Damage surface before attaching new buffer

This reverts cde9bfc805.  We need to damage the
area covered by the old surface when attaching a new buffer.  The new surface
area will be damaged by the client.
dev
Kristian Høgsberg 14 years ago
parent fd94bf0fd0
commit 487213defd
  1. 13
      compositor/compositor.c

@ -908,6 +908,13 @@ surface_attach(struct wl_client *client,
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
/* FIXME: This damages the entire old surface, but we should
* really just damage the part that's no longer covered by the
* surface. Anything covered by the new surface will be
* damaged by the client. */
if (es->buffer)
wlsc_surface_damage(es);
buffer->busy_count++;
wlsc_buffer_post_release(es->buffer);
@ -927,12 +934,6 @@ surface_attach(struct wl_client *client,
wlsc_buffer_attach(buffer, surface);
/* FIXME: This damages the entire old surface, but we should
* really just damage the part that's no longer covered by the
* surface. Anything covered by the new surface will be
* damaged by the client. */
wlsc_surface_damage(es);
es->compositor->shell->attach(es->compositor->shell, es);
}

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