color: add output color transform API
This is the blending space to monitor space color transform. It needs to be implemented in the renderers, unless a backend sets from_blend_to_output_by_backend = true, in which case the backend does it and the renderer does not. The intention is that from_blend_to_output_by_backend can be toggled frame by frame to allow backends to react to dynamic change of output color profile. For now, renderers just assert that they don't need to do anything for output color transform. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen
parent
90a5ffa097
commit
1d2eee208c
@@ -1507,6 +1507,8 @@ blit_shadow_to_output(struct weston_output *output,
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pixman_region32_t translated_damage;
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GLfloat verts[4 * 2];
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assert(output->from_blend_to_output == NULL);
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pixman_region32_init(&translated_damage);
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gl_renderer_use_program(gr, &sconf);
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@@ -1569,6 +1571,9 @@ gl_renderer_repaint_output(struct weston_output *output,
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enum gl_border_status border_status = BORDER_STATUS_CLEAN;
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struct weston_paint_node *pnode;
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assert(output->from_blend_to_output_by_backend ||
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output->from_blend_to_output == NULL);
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if (use_output(output) < 0)
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return;
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