Remove dependency on <GLES2/gl2.h> by replacing GLfloat with float

dev
Tomeu Vizoso 11 years ago committed by Kristian Høgsberg
parent eed9344430
commit 0f0a6ffc2e
  1. 70
      src/vertex-clipping.c
  2. 30
      src/vertex-clipping.h
  3. 12
      tests/vertex-clip-test.c

@ -23,18 +23,16 @@
#include <float.h>
#include <math.h>
#include <GLES2/gl2.h>
#include "vertex-clipping.h"
GLfloat
float_difference(GLfloat a, GLfloat b)
float
float_difference(float a, float b)
{
/* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */
static const GLfloat max_diff = 4.0f * FLT_MIN;
static const GLfloat max_rel_diff = 4.0e-5;
GLfloat diff = a - b;
GLfloat adiff = fabsf(diff);
static const float max_diff = 4.0f * FLT_MIN;
static const float max_rel_diff = 4.0e-5;
float diff = a - b;
float adiff = fabsf(diff);
if (adiff <= max_diff)
return 0.0f;
@ -50,12 +48,12 @@ float_difference(GLfloat a, GLfloat b)
/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
* Compute the y coordinate of the intersection.
*/
static GLfloat
clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
GLfloat x_arg)
static float
clip_intersect_y(float p1x, float p1y, float p2x, float p2y,
float x_arg)
{
GLfloat a;
GLfloat diff = float_difference(p1x, p2x);
float a;
float diff = float_difference(p1x, p2x);
/* Practically vertical line segment, yet the end points have already
* been determined to be on different sides of the line. Therefore
@ -72,12 +70,12 @@ clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
* Compute the x coordinate of the intersection.
*/
static GLfloat
clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
GLfloat y_arg)
static float
clip_intersect_x(float p1x, float p1y, float p2x, float p2y,
float y_arg)
{
GLfloat a;
GLfloat diff = float_difference(p1y, p2y);
float a;
float diff = float_difference(p1y, p2y);
/* Practically horizontal line segment, yet the end points have already
* been determined to be on different sides of the line. Therefore
@ -99,32 +97,32 @@ enum path_transition {
};
static void
clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
clip_append_vertex(struct clip_context *ctx, float x, float y)
{
*ctx->vertices.x++ = x;
*ctx->vertices.y++ = y;
}
static enum path_transition
path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
path_transition_left_edge(struct clip_context *ctx, float x, float y)
{
return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
}
static enum path_transition
path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
path_transition_right_edge(struct clip_context *ctx, float x, float y)
{
return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
}
static enum path_transition
path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
path_transition_top_edge(struct clip_context *ctx, float x, float y)
{
return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
}
static enum path_transition
path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
path_transition_bottom_edge(struct clip_context *ctx, float x, float y)
{
return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
}
@ -132,9 +130,9 @@ path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
static void
clip_polygon_leftright(struct clip_context *ctx,
enum path_transition transition,
GLfloat x, GLfloat y, GLfloat clip_x)
float x, float y, float clip_x)
{
GLfloat yi;
float yi;
switch (transition) {
case PATH_TRANSITION_IN_TO_IN:
@ -163,9 +161,9 @@ clip_polygon_leftright(struct clip_context *ctx,
static void
clip_polygon_topbottom(struct clip_context *ctx,
enum path_transition transition,
GLfloat x, GLfloat y, GLfloat clip_y)
float x, float y, float clip_y)
{
GLfloat xi;
float xi;
switch (transition) {
case PATH_TRANSITION_IN_TO_IN:
@ -193,7 +191,7 @@ clip_polygon_topbottom(struct clip_context *ctx,
static void
clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
GLfloat *dst_x, GLfloat *dst_y)
float *dst_x, float *dst_y)
{
ctx->prev.x = src->x[src->n - 1];
ctx->prev.y = src->y[src->n - 1];
@ -203,7 +201,7 @@ clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
static int
clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
GLfloat *dst_x, GLfloat *dst_y)
float *dst_x, float *dst_y)
{
enum path_transition trans;
int i;
@ -219,7 +217,7 @@ clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
static int
clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
GLfloat *dst_x, GLfloat *dst_y)
float *dst_x, float *dst_y)
{
enum path_transition trans;
int i;
@ -235,7 +233,7 @@ clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
static int
clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
GLfloat *dst_x, GLfloat *dst_y)
float *dst_x, float *dst_y)
{
enum path_transition trans;
int i;
@ -251,7 +249,7 @@ clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
static int
clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
GLfloat *dst_x, GLfloat *dst_y)
float *dst_x, float *dst_y)
{
enum path_transition trans;
int i;
@ -272,8 +270,8 @@ clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
int
clip_simple(struct clip_context *ctx,
struct polygon8 *surf,
GLfloat *ex,
GLfloat *ey)
float *ex,
float *ey)
{
int i;
for (i = 0; i < surf->n; i++) {
@ -286,8 +284,8 @@ clip_simple(struct clip_context *ctx,
int
clip_transformed(struct clip_context *ctx,
struct polygon8 *surf,
GLfloat *ex,
GLfloat *ey)
float *ex,
float *ey)
{
struct polygon8 polygon;
int i, n;

@ -22,44 +22,42 @@
#ifndef _WESTON_VERTEX_CLIPPING_H
#define _WESTON_VERTEX_CLIPPING_H
#include <GLES2/gl2.h>
struct polygon8 {
GLfloat x[8];
GLfloat y[8];
float x[8];
float y[8];
int n;
};
struct clip_context {
struct {
GLfloat x;
GLfloat y;
float x;
float y;
} prev;
struct {
GLfloat x1, y1;
GLfloat x2, y2;
float x1, y1;
float x2, y2;
} clip;
struct {
GLfloat *x;
GLfloat *y;
float *x;
float *y;
} vertices;
};
GLfloat
float_difference(GLfloat a, GLfloat b);
float
float_difference(float a, float b);
int
clip_simple(struct clip_context *ctx,
struct polygon8 *surf,
GLfloat *ex,
GLfloat *ey);
float *ex,
float *ey);
int
clip_transformed(struct clip_context *ctx,
struct polygon8 *surf,
GLfloat *ex,
GLfloat *ey);\
float *ex,
float *ey);\
#endif

@ -56,8 +56,8 @@ populate_clip_context (struct clip_context *ctx)
static int
clip_polygon (struct clip_context *ctx,
struct polygon8 *polygon,
GLfloat *vertices_x,
GLfloat *vertices_y)
float *vertices_x,
float *vertices_y)
{
populate_clip_context(ctx);
return clip_transformed(ctx, polygon, vertices_x, vertices_y);
@ -181,8 +181,8 @@ TEST_P(clip_polygon_n_vertices_emitted, test_data)
struct vertex_clip_test_data *tdata = data;
struct clip_context ctx;
struct polygon8 polygon;
GLfloat vertices_x[8];
GLfloat vertices_y[8];
float vertices_x[8];
float vertices_y[8];
deep_copy_polygon8(&tdata->surface, &polygon);
int emitted = clip_polygon(&ctx, &polygon, vertices_x, vertices_y);
@ -194,8 +194,8 @@ TEST_P(clip_polygon_expected_vertices, test_data)
struct vertex_clip_test_data *tdata = data;
struct clip_context ctx;
struct polygon8 polygon;
GLfloat vertices_x[8];
GLfloat vertices_y[8];
float vertices_x[8];
float vertices_y[8];
deep_copy_polygon8(&tdata->surface, &polygon);
int emitted = clip_polygon(&ctx, &polygon, vertices_x, vertices_y);
int i = 0;

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