|
|
|
@ -39,7 +39,8 @@ |
|
|
|
|
|
|
|
|
|
#define GL_GLEXT_PROTOTYPES |
|
|
|
|
#define EGL_EGLEXT_PROTOTYPES |
|
|
|
|
#include <GL/gl.h> |
|
|
|
|
#include <GLES2/gl2.h> |
|
|
|
|
#include <GLES2/gl2ext.h> |
|
|
|
|
#include <EGL/egl.h> |
|
|
|
|
#include <EGL/eglext.h> |
|
|
|
|
|
|
|
|
@ -51,7 +52,7 @@ |
|
|
|
|
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) |
|
|
|
|
|
|
|
|
|
struct wlsc_matrix { |
|
|
|
|
GLdouble d[16]; |
|
|
|
|
GLfloat d[16]; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
struct wl_visual { |
|
|
|
@ -71,6 +72,7 @@ struct wlsc_output { |
|
|
|
|
struct wl_list link; |
|
|
|
|
struct wlsc_compositor *compositor; |
|
|
|
|
struct wlsc_surface *background; |
|
|
|
|
struct wlsc_matrix matrix; |
|
|
|
|
int32_t x, y, width, height; |
|
|
|
|
|
|
|
|
|
drmModeModeInfo mode; |
|
|
|
@ -106,7 +108,8 @@ struct wlsc_compositor { |
|
|
|
|
EGLDisplay display; |
|
|
|
|
EGLContext context; |
|
|
|
|
int drm_fd; |
|
|
|
|
GLuint fbo; |
|
|
|
|
GLuint fbo, vbo; |
|
|
|
|
GLuint proj_uniform, tex_uniform; |
|
|
|
|
struct wl_display *wl_display; |
|
|
|
|
|
|
|
|
|
struct wl_list output_list; |
|
|
|
@ -143,7 +146,7 @@ struct wlsc_compositor { |
|
|
|
|
#define MODIFIER_ALT (1 << 9) |
|
|
|
|
|
|
|
|
|
struct wlsc_vector { |
|
|
|
|
GLdouble x, y, z; |
|
|
|
|
GLfloat f[4]; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
struct wlsc_surface { |
|
|
|
@ -152,10 +155,10 @@ struct wlsc_surface { |
|
|
|
|
struct wl_visual *visual; |
|
|
|
|
GLuint texture; |
|
|
|
|
EGLImageKHR image; |
|
|
|
|
struct wl_map map; |
|
|
|
|
int width, height; |
|
|
|
|
struct wl_list link; |
|
|
|
|
struct wlsc_matrix matrix; |
|
|
|
|
struct wlsc_matrix matrix_inv; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static const char *option_background = "background.jpg"; |
|
|
|
@ -198,7 +201,6 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
glReadBuffer(GL_FRONT); |
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1); |
|
|
|
|
glReadPixels(0, 0, output->width, output->height, |
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, data); |
|
|
|
@ -262,7 +264,7 @@ static void |
|
|
|
|
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n) |
|
|
|
|
{ |
|
|
|
|
struct wlsc_matrix tmp; |
|
|
|
|
const GLdouble *row, *column; |
|
|
|
|
const GLfloat *row, *column; |
|
|
|
|
div_t d; |
|
|
|
|
int i, j; |
|
|
|
|
|
|
|
|
@ -278,9 +280,9 @@ wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z) |
|
|
|
|
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z) |
|
|
|
|
{ |
|
|
|
|
struct wlsc_matrix translate = { |
|
|
|
|
struct wlsc_matrix translate = {
|
|
|
|
|
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 } |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
@ -288,7 +290,7 @@ wlsc_matrix_translate(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdoub |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z) |
|
|
|
|
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z) |
|
|
|
|
{ |
|
|
|
|
struct wlsc_matrix scale = { |
|
|
|
|
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 } |
|
|
|
@ -299,10 +301,10 @@ wlsc_matrix_scale(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_matrix_rotate(struct wlsc_matrix *matrix, |
|
|
|
|
GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
|
|
|
|
GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
|
|
|
|
{ |
|
|
|
|
GLdouble c = cos(angle); |
|
|
|
|
GLdouble s = sin(angle); |
|
|
|
|
GLfloat c = cos(angle); |
|
|
|
|
GLfloat s = sin(angle); |
|
|
|
|
struct wlsc_matrix rotate = { |
|
|
|
|
{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0, |
|
|
|
|
x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
|
|
|
|
@ -313,6 +315,20 @@ wlsc_matrix_rotate(struct wlsc_matrix *matrix, |
|
|
|
|
wlsc_matrix_multiply(matrix, &rotate); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v) |
|
|
|
|
{ |
|
|
|
|
int i, j; |
|
|
|
|
GLfloat t; |
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) { |
|
|
|
|
t = 0; |
|
|
|
|
for (j = 0; j < 4; j++) |
|
|
|
|
t += v->f[j] * matrix->d[i + j * 4]; |
|
|
|
|
v->f[i] = t; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_surface_init(struct wlsc_surface *surface, |
|
|
|
|
struct wlsc_compositor *compositor, struct wl_visual *visual, |
|
|
|
@ -320,12 +336,14 @@ wlsc_surface_init(struct wlsc_surface *surface, |
|
|
|
|
{ |
|
|
|
|
glGenTextures(1, &surface->texture); |
|
|
|
|
surface->compositor = compositor; |
|
|
|
|
surface->map.x = x; |
|
|
|
|
surface->map.y = y; |
|
|
|
|
surface->map.width = width; |
|
|
|
|
surface->map.height = height; |
|
|
|
|
surface->visual = visual; |
|
|
|
|
wlsc_matrix_init(&surface->matrix); |
|
|
|
|
wlsc_matrix_scale(&surface->matrix, width, height, 1); |
|
|
|
|
wlsc_matrix_translate(&surface->matrix, x, y, 0); |
|
|
|
|
|
|
|
|
|
wlsc_matrix_init(&surface->matrix_inv); |
|
|
|
|
wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0); |
|
|
|
|
wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static struct wlsc_surface * |
|
|
|
@ -347,12 +365,12 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec, |
|
|
|
|
wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual, |
|
|
|
|
x, y, width, height); |
|
|
|
|
glBindTexture(GL_TEXTURE_2D, es->texture); |
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, |
|
|
|
|
GL_BGRA, GL_UNSIGNED_BYTE, data); |
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, data); |
|
|
|
|
|
|
|
|
|
return es; |
|
|
|
|
} |
|
|
|
@ -456,8 +474,8 @@ background_create(struct wlsc_output *output, const char *filename) |
|
|
|
|
output->x, output->y, output->width, output->height); |
|
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, background->texture); |
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
|
|
|
|
|
|
|
|
@ -474,28 +492,15 @@ background_create(struct wlsc_output *output, const char *filename) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_surface_draw(struct wlsc_surface *es) |
|
|
|
|
wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output) |
|
|
|
|
{ |
|
|
|
|
struct wlsc_compositor *ec = es->compositor; |
|
|
|
|
GLint vertices[12]; |
|
|
|
|
GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 }; |
|
|
|
|
GLuint indices[4] = { 0, 1, 2, 3 }; |
|
|
|
|
|
|
|
|
|
vertices[0] = es->map.x; |
|
|
|
|
vertices[1] = es->map.y; |
|
|
|
|
vertices[2] = 0; |
|
|
|
|
|
|
|
|
|
vertices[3] = es->map.x; |
|
|
|
|
vertices[4] = es->map.y + es->map.height; |
|
|
|
|
vertices[5] = 0; |
|
|
|
|
|
|
|
|
|
vertices[6] = es->map.x + es->map.width; |
|
|
|
|
vertices[7] = es->map.y; |
|
|
|
|
vertices[8] = 0; |
|
|
|
|
struct wlsc_matrix tmp; |
|
|
|
|
|
|
|
|
|
vertices[9] = es->map.x + es->map.width; |
|
|
|
|
vertices[10] = es->map.y + es->map.height; |
|
|
|
|
vertices[11] = 0; |
|
|
|
|
tmp = es->matrix; |
|
|
|
|
wlsc_matrix_multiply(&tmp, &output->matrix); |
|
|
|
|
glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d); |
|
|
|
|
glUniform1i(ec->tex_uniform, 0); |
|
|
|
|
|
|
|
|
|
if (es->visual == &ec->argb_visual) { |
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
|
@ -507,16 +512,16 @@ wlsc_surface_draw(struct wlsc_surface *es) |
|
|
|
|
glDisable(GL_BLEND); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
glPushMatrix(); |
|
|
|
|
//glMultMatrixd(es->matrix.d);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, es->texture); |
|
|
|
|
glEnable(GL_TEXTURE_2D); |
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY); |
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
|
glVertexPointer(3, GL_INT, 0, vertices); |
|
|
|
|
glTexCoordPointer(2, GL_INT, 0, tex_coords); |
|
|
|
|
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices); |
|
|
|
|
glPopMatrix(); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo); |
|
|
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, |
|
|
|
|
5 * sizeof(GLfloat), NULL); |
|
|
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, |
|
|
|
|
5 * sizeof(GLfloat), (GLfloat *) 0 + 3); |
|
|
|
|
glEnableVertexAttribArray(0); |
|
|
|
|
glEnableVertexAttribArray(1); |
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
@ -537,30 +542,6 @@ wlsc_surface_lower(struct wlsc_surface *surface) |
|
|
|
|
wl_list_insert(&compositor->surface_list, &surface->link); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_vector_add(struct wlsc_vector *v1, struct wlsc_vector *v2) |
|
|
|
|
{ |
|
|
|
|
v1->x += v2->x; |
|
|
|
|
v1->y += v2->y; |
|
|
|
|
v1->z += v2->z; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_vector_subtract(struct wlsc_vector *v1, struct wlsc_vector *v2) |
|
|
|
|
{ |
|
|
|
|
v1->x -= v2->x; |
|
|
|
|
v1->y -= v2->y; |
|
|
|
|
v1->z -= v2->z; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
wlsc_vector_scalar(struct wlsc_vector *v1, GLdouble s) |
|
|
|
|
{ |
|
|
|
|
v1->x *= s; |
|
|
|
|
v1->y *= s; |
|
|
|
|
v1->z *= s; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
page_flip_handler(int fd, unsigned int frame, |
|
|
|
|
unsigned int sec, unsigned int usec, void *data) |
|
|
|
@ -586,35 +567,25 @@ repaint_output(struct wlsc_output *output) |
|
|
|
|
struct wlsc_compositor *ec = output->compositor; |
|
|
|
|
struct wlsc_surface *es; |
|
|
|
|
struct wlsc_input_device *eid; |
|
|
|
|
double s = 3000; |
|
|
|
|
|
|
|
|
|
glViewport(0, 0, output->width, output->height); |
|
|
|
|
glMatrixMode(GL_PROJECTION); |
|
|
|
|
glLoadIdentity(); |
|
|
|
|
glFrustum(-output->width / s, output->width / s, |
|
|
|
|
-output->height / s, output->height / s, 1, 2 * s); |
|
|
|
|
glMatrixMode(GL_MODELVIEW); |
|
|
|
|
glLoadIdentity(); |
|
|
|
|
glClearColor(0, 0, 0, 1); |
|
|
|
|
|
|
|
|
|
glTranslatef(-output->width / 2, -output->height / 2, -s / 2); |
|
|
|
|
|
|
|
|
|
if (output->background) |
|
|
|
|
wlsc_surface_draw(output->background); |
|
|
|
|
wlsc_surface_draw(output->background, output); |
|
|
|
|
else |
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
|
|
|
|
|
|
wl_list_for_each(es, &ec->surface_list, link) |
|
|
|
|
wlsc_surface_draw(es); |
|
|
|
|
wlsc_surface_draw(es, output); |
|
|
|
|
|
|
|
|
|
wl_list_for_each(eid, &ec->input_device_list, link) |
|
|
|
|
wlsc_surface_draw(eid->sprite); |
|
|
|
|
wlsc_surface_draw(eid->sprite, output); |
|
|
|
|
|
|
|
|
|
output->current ^= 1; |
|
|
|
|
|
|
|
|
|
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, |
|
|
|
|
GL_COLOR_ATTACHMENT0_EXT, |
|
|
|
|
GL_RENDERBUFFER_EXT, |
|
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, |
|
|
|
|
GL_COLOR_ATTACHMENT0, |
|
|
|
|
GL_RENDERBUFFER, |
|
|
|
|
output->rbo[output->current]); |
|
|
|
|
drmModePageFlip(ec->drm_fd, output->crtc_id, |
|
|
|
|
output->fb_id[output->current ^ 1], |
|
|
|
@ -695,8 +666,8 @@ surface_attach(struct wl_client *client, |
|
|
|
|
/* FIXME: Smack client with an exception event */; |
|
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, es->texture); |
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
|
|
|
|
|
|
|
|
@ -722,10 +693,8 @@ surface_map(struct wl_client *client, |
|
|
|
|
{ |
|
|
|
|
struct wlsc_surface *es = (struct wlsc_surface *) surface; |
|
|
|
|
|
|
|
|
|
es->map.x = x; |
|
|
|
|
es->map.y = y; |
|
|
|
|
es->map.width = width; |
|
|
|
|
es->map.height = height; |
|
|
|
|
wlsc_matrix_translate(&es->matrix, x, y, 0); |
|
|
|
|
wlsc_matrix_scale(&es->matrix, width, height, 1); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
@ -791,9 +760,11 @@ static void |
|
|
|
|
wlsc_surface_transform(struct wlsc_surface *surface, |
|
|
|
|
int32_t x, int32_t y, int32_t *sx, int32_t *sy) |
|
|
|
|
{ |
|
|
|
|
/* Transform to surface coordinates. */ |
|
|
|
|
*sx = (x - surface->map.x) * surface->width / surface->map.width; |
|
|
|
|
*sy = (y - surface->map.y) * surface->height / surface->map.height; |
|
|
|
|
struct wlsc_vector v = { { x, y, 0, 1 } }; |
|
|
|
|
|
|
|
|
|
wlsc_matrix_transform(&surface->matrix_inv, &v); |
|
|
|
|
*sx = v.f[0]; |
|
|
|
|
*sy = v.f[1]; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
@ -850,14 +821,12 @@ pick_surface(struct wlsc_input_device *device, int32_t *sx, int32_t *sy) |
|
|
|
|
return device->grab_surface; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
wl_list_for_each(es, &ec->surface_list, link) |
|
|
|
|
if (es->map.x <= device->x && |
|
|
|
|
device->x < es->map.x + es->map.width && |
|
|
|
|
es->map.y <= device->y && |
|
|
|
|
device->y < es->map.y + es->map.height) { |
|
|
|
|
wlsc_surface_transform(es, device->x, device->y, sx, sy); |
|
|
|
|
wl_list_for_each(es, &ec->surface_list, link) { |
|
|
|
|
wlsc_surface_transform(es, device->x, device->y, sx, sy); |
|
|
|
|
if (0 <= *sx && *sx < es->width && |
|
|
|
|
0 <= *sy && *sy < es->height) |
|
|
|
|
return es; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return NULL; |
|
|
|
|
} |
|
|
|
@ -895,8 +864,10 @@ notify_motion(struct wlsc_input_device *device, int x, int y) |
|
|
|
|
wl_surface_post_event(&es->base, &device->base, |
|
|
|
|
WL_INPUT_MOTION, x, y, sx, sy); |
|
|
|
|
|
|
|
|
|
device->sprite->map.x = x - hotspot_x; |
|
|
|
|
device->sprite->map.y = y - hotspot_y; |
|
|
|
|
wlsc_matrix_init(&device->sprite->matrix); |
|
|
|
|
wlsc_matrix_scale(&device->sprite->matrix, 64, 64, 1); |
|
|
|
|
wlsc_matrix_translate(&device->sprite->matrix, |
|
|
|
|
x - hotspot_x, y - hotspot_y, 0); |
|
|
|
|
|
|
|
|
|
wlsc_compositor_schedule_repaint(device->ec); |
|
|
|
|
} |
|
|
|
@ -1071,6 +1042,91 @@ on_drm_input(int fd, uint32_t mask, void *data) |
|
|
|
|
drmHandleEvent(fd, &evctx); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static const char vertex_shader[] = |
|
|
|
|
"uniform mat4 proj;\n" |
|
|
|
|
"attribute vec4 position;\n" |
|
|
|
|
"attribute vec2 texcoord;\n" |
|
|
|
|
"varying vec2 v_texcoord;\n" |
|
|
|
|
"void main()\n" |
|
|
|
|
"{\n" |
|
|
|
|
" gl_Position = proj * position;\n" |
|
|
|
|
" v_texcoord = texcoord;\n" |
|
|
|
|
"}\n"; |
|
|
|
|
|
|
|
|
|
static const char fragment_shader[] = |
|
|
|
|
/* "precision mediump float;\n" */ |
|
|
|
|
"varying vec2 v_texcoord;\n" |
|
|
|
|
"uniform sampler2D tex;\n" |
|
|
|
|
"void main()\n" |
|
|
|
|
"{\n" |
|
|
|
|
" gl_FragColor = texture2D(tex, v_texcoord)\n;" |
|
|
|
|
"}\n"; |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
init_shaders(struct wlsc_compositor *ec) |
|
|
|
|
{ |
|
|
|
|
GLuint v, f, program; |
|
|
|
|
const char *p; |
|
|
|
|
char msg[512]; |
|
|
|
|
GLfloat vertices[4 * 5]; |
|
|
|
|
|
|
|
|
|
p = vertex_shader; |
|
|
|
|
v = glCreateShader(GL_VERTEX_SHADER); |
|
|
|
|
glShaderSource(v, 1, &p, NULL); |
|
|
|
|
glCompileShader(v); |
|
|
|
|
glGetShaderInfoLog(v, sizeof msg, NULL, msg); |
|
|
|
|
printf("vertex shader info: %s\n", msg); |
|
|
|
|
|
|
|
|
|
p = fragment_shader; |
|
|
|
|
f = glCreateShader(GL_FRAGMENT_SHADER); |
|
|
|
|
glShaderSource(f, 1, &p, NULL); |
|
|
|
|
glCompileShader(f); |
|
|
|
|
glGetShaderInfoLog(f, sizeof msg, NULL, msg); |
|
|
|
|
printf("fragment shader info: %s\n", msg); |
|
|
|
|
|
|
|
|
|
program = glCreateProgram(); |
|
|
|
|
glAttachShader(program, v); |
|
|
|
|
glAttachShader(program, f); |
|
|
|
|
glBindAttribLocation(program, 0, "position"); |
|
|
|
|
glBindAttribLocation(program, 1, "texcoord"); |
|
|
|
|
|
|
|
|
|
glLinkProgram(program); |
|
|
|
|
glGetProgramInfoLog(program, sizeof msg, NULL, msg); |
|
|
|
|
printf("info: %s\n", msg); |
|
|
|
|
|
|
|
|
|
glUseProgram(program); |
|
|
|
|
ec->proj_uniform = glGetUniformLocation(program, "proj"); |
|
|
|
|
ec->tex_uniform = glGetUniformLocation(program, "tex"); |
|
|
|
|
|
|
|
|
|
vertices[ 0] = 0.0; |
|
|
|
|
vertices[ 1] = 0.0; |
|
|
|
|
vertices[ 2] = 0.0; |
|
|
|
|
vertices[ 3] = 0.0; |
|
|
|
|
vertices[ 4] = 0.0; |
|
|
|
|
|
|
|
|
|
vertices[ 5] = 0.0; |
|
|
|
|
vertices[ 6] = 1.0; |
|
|
|
|
vertices[ 7] = 0.0; |
|
|
|
|
vertices[ 8] = 0.0; |
|
|
|
|
vertices[ 9] = 1.0; |
|
|
|
|
|
|
|
|
|
vertices[10] = 1.0; |
|
|
|
|
vertices[11] = 0.0; |
|
|
|
|
vertices[12] = 0.0; |
|
|
|
|
vertices[13] = 1.0; |
|
|
|
|
vertices[14] = 0.0; |
|
|
|
|
|
|
|
|
|
vertices[15] = 1.0; |
|
|
|
|
vertices[16] = 1.0; |
|
|
|
|
vertices[17] = 0.0; |
|
|
|
|
vertices[18] = 1.0; |
|
|
|
|
vertices[19] = 1.0; |
|
|
|
|
|
|
|
|
|
glGenBuffers(1, &ec->vbo); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo); |
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static int |
|
|
|
|
init_egl(struct wlsc_compositor *ec, struct udev_device *device) |
|
|
|
|
{ |
|
|
|
@ -1132,7 +1188,9 @@ init_egl(struct wlsc_compositor *ec, struct udev_device *device) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
glGenFramebuffers(1, &ec->fbo); |
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ec->fbo); |
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, ec->fbo); |
|
|
|
|
glActiveTexture(GL_TEXTURE0); |
|
|
|
|
init_shaders(ec); |
|
|
|
|
|
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display); |
|
|
|
|
ec->drm_source = |
|
|
|
@ -1201,18 +1259,19 @@ create_output_for_connector(struct wlsc_compositor *ec, |
|
|
|
|
output->y = 0; |
|
|
|
|
output->width = mode->hdisplay; |
|
|
|
|
output->height = mode->vdisplay; |
|
|
|
|
wlsc_matrix_init(&output->matrix); |
|
|
|
|
|
|
|
|
|
printf("using crtc %d, connector %d and encoder %d, mode %s\n", |
|
|
|
|
output->crtc_id, |
|
|
|
|
output->connector_id, |
|
|
|
|
encoder->encoder_id, |
|
|
|
|
mode->name); |
|
|
|
|
wlsc_matrix_translate(&output->matrix, |
|
|
|
|
-output->x - output->width / 2.0, |
|
|
|
|
-output->y - output->height / 2.0, 0); |
|
|
|
|
wlsc_matrix_scale(&output->matrix, |
|
|
|
|
2.0 / output->width, 2.0 / output->height, 1); |
|
|
|
|
|
|
|
|
|
drmModeFreeEncoder(encoder); |
|
|
|
|
|
|
|
|
|
glGenRenderbuffers(2, output->rbo); |
|
|
|
|
for (i = 0; i < 2; i++) { |
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER_EXT, output->rbo[i]); |
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, output->rbo[i]); |
|
|
|
|
|
|
|
|
|
attribs[1] = output->width; |
|
|
|
|
attribs[3] = output->height; |
|
|
|
@ -1229,9 +1288,9 @@ create_output_for_connector(struct wlsc_compositor *ec, |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
output->current = 0; |
|
|
|
|
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, |
|
|
|
|
GL_COLOR_ATTACHMENT0_EXT, |
|
|
|
|
GL_RENDERBUFFER_EXT, |
|
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, |
|
|
|
|
GL_COLOR_ATTACHMENT0, |
|
|
|
|
GL_RENDERBUFFER, |
|
|
|
|
output->rbo[output->current]); |
|
|
|
|
ret = drmModeSetCrtc(ec->drm_fd, output->crtc_id, |
|
|
|
|
output->fb_id[output->current ^ 1], 0, 0, |
|
|
|
|