|
|
|
@ -106,14 +106,7 @@ struct gl_renderer { |
|
|
|
|
EGLContext egl_context; |
|
|
|
|
EGLConfig egl_config; |
|
|
|
|
|
|
|
|
|
struct { |
|
|
|
|
int32_t top, bottom, left, right; |
|
|
|
|
GLuint texture; |
|
|
|
|
int32_t width, height; |
|
|
|
|
} border; |
|
|
|
|
|
|
|
|
|
struct wl_array vertices; |
|
|
|
|
struct wl_array indices; /* only used in compositor-wayland */ |
|
|
|
|
struct wl_array vtxcnt; |
|
|
|
|
|
|
|
|
|
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d; |
|
|
|
@ -698,121 +691,6 @@ draw_output_border(struct weston_output *output) |
|
|
|
|
full_width, output->border.bottom); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static int |
|
|
|
|
texture_border(struct weston_output *output) |
|
|
|
|
{ |
|
|
|
|
struct weston_compositor *ec = output->compositor; |
|
|
|
|
struct gl_renderer *gr = get_renderer(ec); |
|
|
|
|
GLfloat *d; |
|
|
|
|
unsigned short *p; |
|
|
|
|
int i, j, k, n; |
|
|
|
|
GLfloat x[4], y[4], u[4], v[4]; |
|
|
|
|
|
|
|
|
|
x[0] = -gr->border.left; |
|
|
|
|
x[1] = 0; |
|
|
|
|
x[2] = output->current_mode->width; |
|
|
|
|
x[3] = output->current_mode->width + gr->border.right; |
|
|
|
|
|
|
|
|
|
y[0] = -gr->border.top; |
|
|
|
|
y[1] = 0; |
|
|
|
|
y[2] = output->current_mode->height; |
|
|
|
|
y[3] = output->current_mode->height + gr->border.bottom; |
|
|
|
|
|
|
|
|
|
u[0] = 0.0; |
|
|
|
|
u[1] = (GLfloat) gr->border.left / gr->border.width; |
|
|
|
|
u[2] = (GLfloat) (gr->border.width - gr->border.right) / gr->border.width; |
|
|
|
|
u[3] = 1.0; |
|
|
|
|
|
|
|
|
|
v[0] = 0.0; |
|
|
|
|
v[1] = (GLfloat) gr->border.top / gr->border.height; |
|
|
|
|
v[2] = (GLfloat) (gr->border.height - gr->border.bottom) / gr->border.height; |
|
|
|
|
v[3] = 1.0; |
|
|
|
|
|
|
|
|
|
n = 8; |
|
|
|
|
d = wl_array_add(&gr->vertices, n * 16 * sizeof *d); |
|
|
|
|
p = wl_array_add(&gr->indices, n * 6 * sizeof *p); |
|
|
|
|
|
|
|
|
|
k = 0; |
|
|
|
|
for (i = 0; i < 3; i++) |
|
|
|
|
for (j = 0; j < 3; j++) { |
|
|
|
|
|
|
|
|
|
if (i == 1 && j == 1) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
d[ 0] = x[i]; |
|
|
|
|
d[ 1] = y[j]; |
|
|
|
|
d[ 2] = u[i]; |
|
|
|
|
d[ 3] = v[j]; |
|
|
|
|
|
|
|
|
|
d[ 4] = x[i]; |
|
|
|
|
d[ 5] = y[j + 1]; |
|
|
|
|
d[ 6] = u[i]; |
|
|
|
|
d[ 7] = v[j + 1]; |
|
|
|
|
|
|
|
|
|
d[ 8] = x[i + 1]; |
|
|
|
|
d[ 9] = y[j]; |
|
|
|
|
d[10] = u[i + 1]; |
|
|
|
|
d[11] = v[j]; |
|
|
|
|
|
|
|
|
|
d[12] = x[i + 1]; |
|
|
|
|
d[13] = y[j + 1]; |
|
|
|
|
d[14] = u[i + 1]; |
|
|
|
|
d[15] = v[j + 1]; |
|
|
|
|
|
|
|
|
|
p[0] = k + 0; |
|
|
|
|
p[1] = k + 1; |
|
|
|
|
p[2] = k + 2; |
|
|
|
|
p[3] = k + 2; |
|
|
|
|
p[4] = k + 1; |
|
|
|
|
p[5] = k + 3; |
|
|
|
|
|
|
|
|
|
d += 16; |
|
|
|
|
p += 6; |
|
|
|
|
k += 4; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return k / 4; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
draw_global_border(struct weston_output *output) |
|
|
|
|
{ |
|
|
|
|
struct weston_compositor *ec = output->compositor; |
|
|
|
|
struct gl_renderer *gr = get_renderer(ec); |
|
|
|
|
struct gl_shader *shader = &gr->texture_shader_rgba; |
|
|
|
|
GLfloat *v; |
|
|
|
|
int n; |
|
|
|
|
|
|
|
|
|
glDisable(GL_BLEND); |
|
|
|
|
use_shader(gr, shader); |
|
|
|
|
|
|
|
|
|
glUniformMatrix4fv(shader->proj_uniform, |
|
|
|
|
1, GL_FALSE, output->matrix.d); |
|
|
|
|
|
|
|
|
|
glUniform1i(shader->tex_uniforms[0], 0); |
|
|
|
|
glUniform1f(shader->alpha_uniform, 1); |
|
|
|
|
|
|
|
|
|
n = texture_border(output); |
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0); |
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gr->border.texture); |
|
|
|
|
|
|
|
|
|
v = gr->vertices.data; |
|
|
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); |
|
|
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]); |
|
|
|
|
glEnableVertexAttribArray(0); |
|
|
|
|
glEnableVertexAttribArray(1); |
|
|
|
|
|
|
|
|
|
glDrawElements(GL_TRIANGLES, n * 6, |
|
|
|
|
GL_UNSIGNED_SHORT, gr->indices.data); |
|
|
|
|
|
|
|
|
|
glDisableVertexAttribArray(1); |
|
|
|
|
glDisableVertexAttribArray(0); |
|
|
|
|
|
|
|
|
|
gr->vertices.size = 0; |
|
|
|
|
gr->indices.size = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
output_get_buffer_damage(struct weston_output *output, |
|
|
|
|
pixman_region32_t *buffer_damage) |
|
|
|
@ -907,11 +785,7 @@ gl_renderer_repaint_output(struct weston_output *output, |
|
|
|
|
pixman_region32_fini(&total_damage); |
|
|
|
|
pixman_region32_fini(&buffer_damage); |
|
|
|
|
|
|
|
|
|
if (gr->border.texture) { |
|
|
|
|
draw_global_border(output); |
|
|
|
|
} else { |
|
|
|
|
draw_output_border(output); |
|
|
|
|
} |
|
|
|
|
draw_output_border(output); |
|
|
|
|
|
|
|
|
|
pixman_region32_copy(&output->previous_damage, output_damage); |
|
|
|
|
wl_signal_emit(&output->frame_signal, output); |
|
|
|
@ -1631,47 +1505,6 @@ gl_renderer_output_set_border(struct weston_output *output, |
|
|
|
|
go->borders[side].dirty = 1; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
output_apply_border(struct weston_output *output, struct gl_renderer *gr) |
|
|
|
|
{ |
|
|
|
|
output->border.top = gr->border.top; |
|
|
|
|
output->border.bottom = gr->border.bottom; |
|
|
|
|
output->border.left = gr->border.left; |
|
|
|
|
output->border.right = gr->border.right; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
gl_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data, |
|
|
|
|
int32_t *edges) |
|
|
|
|
{ |
|
|
|
|
struct gl_renderer *gr = get_renderer(ec); |
|
|
|
|
struct weston_output *output; |
|
|
|
|
|
|
|
|
|
gr->border.left = edges[0]; |
|
|
|
|
gr->border.right = edges[1]; |
|
|
|
|
gr->border.top = edges[2]; |
|
|
|
|
gr->border.bottom = edges[3]; |
|
|
|
|
|
|
|
|
|
gr->border.width = width; |
|
|
|
|
gr->border.height = height; |
|
|
|
|
|
|
|
|
|
glGenTextures(1, &gr->border.texture); |
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gr->border.texture); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
|
|
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, |
|
|
|
|
width, |
|
|
|
|
height, |
|
|
|
|
0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, |
|
|
|
|
data); |
|
|
|
|
|
|
|
|
|
wl_list_for_each(output, &ec->output_list, link) |
|
|
|
|
output_apply_border(output, gr); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static int |
|
|
|
|
gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface); |
|
|
|
|
|
|
|
|
@ -1709,8 +1542,6 @@ gl_renderer_output_create(struct weston_output *output, |
|
|
|
|
|
|
|
|
|
output->renderer_state = go; |
|
|
|
|
|
|
|
|
|
output_apply_border(output, gr); |
|
|
|
|
|
|
|
|
|
return 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -1754,7 +1585,6 @@ gl_renderer_destroy(struct weston_compositor *ec) |
|
|
|
|
eglReleaseThread(); |
|
|
|
|
|
|
|
|
|
wl_array_release(&gr->vertices); |
|
|
|
|
wl_array_release(&gr->indices); |
|
|
|
|
wl_array_release(&gr->vtxcnt); |
|
|
|
|
|
|
|
|
|
weston_binding_destroy(gr->fragment_binding); |
|
|
|
@ -2083,6 +1913,5 @@ WL_EXPORT struct gl_renderer_interface gl_renderer_interface = { |
|
|
|
|
.output_destroy = gl_renderer_output_destroy, |
|
|
|
|
.output_surface = gl_renderer_output_surface, |
|
|
|
|
.output_set_border = gl_renderer_output_set_border, |
|
|
|
|
.set_border = gl_renderer_set_border, |
|
|
|
|
.print_egl_error_state = gl_renderer_print_egl_error_state |
|
|
|
|
}; |
|
|
|
|