window: Add a window menu

At least this gives us a way to close the toy toolkit clients.
dev
Kristian Høgsberg 13 years ago
parent 249713bbe0
commit 4f7dcd6eb1
  1. 2
      clients/desktop-shell.c
  2. 9
      clients/resizor.c
  3. 88
      clients/window.c
  4. 12
      clients/window.h

@ -138,7 +138,7 @@ show_menu(struct panel *panel, struct input *input, uint32_t time)
input_get_position(input, &x, &y);
panel->menu = window_create_menu(window_get_display(panel->window),
input, time, panel->window,
x - 10, y - 10, entries, 4);
x - 10, y - 10, NULL, entries, 4);
window_schedule_redraw(panel->menu);
}

@ -166,6 +166,12 @@ key_handler(struct window *window, struct input *input, uint32_t time,
}
}
static void
menu_func(struct window *window, int index, void *user_data)
{
fprintf(stderr, "picked entry %d\n", index);
}
static void
show_menu(struct resizor *resizor, struct input *input, uint32_t time)
{
@ -177,7 +183,8 @@ show_menu(struct resizor *resizor, struct input *input, uint32_t time)
input_get_position(input, &x, &y);
resizor->menu = window_create_menu(resizor->display,
input, time, resizor->window,
x - 10, y - 10, entries, 4);
x - 10, y - 10,
menu_func, entries, 4);
window_schedule_redraw(resizor->menu);
}

@ -137,11 +137,14 @@ struct window {
window_item_focus_handler_t item_focus_handler;
window_data_handler_t data_handler;
window_drop_handler_t drop_handler;
window_close_handler_t close_handler;
struct wl_list item_list;
struct item *focus_item;
uint32_t item_grab_button;
struct window *menu;
void *user_data;
struct wl_list link;
};
@ -177,6 +180,15 @@ struct output {
void *user_data;
};
struct menu {
struct window *window;
const char **entries;
uint32_t time;
int current;
int count;
menu_func_t func;
};
enum {
POINTER_DEFAULT = 100,
POINTER_UNSET
@ -1253,6 +1265,28 @@ input_handle_motion(void *data, struct wl_input_device *input_device,
input_set_pointer_image(input, time, pointer);
}
static void
window_menu_func(struct window *window, int index, void *data)
{
switch (index) {
case 0: /* close */
if (window->close_handler)
window->close_handler(window->parent,
window->user_data);
else
exit(0);
break;
case 1: /* fullscreen */
/* we don't have a way to get out of fullscreen for now */
window_set_fullscreen(window, 1);
break;
case 2: /* rotate */
case 3: /* scale */
break;
}
}
static void
input_handle_button(void *data,
struct wl_input_device *input_device,
@ -1262,14 +1296,17 @@ input_handle_button(void *data,
struct window *window = input->pointer_focus;
struct item *item;
int location;
int32_t x, y;
static const char *entries[] = {
"Close", "Fullscreen", "Rotate", "Scale"
};
if (window->focus_item && window->item_grab_button == 0 && state)
window->item_grab_button = button;
location = get_pointer_location(window, input->sx, input->sy);
if (window->display->shell &&
button == BTN_LEFT && state == 1) {
if (window->display->shell && button == BTN_LEFT && state == 1) {
switch (location) {
case WINDOW_TITLEBAR:
if (!window->shell_surface)
@ -1300,6 +1337,26 @@ input_handle_button(void *data,
window->user_data);
break;
}
} else if (button == BTN_RIGHT && state == 1) {
switch (location) {
default:
input_get_position(input, &x, &y);
window->menu = window_create_menu(window->display,
input, time,
window,
x - 10, y - 10,
window_menu_func,
entries, 4);
window_schedule_redraw(window->menu);
break;
case WINDOW_CLIENT_AREA:
if (window->button_handler)
(*window->button_handler)(window,
input, time,
button, state,
window->user_data);
break;
}
} else {
if (window->button_handler)
(*window->button_handler)(window,
@ -1803,10 +1860,11 @@ static void
handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
{
struct window *window = data;
struct menu *menu = window_get_user_data(window);
/* FIXME: Need more context in this event, at least the input
* device. Or just use wl_callback. */
menu->func(window->parent, menu->current, window->parent->user_data);
window_destroy(window);
}
@ -1999,6 +2057,13 @@ window_set_drop_handler(struct window *window, window_drop_handler_t handler)
window->drop_handler = handler;
}
void
window_set_close_handler(struct window *window,
window_close_handler_t handler)
{
window->close_handler = handler;
}
void
window_set_transparent(struct window *window, int transparent)
{
@ -2117,14 +2182,6 @@ window_create_transient(struct display *display, struct window *parent,
return window;
}
struct menu {
struct window *window;
const char **entries;
uint32_t time;
int current;
int count;
};
static int
menu_set_item(struct window *window, struct menu *menu, int sy)
{
@ -2172,8 +2229,11 @@ menu_button_handler(struct window *window,
struct menu *menu = data;
/* Either relase after press-drag-release or click-motion-click. */
if (state == 0 && time - menu->time > 500)
if (state == 0 && time - menu->time > 500) {
menu->func(window->parent,
menu->current, window->parent->user_data);
window_destroy(window);
}
}
static void
@ -2224,7 +2284,8 @@ menu_redraw_handler(struct window *window, void *data)
struct window *
window_create_menu(struct display *display,
struct input *input, uint32_t time, struct window *parent,
int32_t x, int32_t y, const char **entries, int count)
int32_t x, int32_t y,
menu_func_t func, const char **entries, int count)
{
struct window *window;
struct menu *menu;
@ -2241,6 +2302,7 @@ window_create_menu(struct display *display,
menu->entries = entries;
menu->count = count;
menu->time = time;
menu->func = func;
window->decoration = 0;
window->type = TYPE_MENU;
window->x = x;

@ -197,15 +197,21 @@ typedef void (*window_drop_handler_t)(struct window *window,
typedef void (*window_item_focus_handler_t)(struct window *window,
struct item *focus, void *data);
typedef void (*window_close_handler_t)(struct window *window, void *data);
struct window *
window_create(struct display *display, int32_t width, int32_t height);
struct window *
window_create_transient(struct display *display, struct window *parent,
int32_t x, int32_t y, int32_t width, int32_t height);
typedef void (*menu_func_t)(struct window *window, int index, void *data);
struct window *
window_create_menu(struct display *display,
struct input *input, uint32_t time, struct window *parent,
int32_t x, int32_t y, const char **entries, int count);
int32_t x, int32_t y,
menu_func_t func, const char **entries, int count);
void
window_destroy(struct window *window);
@ -340,6 +346,10 @@ void
window_set_drop_handler(struct window *window,
window_drop_handler_t handler);
void
window_set_close_handler(struct window *window,
window_close_handler_t handler);
void
window_set_title(struct window *window, const char *title);

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