color: add output color transform API
This is the blending space to monitor space color transform. It needs to be implemented in the renderers, unless a backend sets from_blend_to_output_by_backend = true, in which case the backend does it and the renderer does not. The intention is that from_blend_to_output_by_backend can be toggled frame by frame to allow backends to react to dynamic change of output color profile. For now, renderers just assert that they don't need to do anything for output color transform. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen
parent
90a5ffa097
commit
1d2eee208c
@@ -79,6 +79,7 @@ struct linux_dmabuf_buffer;
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struct weston_recorder;
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struct weston_pointer_constraint;
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struct ro_anonymous_file;
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struct weston_color_transform;
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enum weston_keyboard_modifier {
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MODIFIER_CTRL = (1 << 0),
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@@ -373,6 +374,8 @@ struct weston_output {
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int scale;
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bool use_renderer_shadow_buffer;
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struct weston_color_transform *from_blend_to_output;
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bool from_blend_to_output_by_backend;
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int (*enable)(struct weston_output *output);
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int (*disable)(struct weston_output *output);
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