clients/simple-dmabuf-feedback: use time instead of redraws
Weston uses a timeout of 2 seconds before it sends scanout
tranches to clients in order to not trigger excessive buffer
reallocations in clients.
`simple-dmabuf-feedback` in turn counts redraws (200) before
exiting. That doesn't work on e.g. 144Hz screens, thus use a
timer here as well.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
(cherry picked from commit 34f7e01c2b)
This commit is contained in:
committed by
Marius Vlad
parent
35c6a4b814
commit
01af0e4e0e
@@ -32,6 +32,7 @@
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#include <stdio.h>
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#include <libudev.h>
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#include <sys/mman.h>
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#include <time.h>
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#include "shared/helpers.h"
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#include "shared/platform.h"
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@@ -667,8 +668,6 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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window->display->output.height);
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wl_surface_set_opaque_region(window->surface, region);
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wl_region_destroy(region);
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window->n_redraws++;
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}
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static const struct wl_callback_listener frame_listener = {
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@@ -1451,6 +1450,9 @@ main(int argc, char **argv)
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struct display *display;
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struct window *window;
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int ret = 0;
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struct timespec start_time, current_time;
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const time_t MAX_TIME_SECONDS = 3;
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time_t delta_time = 0;
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fprintf(stderr, "This client was written with the purpose of manually test " \
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"Weston's dma-buf feedback implementation. See main() " \
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@@ -1459,9 +1461,14 @@ main(int argc, char **argv)
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display = create_display();
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window = create_window(display);
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clock_gettime(CLOCK_MONOTONIC, &start_time);
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redraw(window, NULL, 0);
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while (ret != -1 && window->n_redraws < 200)
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while (ret != -1 && delta_time < MAX_TIME_SECONDS) {
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ret = wl_display_dispatch(display->display);
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clock_gettime(CLOCK_MONOTONIC, ¤t_time);
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delta_time = current_time.tv_sec - start_time.tv_sec;
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}
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destroy_window(window);
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destroy_display(display);
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