gl-renderer: Add hook to fill weston_buffer for EGL

Rather than only filling weston_buffer information when we first come to
use it, add an explicit hook so we can fill the dimensions the first
time the buffer's attached.

Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Daniel Stone
2022-01-14 01:02:21 +00:00
parent f49d6f47f3
commit 1d5f8af82e
4 changed files with 45 additions and 13 deletions
+23 -8
View File
@@ -2153,6 +2153,28 @@ unsupported:
}
}
static bool
gl_renderer_fill_buffer_info(struct weston_compositor *ec,
struct weston_buffer *buffer)
{
struct gl_renderer *gr = get_renderer(ec);
bool ret = true;
buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
ret &= gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_WIDTH, &buffer->width);
ret &= gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_HEIGHT, &buffer->height);
/* Assume scanout co-ordinate space i.e. (0,0) is top-left
* if the query fails */
buffer->y_inverted = true;
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
return ret;
}
static void
gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
uint32_t format)
@@ -2164,14 +2186,6 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
GLenum target;
int i, num_planes;
buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_WIDTH, &buffer->width);
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_HEIGHT, &buffer->height);
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
for (i = 0; i < gs->num_images; i++) {
egl_image_unref(gs->images[i]);
gs->images[i] = NULL;
@@ -3674,6 +3688,7 @@ gl_renderer_display_create(struct weston_compositor *ec,
gr->base.surface_get_content_size =
gl_renderer_surface_get_content_size;
gr->base.surface_copy_content = gl_renderer_surface_copy_content;
gr->base.fill_buffer_info = gl_renderer_fill_buffer_info;
if (gl_renderer_setup_egl_display(gr, options->egl_native_display) < 0)
goto fail;