Rename pointer_surface to sprite in wlsc_surface.
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@@ -81,7 +81,7 @@ struct wlsc_input_device {
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struct wl_object base;
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int32_t x, y;
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struct wlsc_compositor *ec;
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struct wlsc_surface *pointer_surface;
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struct wlsc_surface *sprite;
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struct wl_list link;
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int grab;
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@@ -602,7 +602,7 @@ repaint_output(struct wlsc_output *output)
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eid = container_of(ec->input_device_list.next,
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struct wlsc_input_device, link);
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while (&eid->link != &ec->input_device_list) {
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wlsc_surface_draw(eid->pointer_surface);
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wlsc_surface_draw(eid->sprite);
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eid = container_of(eid->link.next,
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struct wlsc_input_device, link);
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@@ -919,8 +919,8 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
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wl_surface_post_event(&es->base, &device->base,
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WL_INPUT_MOTION, x, y, sx, sy);
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device->pointer_surface->map.x = x - hotspot_x;
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device->pointer_surface->map.y = y - hotspot_y;
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device->sprite->map.x = x - hotspot_x;
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device->sprite->map.y = y - hotspot_y;
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schedule_repaint(device->ec);
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}
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@@ -1420,7 +1420,7 @@ init_libudev(struct wlsc_compositor *ec)
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udev_enumerate_unref(e);
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/* Create the pointer surface now that we have a current EGL context. */
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input_device->pointer_surface =
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input_device->sprite =
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pointer_create(ec, input_device->x, input_device->y, 64, 64);
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return 0;
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