Fix typos all around (thanks codespell!)
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@@ -28,7 +28,7 @@
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* surface and layer which groups surfaces. A unique ID whose type is integer is
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* required to create surface and layer. With the unique ID, surface and layer
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* are identified to control them. The API set consists of APIs to control
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* properties of surface and layers about followings,
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* properties of surface and layers about the following:
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* - visibility.
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* - opacity.
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* - clipping (x,y,width,height).
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@@ -554,7 +554,7 @@ struct ivi_layout_interface {
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const int32_t number);
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/**
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* transision animation for layer
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* transition animation for layer
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*/
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void (*transition_move_layer_cancel)(struct ivi_layout_layer *layer);
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int32_t (*layer_set_fade_info)(struct ivi_layout_layer* ivilayer,
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@@ -42,8 +42,8 @@
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* per each frame. See ivi-layout-transition.c in details. Transition
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* animation interpolates frames between previous properties of ivi_surface
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* and new ones.
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* For example, when a property of ivi_surface is changed from invisibile
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* to visibile, it behaves like fade-in. When ivi_layout_commitChange is
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* For example, when a property of ivi_surface is changed from invisible
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* to visible, it behaves like fade-in. When ivi_layout_commitChange is
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* called during transition animation, it cancels the transition and
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* re-start transition to new properties from current properties of final
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* frame just before the cancellation.
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