shell: Fix view repositioning logic for output move and destroy

Previously, the repositioning logic would iterate the compositor's list
of layers and move the views on those layers. However, that failed in
two different ways: it didn't cover hidden workspaces and crashed when
the display was locked.

This patch changes the logic to explicit iterate over all the layers
owned by the shell. The iteration is done through a helper function,
shell_for_each_layer().

https://bugs.freedesktop.org/show_bug.cgi?id=76859
https://bugs.freedesktop.org/show_bug.cgi?id=77290
dev
Ander Conselvan de Oliveira 11 years ago committed by Kristian Høgsberg
parent c107306db7
commit 304996d182
  1. 84
      desktop-shell/shell.c
  2. 8
      desktop-shell/shell.h

@ -5740,27 +5740,35 @@ shell_reposition_view_on_output_destroy(struct weston_view *view)
}
}
void
shell_for_each_layer(struct desktop_shell *shell,
shell_for_each_layer_func_t func, void *data)
{
struct workspace **ws;
func(shell, &shell->fullscreen_layer, data);
func(shell, &shell->panel_layer, data);
func(shell, &shell->background_layer, data);
func(shell, &shell->lock_layer, data);
func(shell, &shell->input_panel_layer, data);
wl_array_for_each(ws, &shell->workspaces.array)
func(shell, &(*ws)->layer, data);
}
static void
shell_reposition_views_on_output_destroy(struct shell_output *shell_output)
shell_output_destroy_move_layer(struct desktop_shell *shell,
struct weston_layer *layer,
void *data)
{
struct desktop_shell *shell = shell_output->shell;
struct weston_output *output = shell_output->output;
struct weston_layer *layer;
struct weston_output *output = data;
struct weston_view *view;
/* Move all views in the layers owned by the shell */
wl_list_for_each(layer, shell->fullscreen_layer.link.prev, link) {
wl_list_for_each(view, &layer->view_list, layer_link) {
if (view->output != output)
continue;
shell_reposition_view_on_output_destroy(view);
}
wl_list_for_each(view, &layer->view_list, layer_link) {
if (view->output != output)
continue;
/* We don't start from the beggining of the layer list, so
* make sure we don't wrap around it. */
if (layer == &shell->background_layer)
break;
shell_reposition_view_on_output_destroy(view);
}
}
@ -5769,8 +5777,10 @@ handle_output_destroy(struct wl_listener *listener, void *data)
{
struct shell_output *output_listener =
container_of(listener, struct shell_output, destroy_listener);
struct weston_output *output = output_listener->output;
struct desktop_shell *shell = output_listener->shell;
shell_reposition_views_on_output_destroy(output_listener);
shell_for_each_layer(shell, shell_output_destroy_move_layer, output);
wl_list_remove(&output_listener->destroy_listener.link);
wl_list_remove(&output_listener->link);
@ -5806,34 +5816,32 @@ handle_output_create(struct wl_listener *listener, void *data)
}
static void
handle_output_move(struct wl_listener *listener, void *data)
handle_output_move_layer(struct desktop_shell *shell,
struct weston_layer *layer, void *data)
{
struct desktop_shell *shell;
struct weston_output *output;
struct weston_layer *layer;
struct weston_output *output = data;
struct weston_view *view;
float x, y;
shell = container_of(listener, struct desktop_shell,
output_move_listener);
output = data;
wl_list_for_each(view, &layer->view_list, layer_link) {
if (view->output != output)
continue;
/* Move all views in the layers owned by the shell */
wl_list_for_each(layer, shell->fullscreen_layer.link.prev, link) {
wl_list_for_each(view, &layer->view_list, layer_link) {
if (view->output != output)
continue;
x = view->geometry.x + output->move_x;
y = view->geometry.y + output->move_y;
weston_view_set_position(view, x, y);
}
}
x = view->geometry.x + output->move_x;
y = view->geometry.y + output->move_y;
weston_view_set_position(view, x, y);
}
static void
handle_output_move(struct wl_listener *listener, void *data)
{
struct desktop_shell *shell;
/* We don't start from the beggining of the layer list, so
* make sure we don't wrap around it. */
if (layer == &shell->background_layer)
break;
}
shell = container_of(listener, struct desktop_shell,
output_move_listener);
shell_for_each_layer(shell, handle_output_move_layer, data);
}
static void

@ -236,3 +236,11 @@ int
input_panel_setup(struct desktop_shell *shell);
void
input_panel_destroy(struct desktop_shell *shell);
typedef void (*shell_for_each_layer_func_t)(struct desktop_shell *,
struct weston_layer *, void *);
void
shell_for_each_layer(struct desktop_shell *shell,
shell_for_each_layer_func_t func,
void *data);

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