window: Don't draw decorations in fullscreen mode

Kristian Høgsberg 13 years ago
parent 1517defe13
commit 2675dc1c8d
  1. 25
      clients/window.c

@ -1142,13 +1142,23 @@ frame_resize_handler(struct widget *widget,
struct rectangle allocation;
int decoration_width, decoration_height;
decoration_width = 20 + frame->margin * 2;
decoration_height = 60 + frame->margin * 2;
if (widget->window->type == TYPE_TOPLEVEL) {
decoration_width = 20 + frame->margin * 2;
decoration_height = 60 + frame->margin * 2;
allocation.x = 10 + frame->margin;
allocation.y = 50 + frame->margin;
allocation.width = width - decoration_width;
allocation.height = height - decoration_height;
} else {
decoration_width = 0;
decoration_height = 0;
allocation.x = 10 + frame->margin;
allocation.y = 50 + frame->margin;
allocation.width = width - decoration_width;
allocation.height = height - decoration_height;
allocation.x = 0;
allocation.y = 0;
allocation.width = width;
allocation.height = height;
}
widget_set_allocation(child, allocation.x, allocation.y,
allocation.width, allocation.height);
@ -1174,6 +1184,9 @@ frame_redraw_handler(struct widget *widget, void *data)
int width, height, shadow_dx = 3, shadow_dy = 3;
struct window *window = widget->window;
if (window->type == TYPE_FULLSCREEN)
return;
width = widget->allocation.width;
height = widget->allocation.height;

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