Move weston_compositor GL and EGL state into gles2-renderer.

dev
John Kåre Alsaker 12 years ago committed by Kristian Høgsberg
parent 75cc571839
commit 320711db0a
  1. 14
      src/compositor.h
  2. 67
      src/gles2-renderer.c

@ -333,22 +333,8 @@ struct weston_compositor {
struct weston_renderer *renderer;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
image_target_renderbuffer_storage;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
PFNEGLCREATEIMAGEKHRPROC create_image;
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
int has_unpack_subimage;
pixman_format_code_t read_format;
PFNEGLBINDWAYLANDDISPLAYWL bind_display;
PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
int has_bind_display;
int has_egl_image_external;
void (*destroy)(struct weston_compositor *ec);
void (*restore)(struct weston_compositor *ec);
int (*authenticate)(struct weston_compositor *c, uint32_t id);

@ -70,6 +70,19 @@ struct gles2_renderer {
int32_t width, height;
} border;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
PFNEGLCREATEIMAGEKHRPROC create_image;
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
int has_unpack_subimage;
PFNEGLBINDWAYLANDDISPLAYWL bind_display;
PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
int has_bind_display;
int has_egl_image_external;
struct gles2_shader texture_shader_rgba;
struct gles2_shader texture_shader_rgbx;
struct gles2_shader texture_shader_egl_external;
@ -1001,6 +1014,7 @@ gles2_renderer_read_pixels(struct weston_output *output,
static void
gles2_renderer_flush_damage(struct weston_surface *surface)
{
struct gles2_renderer *gr = get_renderer(surface->compositor);
struct gles2_surface_state *gs = get_surface_state(surface);
#ifdef GL_UNPACK_ROW_LENGTH
@ -1023,7 +1037,7 @@ gles2_renderer_flush_damage(struct weston_surface *surface)
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
if (!surface->compositor->has_unpack_subimage) {
if (!gr->has_unpack_subimage) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
surface->pitch, surface->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
@ -1084,7 +1098,7 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
if (!buffer) {
for (i = 0; i < gs->num_images; i++) {
ec->destroy_image(gr->egl_display, gs->images[i]);
gr->destroy_image(gr->egl_display, gs->images[i]);
gs->images[i] = NULL;
}
gs->num_images = 0;
@ -1106,10 +1120,10 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
gs->shader = &gr->texture_shader_rgbx;
else
gs->shader = &gr->texture_shader_rgba;
} else if (ec->query_buffer(gr->egl_display, buffer,
} else if (gr->query_buffer(gr->egl_display, buffer,
EGL_TEXTURE_FORMAT, &format)) {
for (i = 0; i < gs->num_images; i++)
ec->destroy_image(gr->egl_display, gs->images[i]);
gr->destroy_image(gr->egl_display, gs->images[i]);
gs->num_images = 0;
gs->target = GL_TEXTURE_2D;
switch (format) {
@ -1143,7 +1157,7 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
attribs[0] = EGL_WAYLAND_PLANE_WL;
attribs[1] = i;
attribs[2] = EGL_NONE;
gs->images[i] = ec->create_image(gr->egl_display,
gs->images[i] = gr->create_image(gr->egl_display,
NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, attribs);
@ -1155,7 +1169,7 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(gs->target, gs->textures[i]);
ec->image_target_texture_2d(gs->target,
gr->image_target_texture_2d(gs->target,
gs->images[i]);
}
@ -1199,14 +1213,13 @@ static void
gles2_renderer_destroy_surface(struct weston_surface *surface)
{
struct gles2_surface_state *gs = get_surface_state(surface);
struct weston_compositor *ec = surface->compositor;
struct gles2_renderer *gr = get_renderer(ec);
struct gles2_renderer *gr = get_renderer(surface->compositor);
int i;
glDeleteTextures(gs->num_textures, gs->textures);
for (i = 0; i < gs->num_images; i++)
ec->destroy_image(gr->egl_display, gs->images[i]);
gr->destroy_image(gr->egl_display, gs->images[i]);
free(gs);
}
@ -1584,8 +1597,8 @@ gles2_renderer_destroy(struct weston_compositor *ec)
{
struct gles2_renderer *gr = get_renderer(ec);
if (ec->has_bind_display)
ec->unbind_display(gr->egl_display, ec->wl_display);
if (gr->has_bind_display)
gr->unbind_display(gr->egl_display, ec->wl_display);
/* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
eglMakeCurrent(gr->egl_display,
@ -1723,7 +1736,7 @@ compile_shaders(struct weston_compositor *ec)
if (shader_init(&gr->texture_shader_rgbx, ec,
vertex_shader, texture_fragment_shader_rgbx) < 0)
return -1;
if (ec->has_egl_image_external &&
if (gr->has_egl_image_external &&
shader_init(&gr->texture_shader_egl_external, ec,
vertex_shader, texture_fragment_shader_egl_external) < 0)
return -1;
@ -1805,17 +1818,15 @@ gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
log_egl_gl_info(gr->egl_display);
ec->image_target_texture_2d =
gr->image_target_texture_2d =
(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
ec->image_target_renderbuffer_storage = (void *)
eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
ec->bind_display =
gr->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
gr->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
gr->bind_display =
(void *) eglGetProcAddress("eglBindWaylandDisplayWL");
ec->unbind_display =
gr->unbind_display =
(void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
ec->query_buffer =
gr->query_buffer =
(void *) eglGetProcAddress("eglQueryWaylandBufferWL");
extensions = (const char *) glGetString(GL_EXTENSIONS);
@ -1835,10 +1846,10 @@ gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
ec->read_format = PIXMAN_a8b8g8r8;
if (strstr(extensions, "GL_EXT_unpack_subimage"))
ec->has_unpack_subimage = 1;
gr->has_unpack_subimage = 1;
if (strstr(extensions, "GL_OES_EGL_image_external"))
ec->has_egl_image_external = 1;
gr->has_egl_image_external = 1;
extensions =
(const char *) eglQueryString(gr->egl_display, EGL_EXTENSIONS);
@ -1848,11 +1859,11 @@ gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
}
if (strstr(extensions, "EGL_WL_bind_wayland_display"))
ec->has_bind_display = 1;
if (ec->has_bind_display) {
ret = ec->bind_display(gr->egl_display, ec->wl_display);
gr->has_bind_display = 1;
if (gr->has_bind_display) {
ret = gr->bind_display(gr->egl_display, ec->wl_display);
if (!ret)
ec->has_bind_display = 0;
gr->has_bind_display = 0;
}
glActiveTexture(GL_TEXTURE0);
@ -1867,9 +1878,9 @@ gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
weston_log_continue(STAMP_SPACE "read-back format: %s\n",
ec->read_format == GL_BGRA_EXT ? "BGRA" : "RGBA");
weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
ec->has_unpack_subimage ? "yes" : "no");
gr->has_unpack_subimage ? "yes" : "no");
weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
ec->has_bind_display ? "yes" : "no");
gr->has_bind_display ? "yes" : "no");
return 0;

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