tests: Remove buffer-count
buffer-count was introduced in line with a Mesa change which forced an earlier block on frame events to try to enforce double-buffering where available. The Mesa change has since been reverted (Mesa commit 9ca6711faa), as this had unpleasant interactions with buffer_age in particular, so this test is no longer valid. Additionally, it only worked on backends which initialised EGL (not headless-backend, where tests generally run), which can be flaky due to initialisation races. Not only that, but on the DRM backend, we can legitimately enter triple-buffering due to promoting the surface to a hardware plane, skipping GPU composition. In light of all this, just remove the test. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
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@@ -64,13 +64,6 @@
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<arg name="x" type="fixed"/>
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<arg name="y" type="fixed"/>
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</event>
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<request name="get_n_egl_buffers">
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<!-- causes a n_egl_buffers event to be sent which reports how many
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buffer objects are live for the client -->
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</request>
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<event name="n_egl_buffers">
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<arg name="n" type="uint"/>
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</event>
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<request name="capture_screenshot">
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<description summary="records current screen image">
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Records an image of what is currently displayed on a given
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