compositor: Destroy pending surface callbacks when destroying surface

Reported by Dima Ryazanov <dima@gmail.com> in
<1341937691-26234-1-git-send-email-dima@gmail.com> but we also need to
destroy callbacks when the surface is destroyed normally.
dev
Kristian Høgsberg 13 years ago
parent 8d25a5a633
commit 1e51fecdf5
  1. 14
      src/compositor.c

@ -657,6 +657,11 @@ weston_surface_unmap(struct weston_surface *surface)
weston_compositor_schedule_repaint(surface->compositor);
}
struct weston_frame_callback {
struct wl_resource resource;
struct wl_list link;
};
static void
destroy_surface(struct wl_resource *resource)
{
@ -666,6 +671,7 @@ destroy_surface(struct wl_resource *resource)
container_of(resource,
struct weston_surface, surface.resource);
struct weston_compositor *compositor = surface->compositor;
struct weston_frame_callback *cb, *next;
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
@ -686,6 +692,9 @@ destroy_surface(struct wl_resource *resource)
if (!region_is_undefined(&surface->input))
pixman_region32_fini(&surface->input);
wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link)
wl_resource_destroy(&cb->resource);
free(surface);
}
@ -1092,11 +1101,6 @@ surface_accumulate_damage(struct weston_surface *surface,
pixman_region32_union(opaque, opaque, &surface->transform.opaque);
}
struct weston_frame_callback {
struct wl_resource resource;
struct wl_list link;
};
static void
weston_output_repaint(struct weston_output *output, int msecs)
{

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