If we are trying to use a NULL shader, it is likely that the shader compilation failed for some reason. Since we are trying this for a view, the failure was probably triggered by a client. If there is a client, get rid of it by sending it a protocol error. Hopefully the compositor can then continue operation after a glitch on screen. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>dev
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