gl-renderer: introduce struct egl_image

This is a reference-counted holder of an EGLImage. For now, direct
EGLImage usage is simply converted to use egl_image. Use of reference
counting will come in a later patch.

v2:
- this is a new patch, split from gl-renderer dmabuf import support

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
dev
Louis-Francis Ratté-Boulianne 10 years ago committed by Pekka Paalanen
parent 230f3b1bf8
commit 534defdf43
  1. 70
      src/gl-renderer.c

@ -90,6 +90,14 @@ enum buffer_type {
BUFFER_TYPE_EGL
};
struct gl_renderer;
struct egl_image {
struct gl_renderer *renderer;
EGLImageKHR image;
int refcount;
};
struct gl_surface_state {
GLfloat color[4];
struct gl_shader *shader;
@ -105,7 +113,7 @@ struct gl_surface_state {
GLenum gl_format;
GLenum gl_pixel_type;
EGLImageKHR images[3];
struct egl_image* images[3];
GLenum target;
int num_images;
@ -197,6 +205,51 @@ get_renderer(struct weston_compositor *ec)
return (struct gl_renderer *)ec->renderer;
}
static struct egl_image*
egl_image_create(struct gl_renderer *gr, EGLenum target,
EGLClientBuffer buffer, const EGLint *attribs)
{
struct egl_image *img;
img = zalloc(sizeof *img);
img->renderer = gr;
img->refcount = 1;
img->image = gr->create_image(gr->egl_display, EGL_NO_CONTEXT,
target, buffer, attribs);
if (img->image == EGL_NO_IMAGE_KHR) {
free(img);
return NULL;
}
return img;
}
static struct egl_image*
egl_image_ref(struct egl_image *image)
{
image->refcount++;
return image;
}
static int
egl_image_unref(struct egl_image *image)
{
struct gl_renderer *gr = image->renderer;
assert(image->refcount > 0);
image->refcount--;
if (image->refcount > 0)
return image->refcount;
gr->destroy_image(gr->egl_display, image->image);
free(image);
return 0;
}
static const char *
egl_error_string(EGLint code)
{
@ -1290,8 +1343,10 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
for (i = 0; i < gs->num_images; i++)
gr->destroy_image(gr->egl_display, gs->images[i]);
for (i = 0; i < gs->num_images; i++) {
egl_image_unref(gs->images[i]);
gs->images[i] = NULL;
}
gs->num_images = 0;
gs->target = GL_TEXTURE_2D;
switch (format) {
@ -1325,8 +1380,7 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
attribs[0] = EGL_WAYLAND_PLANE_WL;
attribs[1] = i;
attribs[2] = EGL_NONE;
gs->images[i] = gr->create_image(gr->egl_display,
NULL,
gs->images[i] = egl_image_create(gr,
EGL_WAYLAND_BUFFER_WL,
buffer->legacy_buffer,
attribs);
@ -1339,7 +1393,7 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(gs->target, gs->textures[i]);
gr->image_target_texture_2d(gs->target,
gs->images[i]);
gs->images[i]->image);
}
gs->pitch = buffer->width;
@ -1362,7 +1416,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
if (!buffer) {
for (i = 0; i < gs->num_images; i++) {
gr->destroy_image(gr->egl_display, gs->images[i]);
egl_image_unref(gs->images[i]);
gs->images[i] = NULL;
}
gs->num_images = 0;
@ -1564,7 +1618,7 @@ surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
glDeleteTextures(gs->num_textures, gs->textures);
for (i = 0; i < gs->num_images; i++)
gr->destroy_image(gr->egl_display, gs->images[i]);
egl_image_unref(gs->images[i]);
weston_buffer_reference(&gs->buffer_ref, NULL);
pixman_region32_fini(&gs->texture_damage);

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