libweston: add definition of color mapping function

Introduce 3D LUT definition as part of Weston
color transform struct. A 3D LUT is a LUT containing
entries for each possible RGB triplets.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
dev
Vitaly Prosyak 3 years ago
parent 08dbd29e33
commit 2e2ad02d5c
  1. 76
      libweston/color.h

@ -1,5 +1,6 @@
/*
* Copyright 2021 Collabora, Ltd.
* Copyright 2021 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -98,6 +99,79 @@ struct weston_color_curve {
} u;
};
/** Type or formula for a color mapping */
enum weston_color_mapping_type {
/** Identity function, no-op */
WESTON_COLOR_MAPPING_TYPE_IDENTITY = 0,
/** 3D-dimensional look-up table */
WESTON_COLOR_MAPPING_TYPE_3D_LUT,
};
/**
* A three-dimensional look-up table
*
* A 3D LUT is a three-dimensional array where each element is an RGB triplet.
* A 3D LUT is usually an approximation of some arbitrary color mapping
* function that cannot be represented in any simpler form. The array contains
* samples from the approximated function, and values between samples are
* estimated by interpolation. The array is accessed with three indices, one
* for each input dimension (color channel).
*
* Color channel values in the range [0.0, 1.0] are mapped linearly to
* 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps
* exactly to the last element in each dimension.
*
* This object represents a 3D LUT and offers an interface for realizing it
* as a data array with a custom size.
*/
struct weston_color_mapping_3dlut {
/**
* Create a 3D LUT data array
*
* \param xform This color transformation object.
* \param values Memory to hold the resulting data array.
* \param len The number of elements in each dimension.
*
* The array \c values must be at least 3 * len * len * len elements
* in size.
*
* Given the red index ri, green index gi and blue index bi, the
* corresponding array element index
*
* i = 3 * (len * len * bi + len * gi + ri) + c
*
* where
*
* c = 0 for red output value,
* c = 1 for green output value, and
* c = 2 for blue output value
*/
void
(*fill_in)(struct weston_color_transform *xform,
float *values, unsigned len);
/** Optimal 3D LUT size along each dimension */
unsigned optimal_len;
};
/**
* Color mapping function
*
* This object can represent a 3D LUT to do a color space conversion
*
*/
struct weston_color_mapping {
/** Which member of 'u' defines the color mapping type */
enum weston_color_mapping_type type;
/** Parameters for the color mapping function */
union {
/* identity: no parameters */
struct weston_color_mapping_3dlut lut3d;
} u;
};
/**
* Describes a color transformation formula
*
@ -124,7 +198,7 @@ struct weston_color_transform {
struct weston_color_curve pre_curve;
/** Step 3: color mapping */
/* TBD: e.g. a 3D LUT or a matrix */
struct weston_color_mapping mapping;
/** Step 4: color curve after color mapping */
/* struct weston_color_curve post_curve; */

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