compositor: Only delete surface texture if we have one
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@@ -592,6 +592,7 @@ destroy_surface(struct wl_resource *resource)
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weston_compositor_repick(compositor);
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weston_compositor_repick(compositor);
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}
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}
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if (surface->texture)
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glDeleteTextures(1, &surface->texture);
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glDeleteTextures(1, &surface->texture);
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if (surface->buffer)
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if (surface->buffer)
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