compositor: Clear repaint_scheduled when an idle repaint is cancelled
We don't hit this case often, but if we did, the compositor would get stuck thinking a repaint was already scheduled.
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-1
@@ -833,7 +833,6 @@ weston_output_repaint(struct weston_output *output, int msecs)
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pixman_region32_fini(&total_damage);
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pixman_region32_fini(&total_damage);
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output->repaint_needed = 0;
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output->repaint_needed = 0;
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output->repaint_scheduled = 1;
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wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
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wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
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wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
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wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
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@@ -852,6 +851,8 @@ idle_repaint(void *data)
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/* An idle repaint may have been cancelled by vt switching away. */
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/* An idle repaint may have been cancelled by vt switching away. */
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if (output->repaint_needed)
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if (output->repaint_needed)
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weston_output_repaint(output, weston_compositor_get_time());
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weston_output_repaint(output, weston_compositor_get_time());
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else
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output->repaint_scheduled = 0;
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}
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}
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WL_EXPORT void
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WL_EXPORT void
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