diff --git a/wayland-system-compositor.c b/wayland-system-compositor.c index 90610252..d6a44111 100644 --- a/wayland-system-compositor.c +++ b/wayland-system-compositor.c @@ -77,8 +77,6 @@ struct egl_compositor { int tty_fd; int width, height, stride; struct egl_surface *background; - struct egl_surface *overlay; - double overlay_y, overlay_target, overlay_previous; struct wl_list input_device_list; struct wl_list surface_list; @@ -317,102 +315,6 @@ background_create(struct egl_compositor *ec, return background; } -static void -rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius) -{ - cairo_move_to(cr, x0, y0 + radius); - cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2); - cairo_line_to(cr, x1 - radius, y0); - cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI); - cairo_line_to(cr, x1, y1 - radius); - cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2); - cairo_line_to(cr, x0 + radius, y1); - cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI); - cairo_close_path(cr); -} - -static void -draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text) -{ - cairo_pattern_t *gradient; - cairo_text_extents_t extents; - double bright = 0.15, dim = 0.02; - int radius = 10; - - cairo_set_operator(cr, CAIRO_OPERATOR_OVER); - cairo_set_line_width (cr, 2); - rounded_rect(cr, x, y, x + width, y + height, radius); - cairo_set_source_rgb(cr, dim, dim, dim); - cairo_stroke(cr); - rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius); - cairo_set_source_rgb(cr, 0.1, 0.1, 0.1); - cairo_stroke(cr); - - rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); - cairo_set_source_rgb(cr, bright, bright, bright); - cairo_stroke(cr); - rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1); - cairo_set_source_rgb(cr, dim, dim, dim); - cairo_stroke(cr); - - rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); - gradient = cairo_pattern_create_linear (0, y, 0, y + height); - cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15); - cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08); - cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07); - cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1); - cairo_set_source(cr, gradient); - cairo_fill(cr); - - cairo_set_font_size(cr, 16); - cairo_text_extents(cr, text, &extents); - cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing); - cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND); - cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND); - cairo_set_line_width (cr, 4); - cairo_text_path(cr, text); - cairo_set_source_rgb(cr, 0.0, 0.0, 0.0); - cairo_stroke_preserve(cr); - cairo_set_source_rgb(cr, 1, 1, 1); - cairo_fill(cr); -} - -static struct egl_surface * -overlay_create(struct egl_compositor *ec, int x, int y, int width, int height) -{ - struct egl_surface *es; - cairo_surface_t *surface; - cairo_t *cr; - int total_width, button_x, button_y; - const int button_width = 150; - const int button_height = 40; - const int spacing = 50; - - surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, - width, height); - - cr = cairo_create(surface); - cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8); - cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); - cairo_paint(cr); - - total_width = button_width * 2 + spacing; - button_x = (width - total_width) / 2; - button_y = height - button_height - 20; - draw_button(cr, button_x, button_y, button_width, button_height, "Previous"); - button_x += button_width + spacing; - draw_button(cr, button_x, button_y, button_width, button_height, "Next"); - - cairo_destroy(cr); - - es = egl_surface_create_from_cairo_surface(ec, surface, - x, y, width, height); - - cairo_surface_destroy(surface); - - return es; -} - static void draw_surface(struct egl_surface *es) { @@ -459,48 +361,6 @@ draw_surface(struct egl_surface *es) static void schedule_repaint(struct egl_compositor *ec); -static void -animate_overlay(struct egl_compositor *ec) -{ - double force, y; - int32_t top, bottom; -#if 1 - double bounce = 0.0; - double friction = 1.0; - double spring = 0.2; -#else - double bounce = 0.2; - double friction = 0.04; - double spring = 0.09; -#endif - - y = ec->overlay_y; - force = (ec->overlay_target - ec->overlay_y) * spring + - (ec->overlay_previous - y) * friction; - - ec->overlay_y = y + (y - ec->overlay_previous) + force; - ec->overlay_previous = y; - - top = ec->height - ec->overlay->map.height; - bottom = ec->height; - if (ec->overlay_y >= bottom) { - ec->overlay_y = bottom; - ec->overlay_previous = bottom; - } - - if (ec->overlay_y <= top) { - ec->overlay_y = top + bounce * (top - ec->overlay_y); - ec->overlay_previous = - top + bounce * (top - ec->overlay_previous); - } - - ec->overlay->map.y = ec->overlay_y + 0.5; - - if (fabs(y - ec->overlay_target) > 0.2 || - fabs(ec->overlay_y - ec->overlay_target) > 0.2) - schedule_repaint(ec); -} - static void repaint(void *data) { @@ -529,8 +389,6 @@ repaint(void *data) struct egl_surface, link); } - draw_surface(ec->overlay); - eid = container_of(ec->input_device_list.next, struct wlsc_input_device, link); while (&eid->link != &ec->input_device_list) { @@ -551,8 +409,6 @@ repaint(void *data) wl_event_source_timer_update(ec->timer_source, 10); ec->repaint_on_timeout = 1; - - animate_overlay(ec); } static void @@ -798,20 +654,10 @@ void notify_key(struct wlsc_input_device *device, uint32_t key, uint32_t state) { - struct egl_compositor *ec = device->ec; - - if (key == KEY_ESC && state == 1) { - if (ec->overlay_target == ec->height) - ec->overlay_target -= 200; - else - ec->overlay_target += 200; - schedule_repaint(ec); - } else if (!wl_list_empty(&ec->surface_list)) { - if (device->focus_surface != NULL) - wl_surface_post_event(&device->focus_surface->base, - &device->base, - WL_INPUT_KEY, key, state); - } + if (device->focus_surface != NULL) + wl_surface_post_event(&device->focus_surface->base, + &device->base, + WL_INPUT_KEY, key, state); } struct evdev_input_device * @@ -1116,10 +962,6 @@ egl_compositor_create(struct wl_display *display) wl_list_init(&ec->surface_list); ec->background = background_create(ec, option_background, ec->width, ec->height); - ec->overlay = overlay_create(ec, 0, ec->height, ec->width, 200); - ec->overlay_y = ec->height; - ec->overlay_target = ec->height; - ec->overlay_previous = ec->height; shooter = screenshooter_create(ec); wl_display_add_object(display, &shooter->base);