gl-renderer: provide fence sync fd for synchronizing with GPU rendering

Add new API to gl-renderer interface for providing fence sync fd. the
backend can wait for GPU rendering by this API.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
dev
Tomohito Esaki 7 years ago
parent 4976b09a7e
commit 1506e99fd3
  1. 54
      libweston/gl-renderer.c
  2. 7
      libweston/gl-renderer.h

@ -106,6 +106,8 @@ struct gl_output_state {
struct weston_matrix output_matrix;
EGLSyncKHR begin_render_sync, end_render_sync;
/* struct timeline_render_point::link */
struct wl_list timeline_render_point_list;
};
@ -367,11 +369,11 @@ timeline_render_point_handler(int fd, uint32_t mask, void *data)
}
static EGLSyncKHR
timeline_create_render_sync(struct gl_renderer *gr)
create_render_sync(struct gl_renderer *gr)
{
static const EGLint attribs[] = { EGL_NONE };
if (!weston_timeline_enabled_ || !gr->has_native_fence_sync)
if (!gr->has_native_fence_sync)
return EGL_NO_SYNC_KHR;
return gr->create_sync(gr->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID,
@ -400,12 +402,12 @@ timeline_submit_render_sync(struct gl_renderer *gr,
fd = gr->dup_native_fence_fd(gr->egl_display, sync);
if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
goto out;
return;
trp = zalloc(sizeof *trp);
if (trp == NULL) {
close(fd);
goto out;
return;
}
trp->type = type;
@ -417,9 +419,6 @@ timeline_submit_render_sync(struct gl_renderer *gr,
trp);
wl_list_insert(&go->timeline_render_point_list, &trp->link);
out:
gr->destroy_sync(gr->egl_display, sync);
}
static struct egl_image*
@ -1254,12 +1253,16 @@ gl_renderer_repaint_output(struct weston_output *output,
pixman_box32_t *rects;
pixman_region32_t buffer_damage, total_damage;
enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
EGLSyncKHR begin_render_sync, end_render_sync;
if (use_output(output) < 0)
return;
begin_render_sync = timeline_create_render_sync(gr);
if (go->begin_render_sync != EGL_NO_SYNC_KHR)
gr->destroy_sync(gr->egl_display, go->begin_render_sync);
if (go->end_render_sync != EGL_NO_SYNC_KHR)
gr->destroy_sync(gr->egl_display, go->end_render_sync);
go->begin_render_sync = create_render_sync(gr);
/* Calculate the viewport */
glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
@ -1309,7 +1312,7 @@ gl_renderer_repaint_output(struct weston_output *output,
pixman_region32_copy(&output->previous_damage, output_damage);
wl_signal_emit(&output->frame_signal, output);
end_render_sync = timeline_create_render_sync(gr);
go->end_render_sync = create_render_sync(gr);
if (gr->swap_buffers_with_damage) {
pixman_region32_init(&buffer_damage);
@ -1360,9 +1363,10 @@ gl_renderer_repaint_output(struct weston_output *output,
/* We have to submit the render sync objects after swap buffers, since
* the objects get assigned a valid sync file fd only after a gl flush.
*/
timeline_submit_render_sync(gr, compositor, output, begin_render_sync,
timeline_submit_render_sync(gr, compositor, output,
go->begin_render_sync,
TIMELINE_RENDER_POINT_TYPE_BEGIN);
timeline_submit_render_sync(gr, compositor, output, end_render_sync,
timeline_submit_render_sync(gr, compositor, output, go->end_render_sync,
TIMELINE_RENDER_POINT_TYPE_END);
}
@ -3065,6 +3069,9 @@ gl_renderer_output_create(struct weston_output *output,
wl_list_init(&go->timeline_render_point_list);
go->begin_render_sync = EGL_NO_SYNC_KHR;
go->end_render_sync = EGL_NO_SYNC_KHR;
output->renderer_state = go;
return 0;
@ -3124,6 +3131,11 @@ gl_renderer_output_destroy(struct weston_output *output)
wl_list_for_each_safe(trp, tmp, &go->timeline_render_point_list, link)
timeline_render_point_destroy(trp);
if (go->begin_render_sync != EGL_NO_SYNC_KHR)
gr->destroy_sync(gr->egl_display, go->begin_render_sync);
if (go->end_render_sync != EGL_NO_SYNC_KHR)
gr->destroy_sync(gr->egl_display, go->end_render_sync);
free(go);
}
@ -3133,6 +3145,23 @@ gl_renderer_output_surface(struct weston_output *output)
return get_output_state(output)->egl_surface;
}
static int
gl_renderer_create_fence_fd(struct weston_output *output)
{
struct gl_output_state *go = get_output_state(output);
struct gl_renderer *gr = get_renderer(output->compositor);
int fd;
if (go->end_render_sync == EGL_NO_SYNC_KHR)
return -1;
fd = gr->dup_native_fence_fd(gr->egl_display, go->end_render_sync);
if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
return -1;
return fd;
}
static void
gl_renderer_destroy(struct weston_compositor *ec)
{
@ -3815,5 +3844,6 @@ WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
.output_destroy = gl_renderer_output_destroy,
.output_surface = gl_renderer_output_surface,
.output_set_border = gl_renderer_output_set_border,
.create_fence_fd = gl_renderer_create_fence_fd,
.print_egl_error_state = gl_renderer_print_egl_error_state
};

@ -113,6 +113,13 @@ struct gl_renderer_interface {
int32_t width, int32_t height,
int32_t tex_width, unsigned char *data);
/* Create fence sync FD to wait for GPU rendering.
*
* Return FD on success, -1 on failure or unsupported
* EGL_ANDROID_native_fence_sync extension.
*/
int (*create_fence_fd)(struct weston_output *output);
void (*print_egl_error_state)(void);
};

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