Convert wire input co-ordinates to fixed-point

To add greater precision when working with transformed surfaces and/or
high-resolution input devices.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
Daniel Stone
2012-05-08 17:17:55 +01:00
committed by Kristian Høgsberg
parent b230a7ee58
commit 103db7fb56
6 changed files with 133 additions and 79 deletions
+15 -4
View File
@@ -29,6 +29,7 @@
#include <unistd.h>
#include <sys/mman.h>
#include <GLES2/gl2.h>
#include <wayland-client.h>
#include <wayland-egl.h>
@@ -103,7 +104,9 @@ struct wl_shm_listener shm_listenter = {
static void
input_device_handle_motion(void *data, struct wl_input_device *input_device,
uint32_t time, int32_t sx, int32_t sy)
uint32_t time,
wl_fixed_t sx_w,
wl_fixed_t sy_w)
{
}
@@ -132,7 +135,7 @@ static void
input_device_handle_pointer_enter(void *data,
struct wl_input_device *input_device,
uint32_t serial, struct wl_surface *surface,
int32_t sx, int32_t sy)
wl_fixed_t sx_w, wl_fixed_t sy_w)
{
}
@@ -197,9 +200,13 @@ input_device_handle_touch_down(void *data,
struct wl_input_device *wl_input_device,
uint32_t serial, uint32_t time,
struct wl_surface *surface,
int32_t id, int32_t x, int32_t y)
int32_t id,
wl_fixed_t x_w,
wl_fixed_t y_w)
{
struct touch *touch = data;
GLfloat x = wl_fixed_to_double(x_w);
GLfloat y = wl_fixed_to_double(y_w);
touch_paint(touch, x, y, id);
}
@@ -215,9 +222,13 @@ static void
input_device_handle_touch_motion(void *data,
struct wl_input_device *wl_input_device,
uint32_t time,
int32_t id, int32_t x, int32_t y)
int32_t id,
wl_fixed_t x_w,
wl_fixed_t y_w)
{
struct touch *touch = data;
GLfloat x = wl_fixed_to_double(x_w);
GLfloat y = wl_fixed_to_double(y_w);
touch_paint(touch, x, y, id);
}
+16 -6
View File
@@ -1473,12 +1473,14 @@ input_set_focus_widget(struct input *input, struct widget *focus,
static void
input_handle_motion(void *data, struct wl_input_device *input_device,
uint32_t time, int32_t sx, int32_t sy)
uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w)
{
struct input *input = data;
struct window *window = input->pointer_focus;
struct widget *widget;
int pointer = POINTER_LEFT_PTR;
GLfloat sx = wl_fixed_to_double(sx_w);
GLfloat sy = wl_fixed_to_double(sy_w);
input->sx = sx;
input->sy = sy;
@@ -1604,11 +1606,13 @@ static void
input_handle_pointer_enter(void *data,
struct wl_input_device *input_device,
uint32_t serial, struct wl_surface *surface,
int32_t sx, int32_t sy)
wl_fixed_t sx_w, wl_fixed_t sy_w)
{
struct input *input = data;
struct window *window;
struct widget *widget;
GLfloat sx = wl_fixed_to_double(sx_w);
GLfloat sy = wl_fixed_to_double(sy_w);
input->display->serial = serial;
input->pointer_enter_serial = serial;
@@ -1701,7 +1705,7 @@ input_handle_touch_down(void *data,
struct wl_input_device *wl_input_device,
uint32_t serial, uint32_t time,
struct wl_surface *surface,
int32_t id, int32_t x, int32_t y)
int32_t id, wl_fixed_t x, wl_fixed_t y)
{
}
@@ -1715,7 +1719,8 @@ input_handle_touch_up(void *data,
static void
input_handle_touch_motion(void *data,
struct wl_input_device *wl_input_device,
uint32_t time, int32_t id, int32_t x, int32_t y)
uint32_t time, int32_t id,
wl_fixed_t x, wl_fixed_t y)
{
}
@@ -1838,10 +1843,13 @@ data_device_data_offer(void *data,
static void
data_device_enter(void *data, struct wl_data_device *data_device,
uint32_t serial, struct wl_surface *surface,
int32_t x, int32_t y, struct wl_data_offer *offer)
wl_fixed_t x_w, wl_fixed_t y_w,
struct wl_data_offer *offer)
{
struct input *input = data;
struct window *window;
GLfloat x = wl_fixed_to_double(x_w);
GLfloat y = wl_fixed_to_double(y_w);
char **p;
input->pointer_enter_serial = serial;
@@ -1870,10 +1878,12 @@ data_device_leave(void *data, struct wl_data_device *data_device)
static void
data_device_motion(void *data, struct wl_data_device *data_device,
uint32_t time, int32_t x, int32_t y)
uint32_t time, wl_fixed_t x_w, wl_fixed_t y_w)
{
struct input *input = data;
struct window *window = input->pointer_focus;
GLfloat x = wl_fixed_to_double(x_w);
GLfloat y = wl_fixed_to_double(y_w);
input->sx = x;
input->sy = y;