Add struct wl_egl_display argument to wl_egl_window_create
We don't need it in the mesa implementation, but other implementations might and it's symmetric with wl_egl_pixmap_create().
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@@ -197,7 +197,8 @@ create_surface(struct window *window)
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window->surface = wl_compositor_create_surface(display->compositor);
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window->surface = wl_compositor_create_surface(display->compositor);
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visual = wl_display_get_premultiplied_argb_visual(display->display);
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visual = wl_display_get_premultiplied_argb_visual(display->display);
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window->native =
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window->native =
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wl_egl_window_create(window->surface,
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wl_egl_window_create(display->native,
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window->surface,
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window->geometry.width,
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window->geometry.width,
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window->geometry.height,
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window->geometry.height,
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visual);
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visual);
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@@ -41,7 +41,8 @@ void
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wl_egl_display_destroy(struct wl_egl_display *egl_display);
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wl_egl_display_destroy(struct wl_egl_display *egl_display);
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struct wl_egl_window *
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struct wl_egl_window *
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wl_egl_window_create(struct wl_surface *surface,
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wl_egl_window_create(struct wl_egl_display *egl_display,
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struct wl_surface *surface,
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int width, int height,
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int width, int height,
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struct wl_visual *visual);
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struct wl_visual *visual);
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