compositor: Don't try and destroy old pointer surface if it empty
If attach was called on wl_input_device with a nil buffer twice then the second call would cause a segfault.
This commit is contained in:
committed by
Kristian Høgsberg
parent
b07876d23a
commit
0b17b8ec01
+4
-2
@@ -1609,8 +1609,10 @@ input_device_attach(struct wl_client *client,
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weston_surface_damage_below(device->sprite);
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weston_surface_damage_below(device->sprite);
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if (!buffer_resource) {
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if (!buffer_resource) {
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destroy_surface(&device->sprite->surface.resource);
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if (device->sprite) {
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device->sprite = NULL;
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destroy_surface(&device->sprite->surface.resource);
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device->sprite = NULL;
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}
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return;
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return;
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}
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}
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