compositor-fbdev: fix output transformations

The pixman-renderer is already performing transformations when compositing
into the shadow buffer, we just need to get the damage co-ordinates right
when copying from shadow to front.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Thilo Cestonaro <thilo@cestona.ro>
dev
Derek Foreman 10 years ago committed by Pekka Paalanen
parent 44ed70b469
commit 561662ba02
  1. 110
      src/compositor-fbdev.c

@ -127,57 +127,36 @@ fbdev_output_repaint_pixman(struct weston_output *base, pixman_region32_t *damag
struct fbdev_output *output = to_fbdev_output(base);
struct weston_compositor *ec = output->base.compositor;
pixman_box32_t *rects;
int nrects, i, src_x, src_y, x1, y1, x2, y2, width, height;
int nrects, i;
/* Repaint the damaged region onto the back buffer. */
pixman_renderer_output_set_buffer(base, output->shadow_surface);
ec->renderer->repaint_output(base, damage);
/* Transform and composite onto the frame buffer. */
width = pixman_image_get_width(output->shadow_surface);
height = pixman_image_get_height(output->shadow_surface);
rects = pixman_region32_rectangles(damage, &nrects);
for (i = 0; i < nrects; i++) {
switch (base->transform) {
default:
case WL_OUTPUT_TRANSFORM_NORMAL:
x1 = rects[i].x1;
x2 = rects[i].x2;
y1 = rects[i].y1;
y2 = rects[i].y2;
break;
case WL_OUTPUT_TRANSFORM_180:
x1 = width - rects[i].x2;
x2 = width - rects[i].x1;
y1 = height - rects[i].y2;
y2 = height - rects[i].y1;
break;
case WL_OUTPUT_TRANSFORM_90:
x1 = height - rects[i].y2;
x2 = height - rects[i].y1;
y1 = rects[i].x1;
y2 = rects[i].x2;
break;
case WL_OUTPUT_TRANSFORM_270:
x1 = rects[i].y1;
x2 = rects[i].y2;
y1 = width - rects[i].x2;
y2 = width - rects[i].x1;
break;
}
src_x = x1;
src_y = y1;
pixman_box32_t transformed_rect;
int width, height;
transformed_rect = weston_transformed_rect(base->width,
base->height,
base->transform,
1, rects[i]);
width = transformed_rect.x2 - transformed_rect.x1;
height = transformed_rect.y2 - transformed_rect.y1;
pixman_image_composite32(PIXMAN_OP_SRC,
output->shadow_surface, /* src */
NULL /* mask */,
output->hw_surface, /* dest */
src_x, src_y, /* src_x, src_y */
transformed_rect.x1, /* src_x */
transformed_rect.y1, /* src_y */
0, 0, /* mask_x, mask_y */
x1, y1, /* dest_x, dest_y */
x2 - x1, /* width */
y2 - y1 /* height */);
transformed_rect.x1, /* dest_x */
transformed_rect.y1, /* dest_y */
width, /* width */
height /* height */);
}
/* Update the damage region. */
@ -502,10 +481,8 @@ fbdev_output_create(struct fbdev_compositor *compositor,
const char *device)
{
struct fbdev_output *output;
pixman_transform_t transform;
struct weston_config_section *section;
int fb_fd;
int shadow_width, shadow_height;
int width, height;
unsigned int bytes_per_pixel;
struct wl_event_loop *loop;
@ -570,68 +547,21 @@ fbdev_output_create(struct fbdev_compositor *compositor,
config_transform,
1);
width = output->fb_info.x_resolution;
height = output->fb_info.y_resolution;
pixman_transform_init_identity(&transform);
switch (output->base.transform) {
default:
case WL_OUTPUT_TRANSFORM_NORMAL:
shadow_width = width;
shadow_height = height;
pixman_transform_rotate(&transform,
NULL, 0, 0);
pixman_transform_translate(&transform, NULL,
0, 0);
break;
case WL_OUTPUT_TRANSFORM_180:
shadow_width = width;
shadow_height = height;
pixman_transform_rotate(&transform,
NULL, -pixman_fixed_1, 0);
pixman_transform_translate(NULL, &transform,
pixman_int_to_fixed(shadow_width),
pixman_int_to_fixed(shadow_height));
break;
case WL_OUTPUT_TRANSFORM_270:
shadow_width = height;
shadow_height = width;
pixman_transform_rotate(&transform,
NULL, 0, pixman_fixed_1);
pixman_transform_translate(&transform,
NULL,
pixman_int_to_fixed(shadow_width),
0);
break;
case WL_OUTPUT_TRANSFORM_90:
shadow_width = height;
shadow_height = width;
pixman_transform_rotate(&transform,
NULL, 0, -pixman_fixed_1);
pixman_transform_translate(&transform,
NULL,
0,
pixman_int_to_fixed(shadow_height));
break;
}
width = output->mode.width;
height = output->mode.height;
bytes_per_pixel = output->fb_info.bits_per_pixel / 8;
output->shadow_buf = malloc(width * height * bytes_per_pixel);
output->shadow_surface =
pixman_image_create_bits(output->fb_info.pixel_format,
shadow_width, shadow_height,
width, height,
output->shadow_buf,
shadow_width * bytes_per_pixel);
width * bytes_per_pixel);
if (output->shadow_buf == NULL || output->shadow_surface == NULL) {
weston_log("Failed to create surface for frame buffer.\n");
goto out_hw_surface;
}
/* No need in transform for normal output */
if (output->base.transform != WL_OUTPUT_TRANSFORM_NORMAL)
pixman_image_set_transform(output->shadow_surface, &transform);
if (compositor->use_pixman) {
if (pixman_renderer_output_create(&output->base) < 0)
goto out_shadow_surface;

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