gl-renderer: document output_window_create

Even if it is internal, it is a non-trivial interface and deserves
documentation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
dev
Pekka Paalanen 5 years ago committed by Pekka Paalanen
parent 0010f8380a
commit 53b7fd70b8
  1. 27
      libweston/renderer-gl/gl-renderer.h

@ -102,6 +102,33 @@ struct gl_renderer_interface {
const uint32_t *drm_formats,
unsigned drm_formats_count);
/**
* Attach GL-renderer to the output with a native window
*
* \param output The output to create a rendering surface for.
* \param window_for_legacy Native window handle for
* eglCreateWindowSurface().
* \param window_for_platform Native window handle for
* eglCreatePlatformWindowSurface().
* \param drm_formats Array of DRM pixel formats that are acceptable.
* \param drm_formats_count The drm_formats array length.
* \return 0 on success, -1 on failure.
*
* This function creates the renderer data structures needed to repaint
* the output. The repaint results will be directed to the given native
* window.
*
* If EGL_EXT_platform_base is supported then \c window_for_platform is
* used, otherwise \c window_for_legacy is used. This is because the
* handle on X11 platform is different between the two.
*
* The first format in drm_formats that matches any EGLConfig
* determines which EGLConfig is chosen. See \c display_create about
* how the matching works and the possible limitations.
*
* This function should be used only if \c display_create was called
* with \c EGL_WINDOW_BIT in \c egl_surface_type.
*/
int (*output_window_create)(struct weston_output *output,
EGLNativeWindowType window_for_legacy,
void *window_for_platform,

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