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weston/libweston/timeline.c

368 lines
9.9 KiB

compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
/*
* Copyright © 2014 Pekka Paalanen <pq@iki.fi>
* Copyright © 2014, 2019 Collabora, Ltd.
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
*/
#include "config.h"
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <time.h>
#include <assert.h>
#include <libweston/libweston.h>
#include <libweston/weston-log.h>
#include "timeline.h"
#include "weston-log-internal.h"
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
WL_EXPORT int weston_timeline_enabled_;
struct timeline_emit_context {
FILE *cur;
struct weston_log_subscription *subscription;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
};
/** Create a timeline subscription and hang it off the subscription
*
* Called when the subscription is created.
*
* @ingroup internal-log
*/
void
weston_timeline_create_subscription(struct weston_log_subscription *sub,
void *user_data)
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
{
struct weston_timeline_subscription *tl_sub = zalloc(sizeof(*tl_sub));
if (!tl_sub)
return;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
wl_list_init(&tl_sub->objects);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
/* attach this timeline_subscription to it */
weston_log_subscription_set_data(sub, tl_sub);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
}
static void
weston_timeline_destroy_subscription_object(struct weston_timeline_subscription_object *sub_obj)
{
/* remove the notify listener */
wl_list_remove(&sub_obj->destroy_listener.link);
sub_obj->destroy_listener.notify = NULL;
wl_list_remove(&sub_obj->subscription_link);
free(sub_obj);
}
/** Destroy the timeline subscription and all timeline subscription objects
* associated with it.
*
* Called when (before) the subscription is destroyed.
*
* @ingroup internal-log
*/
void
weston_timeline_destroy_subscription(struct weston_log_subscription *sub,
void *user_data)
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
{
struct weston_timeline_subscription *tl_sub =
weston_log_subscription_get_data(sub);
struct weston_timeline_subscription_object *sub_obj, *tmp_sub_obj;
if (!tl_sub)
return;
wl_list_for_each_safe(sub_obj, tmp_sub_obj,
&tl_sub->objects, subscription_link)
weston_timeline_destroy_subscription_object(sub_obj);
free(tl_sub);
}
static bool
weston_timeline_check_object_refresh(struct weston_timeline_subscription_object *obj)
{
if (obj->force_refresh == true) {
obj->force_refresh = false;
return true;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
}
return false;
}
static struct weston_timeline_subscription_object *
weston_timeline_subscription_search(struct weston_timeline_subscription *tl_sub,
void *object)
{
struct weston_timeline_subscription_object *sub_obj;
wl_list_for_each(sub_obj, &tl_sub->objects, subscription_link)
if (sub_obj->object == object)
return sub_obj;
return NULL;
}
static struct weston_timeline_subscription_object *
weston_timeline_subscription_object_create(void *object,
struct weston_timeline_subscription *tm_sub)
{
struct weston_timeline_subscription_object *sub_obj;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
sub_obj = zalloc(sizeof(*sub_obj));
sub_obj->id = ++tm_sub->next_id;
sub_obj->object = object;
/* when the object is created so that it has the chance to display the
* object ID, we set the refresh status; it will only be re-freshed by
* the backend (or part parts) when the underlying objects has suffered
* modifications */
sub_obj->force_refresh = true;
wl_list_insert(&tm_sub->objects, &sub_obj->subscription_link);
return sub_obj;
}
static void
weston_timeline_destroy_subscription_object_notify(struct wl_listener *listener, void *data)
{
struct weston_timeline_subscription_object *sub_obj;
sub_obj = wl_container_of(listener, sub_obj, destroy_listener);
weston_timeline_destroy_subscription_object(sub_obj);
}
static struct weston_timeline_subscription_object *
weston_timeline_subscription_output_ensure(struct weston_timeline_subscription *tl_sub,
struct weston_output *output)
{
struct weston_timeline_subscription_object *sub_obj;
sub_obj = weston_timeline_subscription_search(tl_sub, output);
if (!sub_obj) {
sub_obj = weston_timeline_subscription_object_create(output, tl_sub);
sub_obj->destroy_listener.notify =
weston_timeline_destroy_subscription_object_notify;
wl_signal_add(&output->destroy_signal,
&sub_obj->destroy_listener);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
}
return sub_obj;
}
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
static struct weston_timeline_subscription_object *
weston_timeline_subscription_surface_ensure(struct weston_timeline_subscription *tl_sub,
struct weston_surface *surface)
{
struct weston_timeline_subscription_object *sub_obj;
sub_obj = weston_timeline_subscription_search(tl_sub, surface);
if (!sub_obj) {
sub_obj = weston_timeline_subscription_object_create(surface, tl_sub);
sub_obj->destroy_listener.notify =
weston_timeline_destroy_subscription_object_notify;
wl_signal_add(&surface->destroy_signal,
&sub_obj->destroy_listener);
}
return sub_obj;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
}
static void
fprint_quoted_string(struct weston_log_subscription *sub, const char *str)
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
{
if (!str) {
weston_log_subscription_printf(sub, "null");
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
return;
}
weston_log_subscription_printf(sub, "\"%s\"", str);
}
static void
emit_weston_output_print_id(struct weston_log_subscription *sub,
struct weston_timeline_subscription_object *sub_obj,
const char *name)
{
if (!weston_timeline_check_object_refresh(sub_obj))
return;
weston_log_subscription_printf(sub, "{ \"id\":%u, "
"\"type\":\"weston_output\", \"name\":", sub_obj->id);
fprint_quoted_string(sub, name);
weston_log_subscription_printf(sub, " }\n");
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
}
static int
emit_weston_output(struct timeline_emit_context *ctx, void *obj)
{
struct weston_log_subscription *sub = ctx->subscription;
struct weston_output *output = obj;
struct weston_timeline_subscription_object *sub_obj;
struct weston_timeline_subscription *tl_sub;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
tl_sub = weston_log_subscription_get_data(sub);
sub_obj = weston_timeline_subscription_output_ensure(tl_sub, output);
emit_weston_output_print_id(sub, sub_obj, output->name);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
assert(sub_obj->id != 0);
fprintf(ctx->cur, "\"wo\":%u", sub_obj->id);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
return 1;
}
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
static void
check_weston_surface_description(struct weston_log_subscription *sub,
struct weston_surface *s,
struct weston_timeline_subscription *tm_sub,
struct weston_timeline_subscription_object *sub_obj)
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
{
struct weston_surface *mains;
char d[512];
char mainstr[32];
if (!weston_timeline_check_object_refresh(sub_obj))
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
return;
mains = weston_surface_get_main_surface(s);
if (mains != s) {
struct weston_timeline_subscription_object *new_sub_obj;
new_sub_obj = weston_timeline_subscription_surface_ensure(tm_sub, mains);
check_weston_surface_description(sub, mains, tm_sub, new_sub_obj);
if (snprintf(mainstr, sizeof(mainstr), ", \"main_surface\":%u",
new_sub_obj->id) < 0)
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
mainstr[0] = '\0';
} else {
mainstr[0] = '\0';
}
if (!s->get_label || s->get_label(s, d, sizeof(d)) < 0)
d[0] = '\0';
weston_log_subscription_printf(sub, "{ \"id\":%u, "
"\"type\":\"weston_surface\", \"desc\":",
sub_obj->id);
fprint_quoted_string(sub, d[0] ? d : NULL);
weston_log_subscription_printf(sub, "%s }\n", mainstr);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
}
static int
emit_weston_surface(struct timeline_emit_context *ctx, void *obj)
{
struct weston_log_subscription *sub = ctx->subscription;
struct weston_surface *surface = obj;
struct weston_timeline_subscription_object *sub_obj;
struct weston_timeline_subscription *tl_sub;
tl_sub = weston_log_subscription_get_data(sub);
sub_obj = weston_timeline_subscription_surface_ensure(tl_sub, surface);
check_weston_surface_description(sub, surface, tl_sub, sub_obj);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
assert(sub_obj->id != 0);
fprintf(ctx->cur, "\"ws\":%u", sub_obj->id);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
return 1;
}
static int
emit_vblank_timestamp(struct timeline_emit_context *ctx, void *obj)
{
struct timespec *ts = obj;
fprintf(ctx->cur, "\"vblank\":[%" PRId64 ", %ld]",
(int64_t)ts->tv_sec, ts->tv_nsec);
return 1;
}
static int
emit_gpu_timestamp(struct timeline_emit_context *ctx, void *obj)
{
struct timespec *ts = obj;
fprintf(ctx->cur, "\"gpu\":[%" PRId64 ", %ld]",
(int64_t)ts->tv_sec, ts->tv_nsec);
return 1;
}
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
typedef int (*type_func)(struct timeline_emit_context *ctx, void *obj);
static const type_func type_dispatch[] = {
[TLT_OUTPUT] = emit_weston_output,
[TLT_SURFACE] = emit_weston_surface,
[TLT_VBLANK] = emit_vblank_timestamp,
[TLT_GPU] = emit_gpu_timestamp,
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
};
WL_EXPORT void
weston_timeline_point(const char *name, ...)
{
va_list argp;
struct timespec ts;
enum timeline_type otype;
void *obj;
char buf[512];
struct timeline_emit_context ctx;
clock_gettime(CLOCK_MONOTONIC, &ts);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
ctx.cur = fmemopen(buf, sizeof(buf), "w");
if (!ctx.cur) {
weston_log("Timeline error in fmemopen, closing.\n");
return;
}
fprintf(ctx.cur, "{ \"T\":[%" PRId64 ", %ld], \"N\":\"%s\"",
(int64_t)ts.tv_sec, ts.tv_nsec, name);
va_start(argp, name);
while (1) {
otype = va_arg(argp, enum timeline_type);
if (otype == TLT_END)
break;
obj = va_arg(argp, void *);
if (type_dispatch[otype]) {
fprintf(ctx.cur, ", ");
type_dispatch[otype](&ctx, obj);
}
}
va_end(argp);
fprintf(ctx.cur, " }\n");
fflush(ctx.cur);
if (ferror(ctx.cur)) {
weston_log("Timeline error in constructing entry, closing.\n");
} else {
weston_log_subscription_printf(ctx.subscription, "%s", buf);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
10 years ago
}
fclose(ctx.cur);
}