tests/color-shaper-matrix: add ref image index
This makes it easy to re-use existing reference images for further test cases. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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committed by
Pekka Paalanen
parent
6478859b4f
commit
276d1ae024
@@ -120,6 +120,7 @@ const struct lcms_pipeline pipeline_BT2020 = {
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struct setup_args {
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struct fixture_metadata meta;
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int ref_image_index;
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const struct lcms_pipeline *pipeline;
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/**
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* 2/255 or 3/255 maximum possible error, where 255 is 8 bit max value
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@@ -141,10 +142,10 @@ struct setup_args {
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};
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static const struct setup_args my_setup_args[] = {
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/* name, pipeline, tolerance, dim, profile type */
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{ { "sRGB->sRGB" }, &pipeline_sRGB, 0, 0, PTYPE_MATRIX_SHAPER },
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{ { "sRGB->adobeRGB" }, &pipeline_adobeRGB, 1, 0, PTYPE_MATRIX_SHAPER },
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{ { "sRGB->BT2020" }, &pipeline_BT2020, 5, 0, PTYPE_MATRIX_SHAPER },
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/* name, ref img, pipeline, tolerance, dim, profile type */
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{ { "sRGB->sRGB" }, 0, &pipeline_sRGB, 0, 0, PTYPE_MATRIX_SHAPER },
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{ { "sRGB->adobeRGB" }, 1, &pipeline_adobeRGB, 1, 0, PTYPE_MATRIX_SHAPER },
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{ { "sRGB->BT2020" }, 2, &pipeline_BT2020, 5, 0, PTYPE_MATRIX_SHAPER },
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};
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struct image_header {
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@@ -457,6 +458,8 @@ check_process_pattern_ex(struct buffer *src, struct buffer *shot,
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*/
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TEST(shaper_matrix)
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{
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int seq_no = get_test_fixture_index();
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const struct setup_args *arg = &my_setup_args[seq_no];
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const int width = WINDOW_WIDTH;
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const int height = WINDOW_HEIGHT;
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const int bitwidth = 8;
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@@ -468,7 +471,6 @@ TEST(shaper_matrix)
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struct wl_surface *surface;
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struct image_header image;
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bool match;
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int seq_no = get_test_fixture_index();
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client = create_client_and_test_surface(0, 0, width, height);
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assert(client);
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@@ -485,8 +487,9 @@ TEST(shaper_matrix)
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shot = capture_screenshot_of_output(client);
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assert(shot);
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match = verify_image(shot, "shaper_matrix", seq_no, NULL, seq_no);
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assert(check_process_pattern_ex(buf, shot, &my_setup_args[seq_no]));
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match = verify_image(shot, "shaper_matrix", arg->ref_image_index,
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NULL, seq_no);
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assert(check_process_pattern_ex(buf, shot, arg));
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assert(match);
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buffer_destroy(shot);
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buffer_destroy(buf);
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