Remove redundant glFlush().
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@@ -219,8 +219,6 @@ repaint(void *data)
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}
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}
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wl_surface_iterator_destroy(iterator);
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wl_surface_iterator_destroy(iterator);
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glFlush();
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eglSwapBuffers(ec->display, ec->surface);
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eglSwapBuffers(ec->display, ec->surface);
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if (do_screenshot) {
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if (do_screenshot) {
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