shell: Add back ability to rotate unresponsive surfaces

When a surface in deemed unresponsive and we trigger the busy cursor, it's
no longer possible to rotate the surface.  This is clearly unacceptable.
This patch adds handling of right clicks to the busy grab so that we can
continue to rotate a surface even if the client is sleeping.

https://bugs.freedesktop.org/show_bug.cgi?id=60609
Kristian Høgsberg 12 years ago
parent e994eddafc
commit 0c36903fb3
  1. 37
      src/shell.c

@ -236,6 +236,9 @@ get_shell_surface(struct weston_surface *surface);
static struct desktop_shell *
shell_surface_get_shell(struct shell_surface *shsurf);
static void
surface_rotate(struct shell_surface *surface, struct wl_seat *seat);
static bool
shell_surface_is_top_fullscreen(struct shell_surface *shsurf)
{
@ -1232,6 +1235,9 @@ busy_cursor_grab_button(struct wl_pointer_grab *base,
if (shsurf && button == BTN_LEFT && state) {
activate(shsurf->shell, shsurf->surface, seat);
surface_move(shsurf, seat);
} else if (shsurf && button == BTN_RIGHT && state) {
activate(shsurf->shell, shsurf->surface, seat);
surface_rotate(shsurf, &seat->seat);
}
}
@ -2589,23 +2595,12 @@ static const struct wl_pointer_grab_interface rotate_grab_interface = {
};
static void
rotate_binding(struct wl_seat *seat, uint32_t time, uint32_t button,
void *data)
surface_rotate(struct shell_surface *surface, struct wl_seat *seat)
{
struct weston_surface *base_surface =
(struct weston_surface *) seat->pointer->focus;
struct shell_surface *surface;
struct rotate_grab *rotate;
float dx, dy;
float r;
if (base_surface == NULL)
return;
surface = get_shell_surface(base_surface);
if (!surface || surface->type == SHELL_SURFACE_FULLSCREEN)
return;
rotate = malloc(sizeof *rotate);
if (!rotate)
return;
@ -2636,6 +2631,24 @@ rotate_binding(struct wl_seat *seat, uint32_t time, uint32_t button,
seat->pointer, DESKTOP_SHELL_CURSOR_ARROW);
}
static void
rotate_binding(struct wl_seat *seat, uint32_t time, uint32_t button,
void *data)
{
struct weston_surface *base_surface =
(struct weston_surface *) seat->pointer->focus;
struct shell_surface *surface;
if (base_surface == NULL)
return;
surface = get_shell_surface(base_surface);
if (!surface || surface->type == SHELL_SURFACE_FULLSCREEN)
return;
surface_rotate(surface, seat);
}
static void
lower_fullscreen_layer(struct desktop_shell *shell)
{

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