Rename pointer_surface to sprite in wlsc_surface.

dev
Kristian Høgsberg 16 years ago
parent b0b82e2eeb
commit 0555d8e6fc
  1. 10
      wayland-system-compositor.c

@ -81,7 +81,7 @@ struct wlsc_input_device {
struct wl_object base;
int32_t x, y;
struct wlsc_compositor *ec;
struct wlsc_surface *pointer_surface;
struct wlsc_surface *sprite;
struct wl_list link;
int grab;
@ -602,7 +602,7 @@ repaint_output(struct wlsc_output *output)
eid = container_of(ec->input_device_list.next,
struct wlsc_input_device, link);
while (&eid->link != &ec->input_device_list) {
wlsc_surface_draw(eid->pointer_surface);
wlsc_surface_draw(eid->sprite);
eid = container_of(eid->link.next,
struct wlsc_input_device, link);
@ -919,8 +919,8 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
wl_surface_post_event(&es->base, &device->base,
WL_INPUT_MOTION, x, y, sx, sy);
device->pointer_surface->map.x = x - hotspot_x;
device->pointer_surface->map.y = y - hotspot_y;
device->sprite->map.x = x - hotspot_x;
device->sprite->map.y = y - hotspot_y;
schedule_repaint(device->ec);
}
@ -1420,7 +1420,7 @@ init_libudev(struct wlsc_compositor *ec)
udev_enumerate_unref(e);
/* Create the pointer surface now that we have a current EGL context. */
input_device->pointer_surface =
input_device->sprite =
pointer_create(ec, input_device->x, input_device->y, 64, 64);
return 0;

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