shell: Fix memory leaks caused by the window close animation

In order to do the window close animation, a reference for a destroyed
surface is kept. However, the reference count was also increased for
unmapped surfaces, in which case the animation wouldn't run. Since the
reference count was decremented in the animation done function, it would
never be decreased for unmapped surfaces, causing them to not be
released.

The close animation also changed how shell surfaces are released. The
destroy function for its resource was changed to not deallocate the
surface, and instead keep it around until the animation finishes and
the weston surface is destroyed. The destruction should happen in the
destroy listener for the weston surface, but it wouldn't destroy the
shell surface in the case the resource was still valid, assuming that
it would be freed in the resource destroy function.
dev
Ander Conselvan de Oliveira 11 years ago committed by Kristian Høgsberg
parent 66cd2c1ce1
commit 15f9a26bb1
  1. 6
      desktop-shell/shell.c

@ -3081,7 +3081,7 @@ shell_handle_surface_destroy(struct wl_listener *listener, void *data)
if (shsurf->resource)
wl_resource_destroy(shsurf->resource);
else
destroy_shell_surface(shsurf);
}
@ -3100,13 +3100,15 @@ handle_resource_destroy(struct wl_listener *listener, void *data)
container_of(listener, struct shell_surface,
resource_destroy_listener);
if (!weston_surface_is_mapped(shsurf->surface))
return;
shsurf->surface->ref_count++;
pixman_region32_fini(&shsurf->surface->pending.input);
pixman_region32_init(&shsurf->surface->pending.input);
pixman_region32_fini(&shsurf->surface->input);
pixman_region32_init(&shsurf->surface->input);
if (weston_surface_is_mapped(shsurf->surface))
weston_fade_run(shsurf->view, 1.0, 0.0, 300.0,
fade_out_done, shsurf);
}

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