From 5c1e6ecab41d94948ab30d482f9b921e44a5bfd6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kristian=20H=C3=B8gsberg?= Date: Tue, 25 Nov 2008 13:51:36 -0500 Subject: [PATCH] Tweak overlay animation a bit. --- egl-compositor.c | 54 ++++++++++++++++++++++++++++-------------------- 1 file changed, 32 insertions(+), 22 deletions(-) diff --git a/egl-compositor.c b/egl-compositor.c index 04f6d00d..8fd73242 100644 --- a/egl-compositor.c +++ b/egl-compositor.c @@ -37,7 +37,7 @@ struct egl_compositor { struct egl_surface *pointer; struct egl_surface *background; struct egl_surface *overlay; - int32_t overlay_target, overlay_previous; + double overlay_y, overlay_target, overlay_previous; }; struct egl_surface { @@ -473,6 +473,36 @@ draw_surface(struct egl_surface *es) static void schedule_repaint(struct egl_compositor *ec); +static void +animate_overlay(struct egl_compositor *ec) +{ + double force, y; + int32_t top, bottom; + + y = ec->overlay_y; + force = (ec->overlay_target - ec->overlay_y) / 5.0 + + (ec->overlay_previous - y); + + ec->overlay_y = y + (y - ec->overlay_previous) + force; + ec->overlay_previous = y; + + top = ec->height - ec->overlay->map.height; + bottom = ec->height; + if (ec->overlay_y >= bottom) { + ec->overlay_y = bottom; + ec->overlay_previous = bottom; + } + + if (ec->overlay_y <= top) { + ec->overlay_y = top; + ec->overlay_previous = top; + } + + ec->overlay->map.y = ec->overlay_y + 0.5; + if ((int) (y + 0.5) != ec->overlay_target) + schedule_repaint(ec); +} + static void repaint(void *data) { @@ -480,8 +510,6 @@ repaint(void *data) struct wl_surface_iterator *iterator; struct wl_surface *surface; struct egl_surface *es; - double force; - int32_t y; draw_surface(ec->background); @@ -501,25 +529,7 @@ repaint(void *data) eglSwapBuffers(ec->display, ec->surface); - y = ec->overlay->map.y; - force = (ec->overlay_target - ec->overlay->map.y) / 25.0 + - (ec->overlay_previous - y) / 25.0; - - ec->overlay->map.y = y + (y - ec->overlay_previous) + force; - ec->overlay_previous = y; - - if (ec->overlay->map.y >= 800) { - ec->overlay->map.y = 800; - ec->overlay_previous = 800; - } - - if (ec->overlay->map.y <= 600) { - ec->overlay->map.y = 600; - ec->overlay_previous = 600; - } - - if (ec->overlay->map.y != y) - schedule_repaint(ec); + animate_overlay(ec); } static void