|
|
|
@ -40,7 +40,7 @@ repaint(void *data) |
|
|
|
|
struct wl_surface *surface; |
|
|
|
|
struct surface_data *sd; |
|
|
|
|
GLint vertices[12]; |
|
|
|
|
GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 }; |
|
|
|
|
GLint tex_coords[8] = { 1, 0, 1, 1, 0, 0, 0, 1 }; |
|
|
|
|
GLuint indices[4] = { 0, 1, 2, 3 }; |
|
|
|
|
|
|
|
|
|
/* This part is where we actually copy the buffer to screen.
|
|
|
|
@ -64,11 +64,11 @@ repaint(void *data) |
|
|
|
|
vertices[5] = 0; |
|
|
|
|
|
|
|
|
|
vertices[6] = sd->map.x + sd->map.width; |
|
|
|
|
vertices[7] = sd->map.y + sd->map.height; |
|
|
|
|
vertices[7] = sd->map.y; |
|
|
|
|
vertices[8] = 0; |
|
|
|
|
|
|
|
|
|
vertices[9] = sd->map.x + sd->map.width; |
|
|
|
|
vertices[10] = sd->map.y; |
|
|
|
|
vertices[10] = sd->map.y + sd->map.height; |
|
|
|
|
vertices[11] = 0; |
|
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, sd->texture); |
|
|
|
@ -80,7 +80,7 @@ repaint(void *data) |
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
|
glVertexPointer(3, GL_INT, 0, vertices); |
|
|
|
|
glTexCoordPointer(2, GL_INT, 0, tex_coords); |
|
|
|
|
glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices); |
|
|
|
|
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices); |
|
|
|
|
} |
|
|
|
|
wl_surface_iterator_destroy(iterator); |
|
|
|
|
|
|
|
|
|