compositor: when unmapping a surface remove it from the compositor's list

compositor.surface_list is recreated every redraw with the mapped
surfaces, but if a surface gets unmapped and then in the same frame
weston_compositor_pick_surface() is called we must make sure it
does not pick the unmapped surface, since it traverses the
surface_list to find one.
If after the unmap the surface gets also deleted it's even more
important, as it must not pick a destroyed surface.
dev
Giulio Camuffo 11 years ago committed by Kristian Høgsberg
parent eeefc9e311
commit 4df790e505
  1. 2
      src/compositor.c

@ -1054,6 +1054,8 @@ weston_surface_unmap(struct weston_surface *surface)
weston_surface_damage_below(surface);
surface->output = NULL;
wl_list_remove(&surface->layer_link);
wl_list_remove(&surface->link);
wl_list_init(&surface->link);
wl_list_for_each(seat, &surface->compositor->seat_list, link) {
if (seat->keyboard && seat->keyboard->focus == surface)

Loading…
Cancel
Save