matrix: track transform type

Introduce several matrix transform types and track type for matrix.
Could be usefull for activating some fastpath that depends on some
transform type.

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
This commit is contained in:
Vasily Khoruzhick
2013-01-28 22:40:28 +03:00
committed by Kristian Høgsberg
parent 15336e8b5c
commit 1bbf372e31
4 changed files with 38 additions and 15 deletions
+20 -3
View File
@@ -21,6 +21,7 @@
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <float.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
@@ -46,7 +47,8 @@ WL_EXPORT void
weston_matrix_init(struct weston_matrix *matrix)
{
static const struct weston_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
.d = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
.type = 0,
};
memcpy(matrix, &identity, sizeof identity);
@@ -69,6 +71,7 @@ weston_matrix_multiply(struct weston_matrix *m, const struct weston_matrix *n)
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
tmp.type = m->type | n->type;
memcpy(m, &tmp, sizeof tmp);
}
@@ -76,7 +79,8 @@ WL_EXPORT void
weston_matrix_translate(struct weston_matrix *matrix, float x, float y, float z)
{
struct weston_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
.d = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 },
.type = WESTON_MATRIX_TRANSFORM_TRANSLATE,
};
weston_matrix_multiply(matrix, &translate);
@@ -86,12 +90,24 @@ WL_EXPORT void
weston_matrix_scale(struct weston_matrix *matrix, float x, float y,float z)
{
struct weston_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
.d = { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 },
.type = WESTON_MATRIX_TRANSFORM_SCALE,
};
weston_matrix_multiply(matrix, &scale);
}
WL_EXPORT void
weston_matrix_rotate_xy(struct weston_matrix *matrix, float cos, float sin)
{
struct weston_matrix translate = {
.d = { cos, sin, 0, 0, -sin, cos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
.type = WESTON_MATRIX_TRANSFORM_ROTATE,
};
weston_matrix_multiply(matrix, &translate);
}
/* v <- m * v */
WL_EXPORT void
weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v)
@@ -249,6 +265,7 @@ weston_matrix_invert(struct weston_matrix *inverse,
weston_matrix_init(inverse);
for (c = 0; c < 4; ++c)
inverse_transform(LU, perm, &inverse->d[c * 4]);
inverse->type = matrix->type;
return 0;
}
+10
View File
@@ -24,8 +24,16 @@
#ifndef WESTON_MATRIX_H
#define WESTON_MATRIX_H
enum weston_matrix_transform_type {
WESTON_MATRIX_TRANSFORM_TRANSLATE = (1 << 0),
WESTON_MATRIX_TRANSFORM_SCALE = (1 << 1),
WESTON_MATRIX_TRANSFORM_ROTATE = (1 << 2),
WESTON_MATRIX_TRANSFORM_OTHER = (1 << 3),
};
struct weston_matrix {
float d[16];
unsigned int type;
};
struct weston_vector {
@@ -42,6 +50,8 @@ void
weston_matrix_translate(struct weston_matrix *matrix,
float x, float y, float z);
void
weston_matrix_rotate_xy(struct weston_matrix *matrix, float cos, float sin);
void
weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v);
int