Add surface animation framework, implement fullscreen surface switcher.

dev
Kristian Høgsberg 16 years ago
parent 03fd86b042
commit 1a208d58cb
  1. 270
      wayland-system-compositor.c

@ -66,7 +66,7 @@ struct wl_visual {
struct wlsc_output {
struct wl_object base;
struct wl_list link;
struct wlsc_compositor *ec;
struct wlsc_compositor *compositor;
struct wlsc_surface *background;
EGLSurface surface;
int32_t x, y, width, height, stride;
@ -123,12 +123,23 @@ struct wlsc_compositor {
uint32_t current_frame;
uint32_t meta_state;
GLdouble grab_x_angle, grab_y_angle;
int32_t grab_x, grab_y;
struct wl_list animate_list;
struct wlsc_surface *primary;
};
#define META_DOWN 256
struct wlsc_animate {
struct wl_list link;
void (*animate)(struct wlsc_animate *animate,
struct wlsc_compositor *compositor,
uint32_t frame, uint32_t msecs);
};
struct wlsc_vector {
GLdouble x, y, z;
};
struct wlsc_surface {
struct wl_surface base;
struct wlsc_compositor *compositor;
@ -138,8 +149,11 @@ struct wlsc_surface {
EGLSurface surface;
int width, height;
struct wl_list link;
GLdouble scale, x_angle, y_angle;
struct wlsc_matrix matrix;
struct wlsc_vector target, current, previous;
GLdouble target_angle, current_angle, previous_angle;
struct wlsc_animate animate;
};
static const char *option_background = "background.jpg";
@ -168,8 +182,8 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
char buffer[256];
GdkPixbuf *pixbuf, *normal;
GError *error = NULL;
void *data;
int i;
unsigned char *data;
int i, j;
i = 0;
output = container_of(ec->output_list.next, struct wlsc_output, link);
@ -186,6 +200,10 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
glReadPixels(0, 0, output->width, output->height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
/* FIXME: We should just use a RGB visual for the frontbuffer. */
for (j = 3; j < output->width * output->height * 4; j += 4)
data[j] = 0xff;
pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
8, output->width, output->height, output->width * 4,
NULL, NULL);
@ -305,10 +323,35 @@ wlsc_surface_update_matrix(struct wlsc_surface *es)
wlsc_matrix_init(&es->matrix);
wlsc_matrix_translate(&es->matrix, -tx, -ty, 0);
wlsc_matrix_scale(&es->matrix, es->scale, es->scale, 1);
wlsc_matrix_rotate(&es->matrix, es->x_angle, 0, 1, 0);
wlsc_matrix_rotate(&es->matrix, es->y_angle, 1, 0, 0);
wlsc_matrix_translate(&es->matrix, tx, ty, 0);
wlsc_matrix_rotate(&es->matrix, es->current_angle, 0, 1, 0);
wlsc_matrix_translate(&es->matrix, tx + es->current.x,
ty + es->current.y, es->current.z);
}
static void
wlsc_surface_init(struct wlsc_surface *surface,
struct wlsc_compositor *compositor, struct wl_visual *visual,
int32_t x, int32_t y, int32_t width, int32_t height)
{
glGenTextures(1, &surface->texture);
surface->compositor = compositor;
surface->map.x = x;
surface->map.y = y;
surface->map.width = width;
surface->map.height = height;
surface->surface = EGL_NO_SURFACE;
surface->visual = visual;
surface->current.x = 0;
surface->current.y = 0;
surface->current.z = 0;
surface->current_angle = 0;
surface->target.x = 0;
surface->target.y = 0;
surface->target.z = 0;
surface->target_angle = 0;
surface->previous_angle = 0;
wlsc_surface_update_matrix(surface);
}
static struct wlsc_surface *
@ -327,7 +370,8 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
if (es == NULL)
return NULL;
glGenTextures(1, &es->texture);
wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
x, y, width, height);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
@ -336,19 +380,6 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
es->compositor = ec;
es->map.x = x;
es->map.y = y;
es->map.width = width;
es->map.height = height;
es->surface = EGL_NO_SURFACE;
es->visual = &ec->premultiplied_argb_visual;
es->scale = 1;
es->x_angle = 0;
es->y_angle = 0;
wlsc_surface_update_matrix(es);
return es;
}
@ -439,7 +470,10 @@ background_create(struct wlsc_output *output, const char *filename)
data = gdk_pixbuf_get_pixels(pixbuf);
glGenTextures(1, &background->texture);
wlsc_surface_init(background, output->compositor,
&output->compositor->rgb_visual,
output->x, output->y, output->width, output->height);
glBindTexture(GL_TEXTURE_2D, background->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
@ -455,18 +489,6 @@ background_create(struct wlsc_output *output, const char *filename)
output->width, output->height, 0,
format, GL_UNSIGNED_BYTE, data);
background->compositor = output->ec;
background->map.x = output->x;
background->map.y = output->y;
background->map.width = output->width;
background->map.height = output->height;
background->surface = EGL_NO_SURFACE;
background->visual = &output->ec->rgb_visual;
background->scale = 1;
background->x_angle = 0;
background->y_angle = 0;
wlsc_surface_update_matrix(background);
return background;
}
@ -516,10 +538,34 @@ wlsc_surface_draw(struct wlsc_surface *es)
glPopMatrix();
}
static void
wlsc_vector_add(struct wlsc_vector *v1, struct wlsc_vector *v2)
{
v1->x += v2->x;
v1->y += v2->y;
v1->z += v2->z;
}
static void
wlsc_vector_subtract(struct wlsc_vector *v1, struct wlsc_vector *v2)
{
v1->x -= v2->x;
v1->y -= v2->y;
v1->z -= v2->z;
}
static void
wlsc_vector_scalar(struct wlsc_vector *v1, GLdouble s)
{
v1->x *= s;
v1->y *= s;
v1->z *= s;
}
static void
repaint_output(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->ec;
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *eid;
double s = 3000;
@ -570,6 +616,7 @@ repaint(void *data)
{
struct wlsc_compositor *ec = data;
struct wlsc_output *output;
struct wlsc_animate *animate, *next;
struct timespec ts;
uint32_t msecs;
@ -591,10 +638,19 @@ repaint(void *data)
msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
wl_display_post_frame(ec->wl_display, &ec->base,
ec->current_frame, msecs);
ec->current_frame++;
wl_event_source_timer_update(ec->timer_source, 10);
ec->repaint_on_timeout = 1;
animate = container_of(ec->animate_list.next, struct wlsc_animate, link);
while (&animate->link != &ec->animate_list) {
next = container_of(animate->link.next,
struct wlsc_animate, link);
animate->animate(animate, ec, ec->current_frame, msecs);
animate = next;
}
ec->current_frame++;
}
static void
@ -709,6 +765,51 @@ const static struct wl_surface_interface surface_interface = {
surface_damage
};
static void
animate_surface(struct wlsc_animate *animate,
struct wlsc_compositor *compositor,
uint32_t frame, uint32_t msecs)
{
struct wlsc_surface *s;
double angle_force, angle;
struct wlsc_vector force, tmp;
double step = 0.3;
double friction = 1;
double spring = 0.2;
s = container_of(animate, struct wlsc_surface, animate);
angle = s->current_angle;
angle_force = (s->target_angle - angle) * spring +
(s->previous_angle - angle) * friction;
s->current_angle = angle + (angle - s->previous_angle) + angle_force * step;
s->previous_angle = angle;
force = s->target;
wlsc_vector_subtract(&force, &s->current);
wlsc_vector_scalar(&force, spring);
tmp = s->previous;
wlsc_vector_subtract(&tmp, &s->current);
wlsc_vector_scalar(&tmp, friction);
wlsc_vector_add(&force, &tmp);
wlsc_vector_scalar(&force, step);
wlsc_vector_add(&force, &s->current);
wlsc_vector_subtract(&force, &s->previous);
s->previous = s->current;
wlsc_vector_add(&s->current, &force);
wlsc_surface_update_matrix(s);
tmp = s->current;
wlsc_vector_subtract(&tmp, &s->target);
if (tmp.x * tmp.x + tmp.y * tmp.y + tmp.z * tmp.z > 0.001)
schedule_repaint(compositor);
else
wl_list_remove(&s->animate.link);
}
static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
@ -721,14 +822,11 @@ compositor_create_surface(struct wl_client *client,
/* FIXME: Send OOM event. */
return;
es->compositor = ec;
es->surface = EGL_NO_SURFACE;
es->scale = 1;
es->x_angle = 0;
es->y_angle = 0;
wlsc_surface_init(es, ec, NULL, 0, 0, 0, 0);
es->animate.animate = animate_surface;
wl_list_init(&es->animate.link);
wl_list_insert(ec->surface_list.prev, &es->link);
glGenTextures(1, &es->texture);
wl_client_add_surface(client, &es->base,
&surface_interface, id);
}
@ -789,13 +887,6 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
if (!ec->vt_active)
return;
if (ec->meta_state && device->focus_surface) {
es = device->focus_surface;
es->x_angle = ec->grab_x_angle + (x - ec->grab_x) / 50.0;
es->y_angle = ec->grab_y_angle + (y - ec->grab_y) / 50.0;
wlsc_surface_update_matrix(es);
}
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
@ -857,42 +948,77 @@ notify_button(struct wlsc_input_device *device,
static void on_term_signal(int signal_number, void *data);
static void
update_surface_targets(struct wlsc_compositor *compositor, int primary)
{
struct wlsc_surface *s;
int i;
i = 0;
s = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
while (&s->link != &compositor->surface_list) {
if (i < primary) {
s->target.x = -400 + 500 * (i - primary);
s->target.y = 0;
s->target.z = -1500;
s->target_angle = M_PI / 4;
} else if (i == primary) {
s->target.x = 0;
s->target.y = 0;
s->target.z = -1000;
s->target_angle = 0;
compositor->primary = s;
} else {
s->target.x = 400 + 500 * (i - primary);
s->target.y = 0;
s->target.z = -1500;
s->target_angle = -M_PI / 4;
}
wl_list_remove(&s->animate.link);
wl_list_insert(compositor->animate_list.prev, &s->animate.link);
s = container_of(s->link.next,
struct wlsc_surface, link);
i++;
}
schedule_repaint(compositor);
}
void
notify_key(struct wlsc_input_device *device,
uint32_t key, uint32_t state)
{
struct wlsc_compositor *ec = device->ec;
struct wlsc_surface *es;
struct wlsc_surface *s;
switch (key | ec->meta_state) {
case KEY_EJECTCD | META_DOWN:
on_term_signal(SIGTERM, ec);
return;
case KEY_ESC | META_DOWN:
if (state == 0 || device->focus_surface == NULL)
break;
es = device->focus_surface;
if (es->scale < 1.5)
es->scale = 2;
else
es->scale = 1;
wlsc_surface_update_matrix(es);
schedule_repaint(device->ec);
case KEY_1 | META_DOWN:
case KEY_2 | META_DOWN:
case KEY_3 | META_DOWN:
case KEY_4 | META_DOWN:
case KEY_5 | META_DOWN:
update_surface_targets(ec, key - KEY_1);
if (device->grab == 0 && s != NULL)
device->focus_surface = ec->primary;
return;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
if (device->focus_surface) {
ec->grab_x_angle = device->focus_surface->x_angle;
ec->grab_y_angle = device->focus_surface->y_angle;
ec->grab_x = device->x;
ec->grab_y = device->y;
}
case KEY_LEFTMETA | META_DOWN:
case KEY_RIGHTMETA | META_DOWN:
ec->meta_state = state ? META_DOWN : 0;
if (state == 0) {
ec->primary->target.z = 0;
wl_list_remove(&ec->primary->animate.link);
wl_list_insert(&ec->animate_list,
&ec->primary->animate.link);
schedule_repaint(ec);
}
return;
}
@ -1076,7 +1202,7 @@ create_output(struct wlsc_compositor *ec, struct udev_device *device)
return -1;
}
output->ec = ec;
output->compositor = ec;
output->crtc_id = encoder->crtc_id;
output->connector_id = connector->connector_id;
output->mode = mode;
@ -1323,6 +1449,8 @@ wlsc_compositor_create(struct wl_display *display)
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
schedule_repaint(ec);
wl_list_init(&ec->animate_list);
return ec;
}

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