" events notifying both source and dest of the chosen action. The "dnd" client has been updated too (although minimally), so it notifies the compositor of a "move" action on both sides. Changes since v8: - Add back wl_data_offer.source_actions emission, gone during last code shuffling. Fix nits found in review. Changes since v7: - Fixes spotted during review. Add client-side version checks. Implement .action emission as specified in protocol patch v11. Changes since v6: - Emit errors as defined in DnD actions patch v10. Changes since v5: - Use enum types and values for not-a-bitfield stored values. handle errors when finding unexpected dnd_actions values. Changes since v4: - Added compositor-side version checks. Spaces vs tabs fixes. Fixed resource versioning. Initialized new weston_data_source/offer fields. Changes since v3: - Put data_source.action to use in the dnd client, now updates the dnd surface like data_source.target events do. Changes since v2: - Split from DnD progress notification changes. Changes since v1: - Updated to v2 of DnD actions protocol changes, implement wl_data_offer.source_actions. - Fixed coding style issues. Signed-off-by: Carlos Garnacho <carlosg@gnome.org> Reviewed-by: Michael Catanzaro <mcatanzaro@igalia.com> Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
9 years ago
uint32_t dnd_actions;
enum wl_data_device_manager_dnd_action current_dnd_action;
enum wl_data_device_manager_dnd_action compositor_action;
void (*accept)(struct weston_data_source *source,
uint32_t serial, const char *mime_type);
void (*send)(struct weston_data_source *source,
const char *mime_type, int32_t fd);
void (*cancel)(struct weston_data_source *source);
};
struct weston_pointer_client {
struct wl_list link;
struct wl_client *client;
struct wl_list pointer_resources;
struct wl_list relative_pointer_resources;
};
struct weston_pointer {
struct weston_seat *seat;
struct wl_list pointer_clients;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *focus;
struct weston_pointer_client *focus_client;
uint32_t focus_serial;
struct wl_listener focus_view_listener;
struct wl_listener focus_resource_listener;
struct wl_signal focus_signal;
struct wl_signal motion_signal;
struct wl_signal destroy_signal;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *sprite;
struct wl_listener sprite_destroy_listener;
int32_t hotspot_x, hotspot_y;
struct weston_pointer_grab *grab;
struct weston_pointer_grab default_grab;
wl_fixed_t grab_x, grab_y;
uint32_t grab_button;
uint32_t grab_serial;
struct timespec grab_time;
wl_fixed_t x, y;
wl_fixed_t sx, sy;
uint32_t button_count;
struct wl_listener output_destroy_listener;
struct wl_list timestamps_list;
};
7 years ago
/** libinput style calibration matrix
*
* See https://wayland.freedesktop.org/libinput/doc/latest/absolute_axes.html
* and libinput_device_config_calibration_set_matrix().
*/
struct weston_touch_device_matrix {
float m[6];
};
struct weston_touch_device;
/** Operations for a calibratable touchscreen */
struct weston_touch_device_ops {
/** Get the associated output if existing. */
struct weston_output *(*get_output)(struct weston_touch_device *device);
/** Get the name of the associated head if existing. */
const char *
(*get_calibration_head_name)(struct weston_touch_device *device);
/** Retrieve the current calibration matrix. */
void (*get_calibration)(struct weston_touch_device *device,
struct weston_touch_device_matrix *cal);
/** Set a new calibration matrix. */
void (*set_calibration)(struct weston_touch_device *device,
const struct weston_touch_device_matrix *cal);
};
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
enum weston_touch_mode {
/** Normal touch event handling */
WESTON_TOUCH_MODE_NORMAL,
/** Prepare moving to WESTON_TOUCH_MODE_CALIB.
*
* Move to WESTON_TOUCH_MODE_CALIB as soon as no touches are down on
* any seat. Until then, all touch events are routed normally.
*/
WESTON_TOUCH_MODE_PREP_CALIB,
/** Calibration mode
*
* Only a single weston_touch_device forwards events to the calibrator
* all other touch device cause a calibrator "wrong device" event to
* be sent.
*/
WESTON_TOUCH_MODE_CALIB,
/** Prepare moving to WESTON_TOUCH_MODE_NORMAL.
*
* Move to WESTON_TOUCH_MODE_NORMAL as soon as no touches are down on
* any seat. Until then, touch events are routed as in
* WESTON_TOUCH_MODE_CALIB except "wrong device" events are not sent.
*/
WESTON_TOUCH_MODE_PREP_NORMAL
};
7 years ago
/** Represents a physical touchscreen input device */
struct weston_touch_device {
char *syspath; /**< unique name */
7 years ago
struct weston_touch *aggregate; /**< weston_touch this is part of */
struct wl_list link; /**< in weston_touch::device_list */
struct wl_signal destroy_signal; /**< destroy notifier */
void *backend_data; /**< backend-specific private */
const struct weston_touch_device_ops *ops;
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
struct weston_touch_device_matrix saved_calibration;
7 years ago
};
/** Represents a set of touchscreen devices aggregated under a seat */
struct weston_touch {
struct weston_seat *seat;
7 years ago
struct wl_list device_list; /* struct weston_touch_device::link */
struct wl_list resource_list;
struct wl_list focus_resource_list;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *focus;
struct wl_listener focus_view_listener;
struct wl_listener focus_resource_listener;
uint32_t focus_serial;
struct wl_signal focus_signal;
uint32_t num_tp;
struct weston_touch_grab *grab;
struct weston_touch_grab default_grab;
int grab_touch_id;
wl_fixed_t grab_x, grab_y;
uint32_t grab_serial;
struct timespec grab_time;
struct wl_list timestamps_list;
};
void
weston_pointer_motion_to_abs(struct weston_pointer *pointer,
struct weston_pointer_motion_event *event,
wl_fixed_t *x, wl_fixed_t *y);
void
weston_pointer_send_motion(struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_motion_event *event);
bool
weston_pointer_has_focus_resource(struct weston_pointer *pointer);
void
weston_pointer_send_button(struct weston_pointer *pointer,
const struct timespec *time,
uint32_t button, uint32_t state_w);
void
weston_pointer_send_axis(struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_axis_event *event);
void
weston_pointer_send_axis_source(struct weston_pointer *pointer,
uint32_t source);
void
weston_pointer_send_frame(struct weston_pointer *pointer);
void
weston_pointer_set_focus(struct weston_pointer *pointer,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *view,
wl_fixed_t sx, wl_fixed_t sy);
void
weston_pointer_clear_focus(struct weston_pointer *pointer);
void
weston_pointer_start_grab(struct weston_pointer *pointer,
struct weston_pointer_grab *grab);
void
weston_pointer_end_grab(struct weston_pointer *pointer);
void
weston_pointer_move(struct weston_pointer *pointer,
struct weston_pointer_motion_event *event);
void
weston_keyboard_set_focus(struct weston_keyboard *keyboard,
struct weston_surface *surface);
void
weston_keyboard_start_grab(struct weston_keyboard *device,
struct weston_keyboard_grab *grab);
void
weston_keyboard_end_grab(struct weston_keyboard *keyboard);
int
/*
* 'mask' and 'value' should be a bitwise mask of one or more
* valued of the weston_keyboard_locks enum.
*/
weston_keyboard_set_locks(struct weston_keyboard *keyboard,
uint32_t mask, uint32_t value);
void
weston_keyboard_send_key(struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key,
enum wl_keyboard_key_state state);
void
weston_keyboard_send_modifiers(struct weston_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked, uint32_t group);
void
weston_touch_set_focus(struct weston_touch *touch,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *view);
void
weston_touch_start_grab(struct weston_touch *touch,
struct weston_touch_grab *grab);
void
weston_touch_end_grab(struct weston_touch *touch);
void
weston_touch_send_down(struct weston_touch *touch, const struct timespec *time,
int touch_id, wl_fixed_t x, wl_fixed_t y);
void
weston_touch_send_up(struct weston_touch *touch, const struct timespec *time,
int touch_id);
void
weston_touch_send_motion(struct weston_touch *touch,
const struct timespec *time, int touch_id,
wl_fixed_t x, wl_fixed_t y);
void
weston_touch_send_frame(struct weston_touch *touch);
void
weston_seat_set_selection(struct weston_seat *seat,
struct weston_data_source *source, uint32_t serial);
int
weston_pointer_start_drag(struct weston_pointer *pointer,
struct weston_data_source *source,
struct weston_surface *icon,
struct wl_client *client);
struct weston_xkb_info {
struct xkb_keymap *keymap;
struct ro_anonymous_file *keymap_rofile;
int32_t ref_count;
xkb_mod_index_t shift_mod;
xkb_mod_index_t caps_mod;
xkb_mod_index_t ctrl_mod;
xkb_mod_index_t alt_mod;
xkb_mod_index_t mod2_mod;
xkb_mod_index_t mod3_mod;
xkb_mod_index_t super_mod;
xkb_mod_index_t mod5_mod;
xkb_led_index_t num_led;
xkb_led_index_t caps_led;
xkb_led_index_t scroll_led;
};
struct weston_keyboard {
struct weston_seat *seat;
struct wl_list resource_list;
struct wl_list focus_resource_list;
struct weston_surface *focus;
struct wl_listener focus_resource_listener;
uint32_t focus_serial;
struct wl_signal focus_signal;
struct weston_keyboard_grab *grab;
struct weston_keyboard_grab default_grab;
uint32_t grab_key;
uint32_t grab_serial;
struct timespec grab_time;
struct wl_array keys;
struct {
uint32_t mods_depressed;
uint32_t mods_latched;
uint32_t mods_locked;
uint32_t group;
} modifiers;
struct weston_keyboard_grab input_method_grab;
struct wl_resource *input_method_resource;
struct weston_xkb_info *xkb_info;
struct {
struct xkb_state *state;
enum weston_led leds;
} xkb_state;
struct xkb_keymap *pending_keymap;
struct wl_list timestamps_list;
};
struct weston_seat {
struct wl_list base_resource_list;
struct wl_global *global;
struct weston_pointer *pointer_state;
struct weston_keyboard *keyboard_state;
struct weston_touch *touch_state;
int pointer_device_count;
int keyboard_device_count;
int touch_device_count;
struct weston_output *output; /* constraint */
struct wl_signal destroy_signal;
struct wl_signal updated_caps_signal;
struct weston_compositor *compositor;
struct wl_list link;
enum weston_keyboard_modifier modifier_state;
struct weston_surface *saved_kbd_focus;
struct wl_listener saved_kbd_focus_listener;
bool use_saved_kbd_focus;
struct wl_list drag_resource_list;
uint32_t selection_serial;
struct weston_data_source *selection_data_source;
struct wl_listener selection_data_source_listener;
struct wl_signal selection_signal;
void (*led_update)(struct weston_seat *ws, enum weston_led leds);
struct input_method *input_method;
char *seat_name;
};
enum {
WESTON_COMPOSITOR_ACTIVE, /* normal rendering and events */
WESTON_COMPOSITOR_IDLE, /* shell->unlock called on activity */
WESTON_COMPOSITOR_OFFSCREEN, /* no rendering, no frame events */
WESTON_COMPOSITOR_SLEEPING /* same as offscreen, but also set dpms
* to off */
};
struct weston_layer_entry {
struct wl_list link;
struct weston_layer *layer;
};
/**
* Higher value means higher in the stack.
*
* These values are based on well-known concepts in a classic desktop
* environment. Third-party modules based on libweston are encouraged to use
* them to integrate better with other projects.
*
* A fully integrated environment can use any value, based on these or not,
* at their discretion.
*/
enum weston_layer_position {
/*
* Special value to make the layer invisible and still rendered.
* This is used by compositors wanting e.g. minimized surfaces to still
* receive frame callbacks.
*/
WESTON_LAYER_POSITION_HIDDEN = 0x00000000,
/*
* There should always be a background layer with a surface covering
* the visible area.
*
* If the compositor handles the background itself, it should use
* BACKGROUND.
*
* If the compositor supports runtime-loadable modules to set the
* background, it should put a solid color surface at (BACKGROUND - 1)
* and modules must use BACKGROUND.
*/
WESTON_LAYER_POSITION_BACKGROUND = 0x00000002,
/* For "desktop widgets" and applications like conky. */
WESTON_LAYER_POSITION_BOTTOM_UI = 0x30000000,
/* For regular applications, only one layer should have this value
* to ensure proper stacking control. */
WESTON_LAYER_POSITION_NORMAL = 0x50000000,
/* For desktop UI, like panels. */
WESTON_LAYER_POSITION_UI = 0x80000000,
/* For fullscreen applications that should cover UI. */
WESTON_LAYER_POSITION_FULLSCREEN = 0xb0000000,
/* For special UI like on-screen keyboard that fullscreen applications
* will need. */
WESTON_LAYER_POSITION_TOP_UI = 0xe0000000,
/* For the lock surface. */
WESTON_LAYER_POSITION_LOCK = 0xffff0000,
/* Values reserved for libweston internal usage */
WESTON_LAYER_POSITION_CURSOR = 0xfffffffe,
WESTON_LAYER_POSITION_FADE = 0xffffffff,
};
struct weston_layer {
struct weston_compositor *compositor;
struct wl_list link; /* weston_compositor::layer_list */
enum weston_layer_position position;
pixman_box32_t mask;
struct weston_layer_entry view_list;
};
struct weston_plane {
struct weston_compositor *compositor;
pixman_region32_t damage; /**< in global coords */
pixman_region32_t clip;
int32_t x, y;
struct wl_list link;
};
struct weston_drm_format_array;
struct weston_renderer {
int (*read_pixels)(struct weston_output *output,
pixman_format_code_t format, void *pixels,
uint32_t x, uint32_t y,
uint32_t width, uint32_t height);
void (*repaint_output)(struct weston_output *output,
pixman_region32_t *output_damage);
void (*flush_damage)(struct weston_surface *surface);
void (*attach)(struct weston_surface *es, struct weston_buffer *buffer);
void (*surface_set_color)(struct weston_surface *surface,
float red, float green,
float blue, float alpha);
void (*destroy)(struct weston_compositor *ec);
/** See weston_surface_get_content_size() */
void (*surface_get_content_size)(struct weston_surface *surface,
int *width, int *height);
/** See weston_surface_copy_content() */
int (*surface_copy_content)(struct weston_surface *surface,
void *target, size_t size,
int src_x, int src_y,
int width, int height);
/** See weston_compositor_import_dmabuf() */
bool (*import_dmabuf)(struct weston_compositor *ec,
struct linux_dmabuf_buffer *buffer);
const struct weston_drm_format_array *
(*get_supported_formats)(struct weston_compositor *ec);
};
enum weston_capability {
/* backend/renderer supports arbitrary rotation */
WESTON_CAP_ROTATION_ANY = 0x0001,
/* screencaptures need to be y-flipped */
WESTON_CAP_CAPTURE_YFLIP = 0x0002,
/* backend/renderer has a separate cursor plane */
WESTON_CAP_CURSOR_PLANE = 0x0004,
/* backend supports setting arbitrary resolutions */
WESTON_CAP_ARBITRARY_MODES = 0x0008,
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
10 years ago
/* renderer supports weston_view_set_mask() clipping */
WESTON_CAP_VIEW_CLIP_MASK = 0x0010,
libweston: Support zwp_surface_synchronization_v1.set_acquire_fence Implement the set_acquire_fence request of the zwp_surface_synchronization_v1 interface. The implementation uses the acquire fence in two ways: 1. If the associated buffer is used as GL render source, an EGLSyncKHR is created from the fence and used to synchronize access. 2. If the associated buffer is used as a plane framebuffer, the acquire fence is treated as an in-fence for the atomic commit operation. If in-fences are not supported and the buffer has an acquire fence, we don't consider it for plane placement. If the used compositor/renderer doesn't support explicit synchronization, we don't advertise the protocol at all. Currently only the DRM and X11 backends when using the GL renderer advertise the protocol for production use. Issues for discussion --------------------- a. Currently, a server-side wait of EGLSyncKHR is performed before using the EGLImage/texture during rendering. Unfortunately, it's not clear from the specs whether this is generally safe to do, or we need to sync before glEGLImageTargetTexture2DOES. The exception is TEXTURE_EXTERNAL_OES where the spec mentions it's enough to sync and then glBindTexture for any changes to take effect. Changes in v5: - Meson support. - Make explicit sync server error reporting more generic, supporting all explicit sync related interfaces not just wp_linux_surface_synchronization. - Fix typo in warning for missing EGL_KHR_wait_sync extension. - Support minor version 2 of the explicit sync protocol (i.e., support fences for opaque EGL buffers). Changes in v4: - Introduce and use fd_clear and and fd_move helpers. - Don't check for a valid buffer when updating surface acquire fence fd from state. - Assert that pending state acquire fence fd is always clear after a commit. - Clarify that WESTON_CAP_EXPLICIT_SYNC applies to just the renderer. - Check for EGL_KHR_wait_sync before using eglWaitSyncKHR. - Dup the acquire fence before passing to EGL. Changes in v3: - Keep acquire_fence_fd in surface instead of buffer. - Clarify that WESTON_CAP_EXPLICIT_SYNC applies to both backend and renderer. - Move comment about non-ownership of in_fence_fd to struct drm_plane_state definition. - Assert that we don't try to use planes with in-fences when using the legacy KMS API. - Remove unnecessary info from wayland error messages. - Handle acquire fence for subsurface commits. - Guard against self-update in fd_update. - Disconnect the client if acquire fence EGLSyncKHR creation or wait fails. - Use updated protocol interface names. - User correct format specifier for resource ids. - Advertise protocol for X11 backend with GL renderer. Changes in v2: - Remove sync file wait fallbacks. - Raise UNSUPPORTED_BUFFER error at commit if we have an acquire fence, but the committed buffer is not a valid linux_dmabuf. - Don't put buffers with in-fences on planes that don't support in-fences. - Don't advertise explicit sync protocol if backend does not support explicit sync. Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
6 years ago
/* renderer supports explicit synchronization */
WESTON_CAP_EXPLICIT_SYNC = 0x0020,
/* renderer supports color management operations */
WESTON_CAP_COLOR_OPS = 0x0040,
};
/* Configuration struct for a backend.
*
* This struct carries the configuration for a backend, and it's
* passed to the backend's init entry point. The backend will
* likely want to subclass this in order to handle backend specific
* data.
*
* \rststar
* .. note:
*
* Alternate designs were proposed (Feb 2016) for using opaque structures[1]
* and for section+key/value getter/setters[2]. The rationale for selecting
* the transparent structure design is based on several assumptions[3] which
* may require re-evaluating the design choice if they fail to hold.
*
* 1. https://lists.freedesktop.org/archives/wayland-devel/2016-February/026989.html
* 2. https://lists.freedesktop.org/archives/wayland-devel/2016-February/026929.html
* 3. https://lists.freedesktop.org/archives/wayland-devel/2016-February/027228.html
*
* \endrststar
*/
struct weston_backend_config {
/** Major version for the backend-specific config struct
*
* This version must match exactly what the backend expects, otherwise
* the struct is incompatible.
*/
uint32_t struct_version;
/** Minor version of the backend-specific config struct
*
* This must be set to sizeof(struct backend-specific config).
* If the value here is smaller than what the backend expects, the
* extra config members will assume their default values.
*
* A value greater than what the backend expects is incompatible.
*/
size_t struct_size;
};
struct weston_backend;
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
/** Callback for saving calibration
*
* \param compositor The compositor.
* \param device The physical touch device to save for.
* \param calibration The new calibration from a client.
* \return -1 on failure, 0 on success.
*
* Failure will prevent taking the new calibration into use.
*/
typedef int (*weston_touch_calibration_save_func)(
struct weston_compositor *compositor,
struct weston_touch_device *device,
const struct weston_touch_device_matrix *calibration);
struct weston_touch_calibrator;
struct weston_desktop_xwayland;
struct weston_desktop_xwayland_interface;
struct weston_debug_compositor;
libweston: introduce CMS component architecture See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985 This starts building the framework required for implementing color management. The main new interface is struct weston_color_manager. This commit also adds a no-op color manager implementation, which is used if no other color manager is loaded. This no-op color manager simply provides identity color transforms for everything, so that Weston keeps running exactly like before. weston_color_manager interface is incomplete and will be extended later. Colorspace objects are not introduced in this commit. However, when client content colorspace and output colorspace definitions are combined, they will produce color transformations from client content to output blending space and from output blending space to output space. This commit introduces a placeholder struct for color transforms, weston_color_transform. Objects of this type are expected to be heavy to create and store, which is why they are designed to be shared as much as possible, ideally making their instances unique. As color transform description is intended to be generic in libweston core, renderers and backends are expected to derive their own state for each transform object as necessary. Creating and storing the derived state maybe be expensive as well, more the reason to re-use these objects as much as possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep the texture around. DRM-backend might create a KMS blob for a LUT and keep that around. As a color transform depends on both the surface and the output, a transform object may need to be created for each unique pair of them. Therefore color transforms are referenced from weston_paint_node. As paint nodes exist for not just surface+output but surface+view+output triplets, the code ensures that all paint nodes (having different view) for the same surface+output have the same color transform state. As a special case, if weston_color_transform is NULL, it means identity transform. This short-circuits some checks and memory allocations, but it does mean we use a separate member on weston_paint_node to know if the color transform has been initialized or not. Color transformations are pre-created at the weston_output paint_node_z_order_list creation step. Currently the z order lists contain all views globally, which means we populate color transforms we may never need, e.g. a view is never shown on a particular output. This problem should get fixed naturally when z order lists are constructed "pruned" in the future: to contain only those paint nodes that actually contribute to the output's image. As nothing actually supports color transforms yet, both renderers and the DRM-backend assert that they only get identity transforms. This check has the side-effect that all surface-output pairs actually get a weston_surface_color_transform_ref even though it points to NULL weston_color_transform. This design is inspired by Sebastian Wick's Weston color management work. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
4 years ago
struct weston_color_manager;
struct weston_dmabuf_feedback;
struct weston_dmabuf_feedback_format_table;
/** Main object, container-like structure which aggregates all other objects.
*
* \ingroup compositor
*/
struct weston_compositor {
struct wl_signal destroy_signal;
struct wl_display *wl_display;
struct weston_desktop_xwayland *xwayland;
const struct weston_desktop_xwayland_interface *xwayland_interface;
/* surface signals */
struct wl_signal create_surface_signal;
struct wl_signal activate_signal;
struct wl_signal transform_signal;
struct wl_signal kill_signal;
struct wl_signal idle_signal;
struct wl_signal wake_signal;
struct wl_signal show_input_panel_signal;
struct wl_signal hide_input_panel_signal;
struct wl_signal update_input_panel_signal;
struct wl_signal seat_created_signal;
struct wl_signal output_created_signal;
struct wl_signal output_destroyed_signal;
struct wl_signal output_moved_signal;
struct wl_signal output_resized_signal; /* callback argument: resized output */
/* Signal for output changes triggered by configuration from frontend
* or head state changes from backend.
*/
struct wl_signal output_heads_changed_signal; /* arg: weston_output */
struct wl_signal session_signal;
bool session_active;
struct weston_layer fade_layer;
struct weston_layer cursor_layer;
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
struct wl_list pending_output_list;
struct wl_list output_list;
struct wl_list head_list; /* struct weston_head::compositor_link */
struct wl_list seat_list;
struct wl_list layer_list; /* struct weston_layer::link */
struct wl_list view_list; /* struct weston_view::link */
struct wl_list plane_list;
struct wl_list key_binding_list;
struct wl_list modifier_binding_list;
struct wl_list button_binding_list;
struct wl_list touch_binding_list;
struct wl_list axis_binding_list;
struct wl_list debug_binding_list;
uint32_t state;
struct wl_event_source *idle_source;
uint32_t idle_inhibit;
int idle_time; /* timeout, s */
struct wl_event_source *repaint_timer;
const struct weston_pointer_grab_interface *default_pointer_grab;
/* Repaint state. */
struct weston_plane primary_plane;
uint32_t capabilities; /* combination of enum weston_capability */
libweston: introduce CMS component architecture See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985 This starts building the framework required for implementing color management. The main new interface is struct weston_color_manager. This commit also adds a no-op color manager implementation, which is used if no other color manager is loaded. This no-op color manager simply provides identity color transforms for everything, so that Weston keeps running exactly like before. weston_color_manager interface is incomplete and will be extended later. Colorspace objects are not introduced in this commit. However, when client content colorspace and output colorspace definitions are combined, they will produce color transformations from client content to output blending space and from output blending space to output space. This commit introduces a placeholder struct for color transforms, weston_color_transform. Objects of this type are expected to be heavy to create and store, which is why they are designed to be shared as much as possible, ideally making their instances unique. As color transform description is intended to be generic in libweston core, renderers and backends are expected to derive their own state for each transform object as necessary. Creating and storing the derived state maybe be expensive as well, more the reason to re-use these objects as much as possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep the texture around. DRM-backend might create a KMS blob for a LUT and keep that around. As a color transform depends on both the surface and the output, a transform object may need to be created for each unique pair of them. Therefore color transforms are referenced from weston_paint_node. As paint nodes exist for not just surface+output but surface+view+output triplets, the code ensures that all paint nodes (having different view) for the same surface+output have the same color transform state. As a special case, if weston_color_transform is NULL, it means identity transform. This short-circuits some checks and memory allocations, but it does mean we use a separate member on weston_paint_node to know if the color transform has been initialized or not. Color transformations are pre-created at the weston_output paint_node_z_order_list creation step. Currently the z order lists contain all views globally, which means we populate color transforms we may never need, e.g. a view is never shown on a particular output. This problem should get fixed naturally when z order lists are constructed "pruned" in the future: to contain only those paint nodes that actually contribute to the output's image. As nothing actually supports color transforms yet, both renderers and the DRM-backend assert that they only get identity transforms. This check has the side-effect that all surface-output pairs actually get a weston_surface_color_transform_ref even though it points to NULL weston_color_transform. This design is inspired by Sebastian Wick's Weston color management work. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
4 years ago
struct weston_color_manager *color_manager;
struct weston_renderer *renderer;
pixman_format_code_t read_format;
struct weston_backend *backend;
struct weston_launcher *launcher;
struct weston_dmabuf_feedback *default_dmabuf_feedback;
struct weston_dmabuf_feedback_format_table *dmabuf_feedback_format_table;
struct wl_list plugin_api_list; /* struct weston_plugin_api::link */
uint32_t output_id_pool;
struct xkb_rule_names xkb_names;
struct xkb_context *xkb_context;
struct weston_xkb_info *xkb_info;
input: Add support for making libxkbcommon optional In embedded environments, devices that appear as evdev "keyboards" often have no resemblence to PC-style keyboards. It is not uncommon for such environments to have no concept of modifier keys and no need for XKB key mapping; in these cases libxkbcommon initialization becomes unnecessary startup overhead. On some SOC platforms, xkb keymap compilation can account for as much as 1/3 - 1/2 of the total compositor startup time. This patch introduces a 'use_xkbcommon' flag in the core compositor structure that indicates whether the compositor is running in "raw keyboard" mode. In raw keyboard mode, the compositor bypasses all libxkbcommon initialization and processing. 'key' events containing the integer keycode will continue to be delivered via the wl_keyboard interface, but no 'keymap' event will be sent to clients. No modifier handling or keysym mapping is performed in this mode. Note that upstream sample apps (e.g., weston-terminal or the desktop-shell client) will not recognize raw keycodes and will not react to keypresses when the compositor is operating in raw keyboard mode. This is expected behavior; key events are still being sent to the client, the client (and/or its toolkit) just isn't written to handle keypresses without doing xkb keysym mapping. Applications written specifically for such embedded environments would be handling keypresses via the raw keycode delivered as part of the 'key' event rather than using xkb keysym mapping. Whether to use xkbcommon is a global option that applies to all compositor keyboard devices on the system; it is an all-or-nothing flag. This patch simply adds conditional checks on whether xkbcommon is to be used or not. v3 don't send zero as the file descriptor - instead send the result of opening /dev/null v2 by Rob Bradford <rob@linux.intel.com>: the original version of the patch used a "raw_keycodes" flag instead of the "use_xkbcommon" used in this patch. v1: Reviewed-by: Singh, Satyeshwar <satyeshwar.singh@intel.com> v1: Reviewed-by: Bob Paauwe <bob.j.paauwe@intel.com>
12 years ago
int32_t kb_repeat_rate;
int32_t kb_repeat_delay;
bool vt_switching;
clockid_t presentation_clock;
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
11 years ago
int32_t repaint_msec;
gl-renderer: garbage-collect old shaders This adds a heuristic for freeing shader programs that have not been needed for a while. The intention is to stop Weston accumulating shader programs indefinitely, especially in the future when color management will explode the number of possible different shader programs. Shader programs that have not been used in the past minute are freed, except always keep the ten most recently used shader programs anyway. The former rule is to ensure we keep shader programs that are actively used regardless of how many. The latter rule is to prevent freeing too many shader programs after Weston has been idle for a long time and then repaints just a small area. Many of the shader programs could still be relevant even though not needed in the first repaint after idle. The numbers ten and one minute in the above are arbitrary and not based on anything. These heuristics are simpler to implement than e.g. views taking references on shader programs. Expiry by time allows shader programs to survive a while even after their last user is gone, with the hope of being re-used soon. Tracking actual use instead of references also adapts to what is actually visible rather than what merely exists. Keeping the shader list in most recently used order might also make gl_renderer_get_program() more efficient on average. last_repaint_start time is used for shader timestamp to avoid calling clock_gettime() more often. Adding that variable is an ABI break, but libweston major has already been bumped to 10 since last release. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
4 years ago
struct timespec last_repaint_start;
unsigned int activate_serial;
struct wl_global *pointer_constraints;
int exit_code;
void *user_data;
void (*exit)(struct weston_compositor *c);
/* Whether to let the compositor run without any input device. */
bool require_input;
/* Test suite data */
struct weston_testsuite_data test_data;
/* Signal for a backend to inform a frontend about possible changes
* in head status.
*/
struct wl_signal heads_changed_signal;
struct wl_event_source *heads_changed_source;
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
/* Touchscreen calibrator support: */
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
enum weston_touch_mode touch_mode;
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
struct wl_global *touch_calibration;
weston_touch_calibration_save_func touch_calibration_save;
struct weston_layer calibrator_layer;
struct weston_touch_calibrator *touch_calibrator;
struct weston_log_context *weston_log_ctx;
struct weston_log_scope *debug_scene;
struct weston_log_scope *timeline;
struct weston_log_scope *libseat_debug;
struct content_protection *content_protection;
};
struct weston_buffer {
struct wl_resource *resource;
struct wl_signal destroy_signal;
struct wl_listener destroy_listener;
union {
struct wl_shm_buffer *shm_buffer;
void *legacy_buffer;
};
int32_t width, height;
uint32_t busy_count;
int y_inverted;
void *backend_private;
};
struct weston_buffer_reference {
struct weston_buffer *buffer;
struct wl_listener destroy_listener;
};
struct weston_buffer_viewport {
struct {
/* wl_surface.set_buffer_transform */
uint32_t transform;
/* wl_surface.set_scaling_factor */
int32_t scale;
/*
* If src_width != wl_fixed_from_int(-1),
* then and only then src_* are used.
*/
wl_fixed_t src_x, src_y;
wl_fixed_t src_width, src_height;
} buffer;
struct {
/*
* If width == -1, the size is inferred from the buffer.
*/
int32_t width, height;
} surface;
int changed;
};
libweston: Support zwp_surface_synchronization_v1.get_release Implement the get_release request of the zwp_surface_synchronization_v1 interface. This commit implements the zwp_buffer_release_v1 interface. It supports the zwp_buffer_release_v1.fenced_release event for surfaces rendered by the GL renderer, and the zwp_buffer_release_v1.immediate_release event for other cases. Note that the immediate_release event is safe to be used for surface buffers used as planes in the DRM backend, since the backend releases them only after the next page flip that doesn't use the buffers has finished. Changes in v7: - Remove "partial" from commit title and description. - Fix inverted check when clearing used_in_output_repaint flag. Changes in v5: - Use the new, generic explicit sync server error reporting function. - Introduce and use weston_buffer_release_move. - Introduce internally and use weston_buffer_release_destroy. Changes in v4: - Support the zwp_buffer_release_v1.fenced_release event. - Support release fences in the GL renderer. - Assert that pending state buffer_release is always NULL after a commit. - Simplify weston_buffer_release_reference. - Move removal of destroy listener before resource destruction to avoid concerns about use-after-free in weston_buffer_release_reference - Rename weston_buffer_release_reference.busy_count to ref_count. - Add documentation for weston_buffer_release and ..._reference. Changes in v3: - Raise NO_BUFFER for get_release if no buffer has been committed, don't raise UNSUPPORTED_BUFFER for non-dmabuf buffers, so get_release works for all valid buffers. - Destroy the buffer_release object after sending an event. - Track lifetime of buffer_release objects per commit, independently of any buffers. - Use updated protocol interface names. - Use correct format specifier for resource ids. Changes in v2: - Raise UNSUPPORTED_BUFFER at commit if client has requested a buffer_release, but the committed buffer is not a valid linux_dmabuf. - Remove tests that are not viable anymore due to our inability to create dmabuf buffers and fences in a unit-test environment. Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
6 years ago
struct weston_buffer_release {
/* The associated zwp_linux_buffer_release_v1 resource. */
struct wl_resource *resource;
/* How many weston_buffer_release_reference objects point to this
* object. */
uint32_t ref_count;
/* The fence fd, if any, associated with this release. If the fence fd
* is -1 then this is considered an immediate release. */
int fence_fd;
};
struct weston_buffer_release_reference {
struct weston_buffer_release *buffer_release;
/* Listener for the destruction of the wl_resource associated with the
* referenced buffer_release object. */
struct wl_listener destroy_listener;
};
struct weston_region {
struct wl_resource *resource;
pixman_region32_t region;
};
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
/* Using weston_view transformations
*
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
* To add a transformation to a view, create a struct weston_transform, and
* add it to the list view->geometry.transformation_list. Whenever you
* change the list, anything under view->geometry, or anything in the
* weston_transforms linked into the list, you must call
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
* weston_view_geometry_dirty().
*
* The order in the list defines the order of transformations. Let the list
* contain the transformation matrices M1, ..., Mn as head to tail. The
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
* transformation is applied to view-local coordinate vector p as
* P = Mn * ... * M2 * M1 * p
* to produce the global coordinate vector P. The total transform
* Mn * ... * M2 * M1
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
* is cached in view->transform.matrix, and the inverse of it in
* view->transform.inverse.
*
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
* The list always contains view->transform.position transformation, which
* is the translation by view->geometry.x and y.
*
* If you want to apply a transformation in local coordinates, add your
* weston_transform to the head of the list. If you want to apply a
* transformation in global coordinates, add it to the tail of the list.
*
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
* If view->geometry.parent is set, the total transformation of this
* view will be the parent's total transformation and this transformation
* combined:
* Mparent * Mn * ... * M2 * M1
*/
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view {
struct weston_surface *surface;
struct wl_list surface_link;
struct wl_signal destroy_signal;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
/* struct weston_paint_node::view_link */
struct wl_list paint_node_list;
struct wl_list link; /* weston_compositor::view_list */
struct weston_layer_entry layer_link; /* part of geometry */
struct weston_plane *plane;
/* For weston_layer inheritance from another view */
struct weston_view *parent_view;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
unsigned int click_to_activate_serial;
pixman_region32_t clip; /* See weston_view_damage_below() */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
float alpha; /* part of geometry, see below */
/* Surface geometry state, mutable.
* If you change anything, call weston_surface_geometry_dirty().
* That includes the transformations referenced from the list.
*/
struct {
float x, y; /* surface translation on display */
/* struct weston_transform */
struct wl_list transformation_list;
/* managed by weston_view_set_transform_parent() */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *parent;
struct wl_listener parent_destroy_listener;
struct wl_list child_list; /* geometry.parent_link */
struct wl_list parent_link;
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
10 years ago
/* managed by weston_view_set_mask() */
bool scissor_enabled;
pixman_region32_t scissor; /* always a simple rect */
} geometry;
/* State derived from geometry state, read-only.
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
* This is updated by weston_view_update_transform().
*/
struct {
int dirty;
/* Approximations in global coordinates:
* - boundingbox is guaranteed to include the whole view in
* the smallest possible single rectangle.
* - opaque is guaranteed to be fully opaque, though not
* necessarily include all opaque areas.
*/
pixman_region32_t boundingbox;
pixman_region32_t opaque;
/* matrix and inverse are used only if enabled = 1.
* If enabled = 0, use x, y, width, height directly.
*/
int enabled;
struct weston_matrix matrix;
struct weston_matrix inverse;
struct weston_transform position; /* matrix from x, y */
} transform;
/*
* The primary output for this view.
* Used for picking the output for driving internal animations on the
* view, inheriting the primary output for related views in shells, etc.
*/
struct weston_output *output;
struct wl_listener output_destroy_listener;
/*
* A more complete representation of all outputs this surface is
* displayed on.
*/
uint32_t output_mask;
/* Per-surface Presentation feedback flags, controlled by backend. */
uint32_t psf_flags;
bool is_mapped;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
};
struct weston_surface_state {
/* wl_surface.attach */
int newly_attached;
struct weston_buffer *buffer;
struct wl_listener buffer_destroy_listener;
int32_t sx;
int32_t sy;
/* wl_surface.damage */
pixman_region32_t damage_surface;
/* wl_surface.damage_buffer */
pixman_region32_t damage_buffer;
/* wl_surface.set_opaque_region */
pixman_region32_t opaque;
/* wl_surface.set_input_region */
pixman_region32_t input;
/* wl_surface.frame */
struct wl_list frame_callback_list;
/* presentation.feedback */
struct wl_list feedback_list;
/* wl_surface.set_buffer_transform */
/* wl_surface.set_scaling_factor */
/* wp_viewport.set_source */
/* wp_viewport.set_destination */
struct weston_buffer_viewport buffer_viewport;
libweston: Support zwp_surface_synchronization_v1.set_acquire_fence Implement the set_acquire_fence request of the zwp_surface_synchronization_v1 interface. The implementation uses the acquire fence in two ways: 1. If the associated buffer is used as GL render source, an EGLSyncKHR is created from the fence and used to synchronize access. 2. If the associated buffer is used as a plane framebuffer, the acquire fence is treated as an in-fence for the atomic commit operation. If in-fences are not supported and the buffer has an acquire fence, we don't consider it for plane placement. If the used compositor/renderer doesn't support explicit synchronization, we don't advertise the protocol at all. Currently only the DRM and X11 backends when using the GL renderer advertise the protocol for production use. Issues for discussion --------------------- a. Currently, a server-side wait of EGLSyncKHR is performed before using the EGLImage/texture during rendering. Unfortunately, it's not clear from the specs whether this is generally safe to do, or we need to sync before glEGLImageTargetTexture2DOES. The exception is TEXTURE_EXTERNAL_OES where the spec mentions it's enough to sync and then glBindTexture for any changes to take effect. Changes in v5: - Meson support. - Make explicit sync server error reporting more generic, supporting all explicit sync related interfaces not just wp_linux_surface_synchronization. - Fix typo in warning for missing EGL_KHR_wait_sync extension. - Support minor version 2 of the explicit sync protocol (i.e., support fences for opaque EGL buffers). Changes in v4: - Introduce and use fd_clear and and fd_move helpers. - Don't check for a valid buffer when updating surface acquire fence fd from state. - Assert that pending state acquire fence fd is always clear after a commit. - Clarify that WESTON_CAP_EXPLICIT_SYNC applies to just the renderer. - Check for EGL_KHR_wait_sync before using eglWaitSyncKHR. - Dup the acquire fence before passing to EGL. Changes in v3: - Keep acquire_fence_fd in surface instead of buffer. - Clarify that WESTON_CAP_EXPLICIT_SYNC applies to both backend and renderer. - Move comment about non-ownership of in_fence_fd to struct drm_plane_state definition. - Assert that we don't try to use planes with in-fences when using the legacy KMS API. - Remove unnecessary info from wayland error messages. - Handle acquire fence for subsurface commits. - Guard against self-update in fd_update. - Disconnect the client if acquire fence EGLSyncKHR creation or wait fails. - Use updated protocol interface names. - User correct format specifier for resource ids. - Advertise protocol for X11 backend with GL renderer. Changes in v2: - Remove sync file wait fallbacks. - Raise UNSUPPORTED_BUFFER error at commit if we have an acquire fence, but the committed buffer is not a valid linux_dmabuf. - Don't put buffers with in-fences on planes that don't support in-fences. - Don't advertise explicit sync protocol if backend does not support explicit sync. Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
6 years ago
/* zwp_surface_synchronization_v1.set_acquire_fence */
int acquire_fence_fd;
libweston: Support zwp_surface_synchronization_v1.get_release Implement the get_release request of the zwp_surface_synchronization_v1 interface. This commit implements the zwp_buffer_release_v1 interface. It supports the zwp_buffer_release_v1.fenced_release event for surfaces rendered by the GL renderer, and the zwp_buffer_release_v1.immediate_release event for other cases. Note that the immediate_release event is safe to be used for surface buffers used as planes in the DRM backend, since the backend releases them only after the next page flip that doesn't use the buffers has finished. Changes in v7: - Remove "partial" from commit title and description. - Fix inverted check when clearing used_in_output_repaint flag. Changes in v5: - Use the new, generic explicit sync server error reporting function. - Introduce and use weston_buffer_release_move. - Introduce internally and use weston_buffer_release_destroy. Changes in v4: - Support the zwp_buffer_release_v1.fenced_release event. - Support release fences in the GL renderer. - Assert that pending state buffer_release is always NULL after a commit. - Simplify weston_buffer_release_reference. - Move removal of destroy listener before resource destruction to avoid concerns about use-after-free in weston_buffer_release_reference - Rename weston_buffer_release_reference.busy_count to ref_count. - Add documentation for weston_buffer_release and ..._reference. Changes in v3: - Raise NO_BUFFER for get_release if no buffer has been committed, don't raise UNSUPPORTED_BUFFER for non-dmabuf buffers, so get_release works for all valid buffers. - Destroy the buffer_release object after sending an event. - Track lifetime of buffer_release objects per commit, independently of any buffers. - Use updated protocol interface names. - Use correct format specifier for resource ids. Changes in v2: - Raise UNSUPPORTED_BUFFER at commit if client has requested a buffer_release, but the committed buffer is not a valid linux_dmabuf. - Remove tests that are not viable anymore due to our inability to create dmabuf buffers and fences in a unit-test environment. Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
6 years ago
/* zwp_surface_synchronization_v1.get_release */
struct weston_buffer_release_reference buffer_release_ref;
/* weston_protected_surface.set_type */
enum weston_hdcp_protection desired_protection;
/* weston_protected_surface.enforced/relaxed */
enum weston_surface_protection_mode protection_mode;
};
struct weston_surface_activation_data {
struct weston_surface *surface;
struct weston_seat *seat;
};
struct weston_pointer_constraint {
struct wl_list link;
struct weston_surface *surface;
struct weston_view *view;
struct wl_resource *resource;
struct weston_pointer_grab grab;
struct weston_pointer *pointer;
uint32_t lifetime;
pixman_region32_t region;
pixman_region32_t region_pending;
bool region_is_pending;
wl_fixed_t hint_x;
wl_fixed_t hint_y;
wl_fixed_t hint_x_pending;
wl_fixed_t hint_y_pending;
bool hint_is_pending;
struct wl_listener pointer_destroy_listener;
struct wl_listener surface_destroy_listener;
struct wl_listener surface_commit_listener;
struct wl_listener surface_activate_listener;
};
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_surface {
struct wl_resource *resource;
struct wl_signal destroy_signal; /* callback argument: this surface */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_compositor *compositor;
struct wl_signal commit_signal;
/* struct weston_paint_node::surface_link */
struct wl_list paint_node_list;
/** Damage in local coordinates from the client, for tex upload. */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
pixman_region32_t damage;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
pixman_region32_t opaque; /* part of geometry, see below */
pixman_region32_t input;
int32_t width, height;
int32_t ref_count;
/* Not for long-term storage. This exists for book-keeping while
* iterating over surfaces and views
*/
bool touched;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
void *renderer_state;
struct wl_list views;
/*
* Which output to vsync this surface to.
* Used to determine whether to send or queue frame events, and for
* other client-visible syncing/throttling tied to the output
* repaint cycle.
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
*/
struct weston_output *output;
/*
* A more complete representation of all outputs this surface is
* displayed on.
*/
uint32_t output_mask;
struct wl_list frame_callback_list;
struct wl_list feedback_list;
struct weston_buffer_reference buffer_ref;
struct weston_buffer_viewport buffer_viewport;
int32_t width_from_buffer; /* before applying viewport */
int32_t height_from_buffer;
bool keep_buffer; /* for backends to prevent early release */
/* wp_viewport resource for this surface */
struct wl_resource *viewport_resource;
/* All the pending state, that wl_surface.commit will apply. */
struct weston_surface_state pending;
/* Matrices representing of the full transformation between
* buffer and surface coordinates. These matrices are updated
* using the weston_surface_build_buffer_matrix function. */
struct weston_matrix buffer_to_surface_matrix;
struct weston_matrix surface_to_buffer_matrix;
/*
* If non-NULL, this function will be called on
* wl_surface::commit after a new buffer has been set up for
* this surface. The integer params are the sx and sy
* parameters supplied to wl_surface::attach.
*/
void (*committed)(struct weston_surface *es, int32_t sx, int32_t sy);
void *committed_private;
int (*get_label)(struct weston_surface *surface, char *buf, size_t len);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
/* Parent's list of its sub-surfaces, weston_subsurface:parent_link.
* Contains also the parent itself as a dummy weston_subsurface,
* if the list is not empty.
*/
struct wl_list subsurface_list; /* weston_subsurface::parent_link */
struct wl_list subsurface_list_pending; /* ...::parent_link_pending */
10 years ago
/*
* For tracking protocol role assignments. Different roles may
* have the same configure hook, e.g. in shell.c. Configure hook
* may get reset, this will not.
* XXX: map configure functions 1:1 to roles, and never reset it,
* and replace role_name with configure.
*/
const char *role_name;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
bool is_mapped;
bool is_opaque;
/* An list of per seat pointer constraints. */
struct wl_list pointer_constraints;
libweston: Introduce zwp_linux_explicit_synchronization_v1 Introduce support for the zwp_linux_explicit_synchronization_unstable_v1 protocol with an implementation of the zwp_linux_explicit_synchronization_v1 interface. Explicit synchronization provides a more versatile notification mechanism for buffer readiness and availability, and can be used to improve efficiency by integrating with related functionality in display and graphics APIs. In addition, the per-commit nature of the release events provided by this protocol potentially offers a solution to a deficiency of the wl_buffer.release event (see https://gitlab.freedesktop.org/wayland/wayland/issues/46). Support for this protocol depends on the capabilities of the backend, so we don't register it by default but provide a function which each backend will need to call. In this commit only the headless backend when using the noop renderer supports this to enable testing. Note that the zwp_surface_synchronization_v1 interface, which contains the core functionality of the protocol, is not implemented in this commit. Support for it will be added in future commits. Changes in v7: - Added some information in the commit message about the benefits of the explicit sync protocol. Changes in v6: - Fall back to advertising minor version 1 of the explicit sync protocol, although we support minor version 2 features, until the new wayland-protocols version is released. Changes in v5: - Meson support. - Advertise minor version 2 of the explicit sync protocol. Changes in v4: - Enable explicit sync support in the headless backend for all renderers. Changes in v3: - Use wl_resource_get_version() instead of hardcoding version 1. - Use updated protocol interface names. - Use correct format specifier for resource id. - Change test name to 'linux-explicit-synchronization.weston' (s/_/-/g). Changes in v2: - Move implementation to separate file so protocol can be registered on demand by backends. - Register protocol in headless+noop backend for testing purposes. Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
6 years ago
/* zwp_surface_synchronization_v1 resource for this surface */
struct wl_resource *synchronization_resource;
libweston: Support zwp_surface_synchronization_v1.set_acquire_fence Implement the set_acquire_fence request of the zwp_surface_synchronization_v1 interface. The implementation uses the acquire fence in two ways: 1. If the associated buffer is used as GL render source, an EGLSyncKHR is created from the fence and used to synchronize access. 2. If the associated buffer is used as a plane framebuffer, the acquire fence is treated as an in-fence for the atomic commit operation. If in-fences are not supported and the buffer has an acquire fence, we don't consider it for plane placement. If the used compositor/renderer doesn't support explicit synchronization, we don't advertise the protocol at all. Currently only the DRM and X11 backends when using the GL renderer advertise the protocol for production use. Issues for discussion --------------------- a. Currently, a server-side wait of EGLSyncKHR is performed before using the EGLImage/texture during rendering. Unfortunately, it's not clear from the specs whether this is generally safe to do, or we need to sync before glEGLImageTargetTexture2DOES. The exception is TEXTURE_EXTERNAL_OES where the spec mentions it's enough to sync and then glBindTexture for any changes to take effect. Changes in v5: - Meson support. - Make explicit sync server error reporting more generic, supporting all explicit sync related interfaces not just wp_linux_surface_synchronization. - Fix typo in warning for missing EGL_KHR_wait_sync extension. - Support minor version 2 of the explicit sync protocol (i.e., support fences for opaque EGL buffers). Changes in v4: - Introduce and use fd_clear and and fd_move helpers. - Don't check for a valid buffer when updating surface acquire fence fd from state. - Assert that pending state acquire fence fd is always clear after a commit. - Clarify that WESTON_CAP_EXPLICIT_SYNC applies to just the renderer. - Check for EGL_KHR_wait_sync before using eglWaitSyncKHR. - Dup the acquire fence before passing to EGL. Changes in v3: - Keep acquire_fence_fd in surface instead of buffer. - Clarify that WESTON_CAP_EXPLICIT_SYNC applies to both backend and renderer. - Move comment about non-ownership of in_fence_fd to struct drm_plane_state definition. - Assert that we don't try to use planes with in-fences when using the legacy KMS API. - Remove unnecessary info from wayland error messages. - Handle acquire fence for subsurface commits. - Guard against self-update in fd_update. - Disconnect the client if acquire fence EGLSyncKHR creation or wait fails. - Use updated protocol interface names. - User correct format specifier for resource ids. - Advertise protocol for X11 backend with GL renderer. Changes in v2: - Remove sync file wait fallbacks. - Raise UNSUPPORTED_BUFFER error at commit if we have an acquire fence, but the committed buffer is not a valid linux_dmabuf. - Don't put buffers with in-fences on planes that don't support in-fences. - Don't advertise explicit sync protocol if backend does not support explicit sync. Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
6 years ago
int acquire_fence_fd;
libweston: Support zwp_surface_synchronization_v1.get_release Implement the get_release request of the zwp_surface_synchronization_v1 interface. This commit implements the zwp_buffer_release_v1 interface. It supports the zwp_buffer_release_v1.fenced_release event for surfaces rendered by the GL renderer, and the zwp_buffer_release_v1.immediate_release event for other cases. Note that the immediate_release event is safe to be used for surface buffers used as planes in the DRM backend, since the backend releases them only after the next page flip that doesn't use the buffers has finished. Changes in v7: - Remove "partial" from commit title and description. - Fix inverted check when clearing used_in_output_repaint flag. Changes in v5: - Use the new, generic explicit sync server error reporting function. - Introduce and use weston_buffer_release_move. - Introduce internally and use weston_buffer_release_destroy. Changes in v4: - Support the zwp_buffer_release_v1.fenced_release event. - Support release fences in the GL renderer. - Assert that pending state buffer_release is always NULL after a commit. - Simplify weston_buffer_release_reference. - Move removal of destroy listener before resource destruction to avoid concerns about use-after-free in weston_buffer_release_reference - Rename weston_buffer_release_reference.busy_count to ref_count. - Add documentation for weston_buffer_release and ..._reference. Changes in v3: - Raise NO_BUFFER for get_release if no buffer has been committed, don't raise UNSUPPORTED_BUFFER for non-dmabuf buffers, so get_release works for all valid buffers. - Destroy the buffer_release object after sending an event. - Track lifetime of buffer_release objects per commit, independently of any buffers. - Use updated protocol interface names. - Use correct format specifier for resource ids. Changes in v2: - Raise UNSUPPORTED_BUFFER at commit if client has requested a buffer_release, but the committed buffer is not a valid linux_dmabuf. - Remove tests that are not viable anymore due to our inability to create dmabuf buffers and fences in a unit-test environment. Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
6 years ago
struct weston_buffer_release_reference buffer_release_ref;
struct weston_dmabuf_feedback *dmabuf_feedback;
enum weston_hdcp_protection desired_protection;
enum weston_hdcp_protection current_protection;
enum weston_surface_protection_mode protection_mode;
};
struct weston_subsurface {
struct wl_resource *resource;
/* guaranteed to be valid and non-NULL */
struct weston_surface *surface;
struct wl_listener surface_destroy_listener;
/* can be NULL */
struct weston_surface *parent;
struct wl_listener parent_destroy_listener;
struct wl_list parent_link;
struct wl_list parent_link_pending;
struct {
int32_t x;
int32_t y;
int set;
} position;
int has_cached_data;
struct weston_surface_state cached;
struct weston_buffer_reference cached_buffer_ref;
/* Sub-surface has been reordered; need to apply damage. */
bool reordered;
int synchronized;
/* Used for constructing the view tree */
struct wl_list unused_views;
};
struct protected_surface {
struct weston_surface *surface;
struct wl_listener surface_destroy_listener;
struct wl_list link;
struct wl_resource *protection_resource;
struct content_protection *cp_backptr;
};
struct content_protection {
struct weston_compositor *compositor;
struct wl_listener destroy_listener;
struct weston_log_scope *debug;
struct wl_list protected_list;
struct wl_event_source *surface_protection_update;
};
enum weston_key_state_update {
STATE_UPDATE_AUTOMATIC,
STATE_UPDATE_NONE,
};
enum weston_activate_flag {
WESTON_ACTIVATE_FLAG_NONE = 0,
WESTON_ACTIVATE_FLAG_CONFIGURE = 1 << 0,
WESTON_ACTIVATE_FLAG_CLICKED = 1 << 1,
};
void
weston_version(int *major, int *minor, int *micro);
void
weston_view_set_output(struct weston_view *view, struct weston_output *output);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_update_transform(struct weston_view *view);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_geometry_dirty(struct weston_view *view);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_to_global_float(struct weston_view *view,
float sx, float sy, float *x, float *y);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_from_global(struct weston_view *view,
int32_t x, int32_t y, int32_t *vx, int32_t *vy);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_from_global_fixed(struct weston_view *view,
wl_fixed_t x, wl_fixed_t y,
wl_fixed_t *vx, wl_fixed_t *vy);
void
weston_view_activate_input(struct weston_view *view,
struct weston_seat *seat,
uint32_t flags);
void
notify_modifiers(struct weston_seat *seat, uint32_t serial);
void
weston_layer_entry_insert(struct weston_layer_entry *list,
struct weston_layer_entry *entry);
void
weston_layer_entry_remove(struct weston_layer_entry *entry);
void
weston_layer_init(struct weston_layer *layer,
struct weston_compositor *compositor);
void
weston_layer_fini(struct weston_layer *layer);
void
weston_layer_set_position(struct weston_layer *layer,
enum weston_layer_position position);
void
weston_layer_unset_position(struct weston_layer *layer);
void
weston_layer_set_mask(struct weston_layer *layer, int x, int y, int width, int height);
void
weston_layer_set_mask_infinite(struct weston_layer *layer);
bool
weston_layer_mask_is_infinite(struct weston_layer *layer);
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
10 years ago
/* An invalid flag in presented_flags to catch logic errors. */
#define WP_PRESENTATION_FEEDBACK_INVALID (1U << 31)
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
10 years ago
void
weston_output_schedule_repaint(struct weston_output *output);
void
weston_compositor_schedule_repaint(struct weston_compositor *compositor);
void
weston_compositor_damage_all(struct weston_compositor *compositor);
void
weston_compositor_wake(struct weston_compositor *compositor);
void
weston_compositor_sleep(struct weston_compositor *compositor);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *
weston_compositor_pick_view(struct weston_compositor *compositor,
wl_fixed_t x, wl_fixed_t y,
wl_fixed_t *sx, wl_fixed_t *sy);
struct weston_binding;
typedef void (*weston_key_binding_handler_t)(struct weston_keyboard *keyboard,
const struct timespec *time,
uint32_t key,
void *data);
struct weston_binding *
weston_compositor_add_key_binding(struct weston_compositor *compositor,
uint32_t key,
enum weston_keyboard_modifier modifier,
weston_key_binding_handler_t binding,
void *data);
struct weston_binding *
weston_compositor_add_debug_binding(struct weston_compositor *compositor,
uint32_t key,
weston_key_binding_handler_t binding,
void *data);
typedef void (*weston_modifier_binding_handler_t)(struct weston_keyboard *keyboard,
enum weston_keyboard_modifier modifier,
void *data);
struct weston_binding *
weston_compositor_add_modifier_binding(struct weston_compositor *compositor,
enum weston_keyboard_modifier modifier,
weston_modifier_binding_handler_t binding,
void *data);
typedef void (*weston_button_binding_handler_t)(struct weston_pointer *pointer,
const struct timespec *time,
uint32_t button,
void *data);
struct weston_binding *
weston_compositor_add_button_binding(struct weston_compositor *compositor,
uint32_t button,
enum weston_keyboard_modifier modifier,
weston_button_binding_handler_t binding,
void *data);
typedef void (*weston_touch_binding_handler_t)(struct weston_touch *touch,
const struct timespec *time,
void *data);
struct weston_binding *
weston_compositor_add_touch_binding(struct weston_compositor *compositor,
enum weston_keyboard_modifier modifier,
weston_touch_binding_handler_t binding,
void *data);
typedef void (*weston_axis_binding_handler_t)(struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_axis_event *event,
void *data);
struct weston_binding *
weston_compositor_add_axis_binding(struct weston_compositor *compositor,
uint32_t axis,
enum weston_keyboard_modifier modifier,
weston_axis_binding_handler_t binding,
void *data);
void
weston_binding_destroy(struct weston_binding *binding);
void
weston_install_debug_key_binding(struct weston_compositor *compositor,
uint32_t mod);
void
weston_compositor_set_default_pointer_grab(struct weston_compositor *compositor,
const struct weston_pointer_grab_interface *interface);
struct weston_surface *
weston_surface_create(struct weston_compositor *compositor);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *
weston_view_create(struct weston_surface *surface);
void
weston_view_destroy(struct weston_view *view);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_set_position(struct weston_view *view,
float x, float y);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_set_transform_parent(struct weston_view *view,
struct weston_view *parent);
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
10 years ago
void
weston_view_set_mask(struct weston_view *view,
int x, int y, int width, int height);
void
weston_view_set_mask_infinite(struct weston_view *view);
bool
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_is_mapped(struct weston_view *view);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_schedule_repaint(struct weston_view *view);
bool
weston_surface_is_mapped(struct weston_surface *surface);
void
weston_surface_set_size(struct weston_surface *surface,
int32_t width, int32_t height);
void
weston_surface_damage(struct weston_surface *surface);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_damage_below(struct weston_view *view);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
void
weston_view_unmap(struct weston_view *view);
void
weston_surface_unmap(struct weston_surface *surface);
shell: keyboard focus and restacking fixes for sub-surfaces The shell needs to redirect some actions to the parent surface, when they originally target a sub-surface. This patch implements the following: - Move, resize, and rotate bindings always target the parent surface. - Opacity (full-surface alpha) binding targets the parent surface. This is broken, because it should change the opacity of the whole compound window, which is difficult to implement in the renderer. - click_to_activate_binding() needs to check the shell surface type from the main surface, because sub-surface would produce SHELL_SURFACE_NONE and prevent activation. - Also activate() needs to check the type from the main surface, and restack the main surface. Keyboard focus is assigned to the original (sub-)surface. - focus_state_surface_destroy() needs to handle sub-surfaces: only the main surface will be in a layer list. If the destroyed surface is indeed a sub-surface, activate the main surface next. This way a client that destroys a focused sub-surface still retains focus in the same window. - The workspace_manager.move_surface request can accept also sub-surfaces, and it will move the corresponding main surface. Changes in v2: - do not special-case keyboard focus for sub-surfaces - fix surface type checks for sub-surfaces in shell, fix restacking of sub-surfaces in shell, fix focus_state_surface_destroy() Changes in v3: - Renamed weston_surface_get_parent() to weston_surface_get_main_surface() to be more explicit that this is about sub-surfaces - Fixed move_surface_to_workspace() to handle keyboard focus on a sub-surface. - Used a temporary variable in several places to clarify code, instead of reassigning a variable. - Fixed workspace_manager_move_surface() to deal with sub-surfaces. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
struct weston_surface *
weston_surface_get_main_surface(struct weston_surface *surface);
10 years ago
int
weston_surface_set_role(struct weston_surface *surface,
const char *role_name,
struct wl_resource *error_resource,
uint32_t error_code);
const char *
weston_surface_get_role(struct weston_surface *surface);
10 years ago
void
weston_surface_set_label_func(struct weston_surface *surface,
int (*desc)(struct weston_surface *,
char *, size_t));
void
weston_surface_get_content_size(struct weston_surface *surface,
int *width, int *height);
struct weston_geometry
weston_surface_get_bounding_box(struct weston_surface *surface);
int
weston_surface_copy_content(struct weston_surface *surface,
void *target, size_t size,
int src_x, int src_y,
int width, int height);
struct weston_buffer *
weston_buffer_from_resource(struct wl_resource *resource);
void
weston_compositor_get_time(struct timespec *time);
void
weston_compositor_destroy(struct weston_compositor *ec);
struct weston_compositor *
weston_compositor_create(struct wl_display *display,
struct weston_log_context *log_ctx, void *user_data,
const struct weston_testsuite_data *test_data);
void *
weston_compositor_get_test_data(struct weston_compositor *ec);
bool
weston_compositor_add_destroy_listener_once(struct weston_compositor *compositor,
struct wl_listener *listener,
wl_notify_func_t destroy_handler);
enum weston_compositor_backend {
WESTON_BACKEND_DRM,
WESTON_BACKEND_FBDEV,
WESTON_BACKEND_HEADLESS,
WESTON_BACKEND_RDP,
WESTON_BACKEND_WAYLAND,
WESTON_BACKEND_X11,
};
int
weston_compositor_load_backend(struct weston_compositor *compositor,
enum weston_compositor_backend backend,
struct weston_backend_config *config_base);
void
weston_compositor_exit(struct weston_compositor *ec);
void *
weston_compositor_get_user_data(struct weston_compositor *compositor);
void
weston_compositor_exit_with_code(struct weston_compositor *compositor,
int exit_code);
void
weston_output_add_destroy_listener(struct weston_output *output,
struct wl_listener *listener);
struct wl_listener *
weston_output_get_destroy_listener(struct weston_output *output,
wl_notify_func_t notify);
int
weston_compositor_set_xkb_rule_names(struct weston_compositor *ec,
struct xkb_rule_names *names);
/* String literal of spaces, the same width as the timestamp. */
#define STAMP_SPACE " "
/**
* \ingroup wlog
*/
typedef int (*log_func_t)(const char *fmt, va_list ap);
void
weston_log_set_handler(log_func_t log, log_func_t cont);
int
weston_log(const char *fmt, ...)
__attribute__ ((format (printf, 1, 2)));
int
weston_log_continue(const char *fmt, ...)
__attribute__ ((format (printf, 1, 2)));
enum weston_screenshooter_outcome {
WESTON_SCREENSHOOTER_SUCCESS,
WESTON_SCREENSHOOTER_NO_MEMORY,
WESTON_SCREENSHOOTER_BAD_BUFFER
};
typedef void (*weston_screenshooter_done_func_t)(void *data,
enum weston_screenshooter_outcome outcome);
int
weston_screenshooter_shoot(struct weston_output *output, struct weston_buffer *buffer,
weston_screenshooter_done_func_t done, void *data);
struct weston_recorder *
weston_recorder_start(struct weston_output *output, const char *filename);
void
weston_recorder_stop(struct weston_recorder *recorder);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view_animation;
typedef void (*weston_view_animation_done_func_t)(struct weston_view_animation *animation, void *data);
void
weston_view_animation_destroy(struct weston_view_animation *animation);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view_animation *
weston_zoom_run(struct weston_view *view, float start, float stop,
weston_view_animation_done_func_t done, void *data);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view_animation *
weston_fade_run(struct weston_view *view,
float start, float end, float k,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_animation_done_func_t done, void *data);
struct weston_view_animation *
weston_move_scale_run(struct weston_view *view, int dx, int dy,
float start, float end, bool reverse,
weston_view_animation_done_func_t done, void *data);
struct weston_view_animation *
weston_move_run(struct weston_view *view, int dx, int dy,
float start, float end, bool reverse,
weston_view_animation_done_func_t done, void *data);
void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_fade_update(struct weston_view_animation *fade, float target);
struct weston_view_animation *
weston_stable_fade_run(struct weston_view *front_view, float start,
struct weston_view *back_view, float end,
weston_view_animation_done_func_t done, void *data);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view_animation *
weston_slide_run(struct weston_view *view, float start, float stop,
weston_view_animation_done_func_t done, void *data);
void
weston_surface_set_color(struct weston_surface *surface,
float red, float green, float blue, float alpha);
void
weston_surface_destroy(struct weston_surface *surface);
int
weston_output_mode_switch_to_temporary(struct weston_output *output,
struct weston_mode *mode,
int32_t scale);
int
weston_output_mode_switch_to_native(struct weston_output *output);
int
weston_backend_init(struct weston_compositor *c,
struct weston_backend_config *config_base);
int
weston_module_init(struct weston_compositor *compositor);
void *
weston_load_module(const char *name, const char *entrypoint);
size_t
weston_module_path_from_env(const char *name, char *path, size_t path_len);
int
weston_parse_transform(const char *transform, uint32_t *out);
const char *
weston_transform_to_string(uint32_t output_transform);
struct weston_keyboard *
weston_seat_get_keyboard(struct weston_seat *seat);
struct weston_pointer *
weston_seat_get_pointer(struct weston_seat *seat);
struct weston_touch *
weston_seat_get_touch(struct weston_seat *seat);
void
weston_seat_set_keyboard_focus(struct weston_seat *seat,
struct weston_surface *surface);
void
weston_keyboard_send_keymap(struct weston_keyboard *kbd,
struct wl_resource *resource);
int
weston_compositor_load_xwayland(struct weston_compositor *compositor);
int
weston_compositor_load_color_manager(struct weston_compositor *compositor);
bool
weston_head_is_connected(struct weston_head *head);
bool
weston_head_is_enabled(struct weston_head *head);
bool
weston_head_is_device_changed(struct weston_head *head);
bool
weston_head_is_non_desktop(struct weston_head *head);
void
weston_head_reset_device_changed(struct weston_head *head);
const char *
weston_head_get_name(struct weston_head *head);
struct weston_output *
weston_head_get_output(struct weston_head *head);
uint32_t
weston_head_get_transform(struct weston_head *head);
void
weston_head_detach(struct weston_head *head);
void
weston_head_add_destroy_listener(struct weston_head *head,
struct wl_listener *listener);
struct wl_listener *
weston_head_get_destroy_listener(struct weston_head *head,
wl_notify_func_t notify);
void
weston_head_set_content_protection_status(struct weston_head *head,
enum weston_hdcp_protection status);
struct weston_head *
weston_compositor_iterate_heads(struct weston_compositor *compositor,
struct weston_head *iter);
void
weston_compositor_add_heads_changed_listener(struct weston_compositor *compositor,
struct wl_listener *listener);
struct weston_output *
weston_compositor_find_output_by_name(struct weston_compositor *compositor,
const char *name);
struct weston_output *
weston_compositor_create_output(struct weston_compositor *compositor,
const char *name);
struct weston_output *
weston_compositor_create_output_with_head(struct weston_compositor *compositor,
struct weston_head *head);
void
weston_output_destroy(struct weston_output *output);
int
weston_output_attach_head(struct weston_output *output,
struct weston_head *head);
struct weston_head *
weston_output_iterate_heads(struct weston_output *output,
struct weston_head *iter);
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
void
weston_output_set_scale(struct weston_output *output,
int32_t scale);
void
weston_output_set_transform(struct weston_output *output,
uint32_t transform);
bool
weston_output_set_color_profile(struct weston_output *output,
struct weston_color_profile *cprof);
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
void
weston_output_init(struct weston_output *output,
struct weston_compositor *compositor,
const char *name);
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
void
weston_output_move(struct weston_output *output, int x, int y);
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
int
weston_output_enable(struct weston_output *output);
void
weston_output_disable(struct weston_output *output);
void
weston_compositor_flush_heads_changed(struct weston_compositor *compositor);
libweston: Add more functionality for handling weston_output objects This patch implements additional functionality that will be used for configuring, enabling and disabling weston's outputs. Its indended use is by the compositors or user programs that want to be able to configure, enable or disable an output at any time. An output can only be configured while it's disabled. The compositor and backend specific functionality is required for these functions to be useful, and those will come later in this series. All the new functions have been documented, so I'll avoid describing them here. v2: - Minor documentation improvements. - Rename output-initialized to output->enabled. - Split weston_output_disable() further into weston_compositor_remove_output(). - Rename weston_output_deinit() to weston_output_enable_undo(). - Make weston_output_disable() call two functions mentioned above instead of calling weston_output_disable() directly. This means that backend needs to take care of doing backend specific disable in backend specific destroy function. v3: - Require output->name to be set before calling weston_output_init_pending(). - Require output->destroying to be set before calling weston_compositor_remove_output(). - Split weston_output_init_pending() into weston_compositor_add_pending_output() so pending outputs can be announced separately. - Require output->disable() to be set in order for weston_output_disable() to be usable. - Fix output removing regression that happened when weston_output_disable() was split. - Minor documentation fix. v4: - Bump libweston version to 2 as this patch breaks the ABI. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
8 years ago
struct weston_head *
weston_head_from_resource(struct wl_resource *resource);
struct weston_head *
weston_output_get_first_head(struct weston_output *output);
void
weston_output_allow_protection(struct weston_output *output,
bool allow_protection);
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
int
weston_compositor_enable_touch_calibrator(struct weston_compositor *compositor,
weston_touch_calibration_save_func save);
struct weston_log_context *
weston_log_ctx_create(void);
void
weston_log_ctx_destroy(struct weston_log_context *log_ctx);
int
weston_compositor_enable_content_protection(struct weston_compositor *compositor);
void
weston_timeline_refresh_subscription_objects(struct weston_compositor *wc,
void *object);
color: introduce weston_color_profile Roughly speaking, a color profile describes the color space of content or an output. Under the hood, the description includes one or more ways to map colors between the profile space and some standard profile connecting space (PCS). This object is not called a color space. A color space has a unique definition, while a color profile may contain multiple different mappings depending on render intent. Some of these mappings may be subjective, with an artistic touch. When a source color profile and a destination color profile are combined under a specific render intent, they produce a color transformation. Color transformations are already preresented by weston_color_transform. This patch adds the basic API for color profile objects. Everything worthwhile of these objects is implemented in the color managers: color-noop never creates these, and in color-lcms they are basically a container for cmsHPROFILE, the Little CMS object for color profiles. Color profile objects will not be interpreted outside of the color managers, unlike color transformations. For a start, the color manager API has one function to create color profiles: from ICC profile data. More creation functions for other sources will be added later. The API has errmsg return parameter for error messages. These are not simply weston_log()'d, because CM&HDR protocol will allow clients to trigger errors and the protocol handles that gracefully. Therefore instead of flooding the compositor logs, the error messages will probably need to be relayed back to clients. Color-lcms is expected to create a cmsHPROFILE for all kinds of color profiles, not just for those created from ICC profile data. Hence, color-lcms will fingerprint color profiles by the MD5 hash which Little CMS computes for us. The fingerprint is used for de-duplication: instead of creating copies, reference existing color profiles. This code is very much based on Sebastian Wick's earlier work on Weston color management, but structured and named differently. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
4 years ago
struct weston_color_profile *
weston_color_profile_ref(struct weston_color_profile *cprof);
void
weston_color_profile_unref(struct weston_color_profile *cprof);
const char *
weston_color_profile_get_description(struct weston_color_profile *cprof);
struct weston_color_profile *
weston_compositor_load_icc_file(struct weston_compositor *compositor,
const char *path);
#ifdef __cplusplus
}
#endif
#endif