ivi-shell: remove orientation calculation

Dead code as orientation cannot be changed anymore, see patches:
ivi-shell: remove layer_set_orientation API
ivi-shell: remove surface_set_orientation API

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: added commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Ucan, Emre (ADITG/SW1) 8 years ago committed by Pekka Paalanen
parent 6e423ed996
commit 57ac260c5d
  1. 80
      ivi-shell/ivi-layout.c

@ -321,72 +321,13 @@ update_opacity(struct ivi_layout_layer *ivilayer,
view->alpha = layer_alpha * surf_alpha;
}
static void
get_rotate_values(enum wl_output_transform orientation,
float *v_sin,
float *v_cos)
{
switch (orientation) {
case WL_OUTPUT_TRANSFORM_90:
*v_sin = 1.0f;
*v_cos = 0.0f;
break;
case WL_OUTPUT_TRANSFORM_180:
*v_sin = 0.0f;
*v_cos = -1.0f;
break;
case WL_OUTPUT_TRANSFORM_270:
*v_sin = -1.0f;
*v_cos = 0.0f;
break;
case WL_OUTPUT_TRANSFORM_NORMAL:
default:
*v_sin = 0.0f;
*v_cos = 1.0f;
break;
}
}
static void
get_scale(enum wl_output_transform orientation,
float dest_width,
float dest_height,
float source_width,
float source_height,
float *scale_x,
float *scale_y)
{
switch (orientation) {
case WL_OUTPUT_TRANSFORM_90:
*scale_x = dest_width / source_height;
*scale_y = dest_height / source_width;
break;
case WL_OUTPUT_TRANSFORM_180:
*scale_x = dest_width / source_width;
*scale_y = dest_height / source_height;
break;
case WL_OUTPUT_TRANSFORM_270:
*scale_x = dest_width / source_height;
*scale_y = dest_height / source_width;
break;
case WL_OUTPUT_TRANSFORM_NORMAL:
default:
*scale_x = dest_width / source_width;
*scale_y = dest_height / source_height;
break;
}
}
static void
calc_transformation_matrix(struct ivi_rectangle *source_rect,
struct ivi_rectangle *dest_rect,
enum wl_output_transform orientation,
struct weston_matrix *m)
{
float source_center_x;
float source_center_y;
float vsin;
float vcos;
float scale_x;
float scale_y;
float translate_x;
@ -396,16 +337,8 @@ calc_transformation_matrix(struct ivi_rectangle *source_rect,
source_center_y = source_rect->y + source_rect->height * 0.5f;
weston_matrix_translate(m, -source_center_x, -source_center_y, 0.0f);
get_rotate_values(orientation, &vsin, &vcos);
weston_matrix_rotate_xy(m, vcos, vsin);
get_scale(orientation,
dest_rect->width,
dest_rect->height,
source_rect->width,
source_rect->height,
&scale_x,
&scale_y);
scale_x = (float) dest_rect->width / (float) source_rect->width;
scale_y = (float) dest_rect->height / (float) source_rect->height;
weston_matrix_scale(m, scale_x, scale_y, 1.0f);
translate_x = dest_rect->width * 0.5f + dest_rect->x;
@ -582,13 +515,8 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
* - single screen-local coordinates to multi-screen coordinates,
* which are global coordinates.
*/
calc_transformation_matrix(&surface_source_rect,
&surface_dest_rect,
sp->orientation, m);
calc_transformation_matrix(&layer_source_rect,
&layer_dest_rect,
lp->orientation, m);
calc_transformation_matrix(&surface_source_rect, &surface_dest_rect, m);
calc_transformation_matrix(&layer_source_rect, &layer_dest_rect, m);
weston_matrix_translate(m, output->x, output->y, 0.0f);

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