Add a per-surface matrix.

dev
Kristian Høgsberg 16 years ago
parent 57b751b0c3
commit 5c8c3286ea
  1. 165
      wayland-system-compositor.c

@ -55,6 +55,10 @@
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct wlsc_matrix {
GLdouble d[16];
};
struct wl_visual {
struct wl_object base;
};
@ -117,8 +121,14 @@ struct wlsc_compositor {
int repaint_on_timeout;
struct timespec previous_swap;
uint32_t current_frame;
uint32_t meta_state;
GLdouble grab_x_angle, grab_y_angle;
int32_t grab_x, grab_y;
};
#define META_DOWN 256
struct wlsc_surface {
struct wl_surface base;
struct wlsc_compositor *compositor;
@ -128,6 +138,8 @@ struct wlsc_surface {
EGLSurface surface;
int width, height;
struct wl_list link;
GLdouble scale, x_angle, y_angle;
struct wlsc_matrix matrix;
};
static const char *option_background = "background.jpg";
@ -217,6 +229,87 @@ screenshooter_create(struct wlsc_compositor *ec)
return shooter;
};
static void
wlsc_matrix_init(struct wlsc_matrix *matrix)
{
static const struct wlsc_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
};
memcpy(matrix, &identity, sizeof identity);
}
static void
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
{
struct wlsc_matrix tmp;
const GLdouble *row, *column;
div_t d;
int i, j;
for (i = 0; i < 16; i++) {
tmp.d[i] = 0;
d = div(i, 4);
row = m->d + d.quot * 4;
column = n->d + d.rem;
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
memcpy(m, &tmp, sizeof tmp);
}
static void
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
{
struct wlsc_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
};
wlsc_matrix_multiply(matrix, &translate);
}
static void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
{
struct wlsc_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &scale);
}
static void
wlsc_matrix_rotate(struct wlsc_matrix *matrix,
GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
GLdouble c = cos(angle);
GLdouble s = sin(angle);
struct wlsc_matrix rotate = {
{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) - x * s, 0,
x * z * (1 - c) + y * x, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &rotate);
}
static void
wlsc_surface_update_matrix(struct wlsc_surface *es)
{
GLdouble tx, ty;
tx = es->map.x + es->map.width / 2;
ty = es->map.y + es->map.height / 2;
wlsc_matrix_init(&es->matrix);
wlsc_matrix_translate(&es->matrix, -tx, -ty, 0);
wlsc_matrix_scale(&es->matrix, es->scale, es->scale, 1);
wlsc_matrix_rotate(&es->matrix, es->x_angle, 0, 1, 0);
wlsc_matrix_rotate(&es->matrix, es->y_angle, 1, 0, 0);
wlsc_matrix_translate(&es->matrix, tx, ty, 0);
}
static struct wlsc_surface *
wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
@ -250,6 +343,11 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
es->map.height = height;
es->surface = EGL_NO_SURFACE;
es->visual = &ec->premultiplied_argb_visual;
es->scale = 1;
es->x_angle = 0;
es->y_angle = 0;
wlsc_surface_update_matrix(es);
return es;
}
@ -364,12 +462,16 @@ background_create(struct wlsc_output *output, const char *filename)
background->map.height = output->height;
background->surface = EGL_NO_SURFACE;
background->visual = &output->ec->rgb_visual;
background->scale = 1;
background->x_angle = 0;
background->y_angle = 0;
wlsc_surface_update_matrix(background);
return background;
}
static void
draw_surface(struct wlsc_surface *es)
wlsc_surface_draw(struct wlsc_surface *es)
{
struct wlsc_compositor *ec = es->compositor;
GLint vertices[12];
@ -402,6 +504,8 @@ draw_surface(struct wlsc_surface *es)
glDisable(GL_BLEND);
}
glPushMatrix();
glMultMatrixd(es->matrix.d);
glBindTexture(GL_TEXTURE_2D, es->texture);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
@ -409,6 +513,7 @@ draw_surface(struct wlsc_surface *es)
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
glPopMatrix();
}
static void
@ -427,23 +532,23 @@ repaint_output(struct wlsc_output *output)
glViewport(0, 0, output->width, output->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-output->width / s, output->width / s, output->height / s, -output->height / s, 1, s);
glFrustum(-output->width / s, output->width / s,
output->height / s, -output->height / s, 1, 2 * s);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0.2, 1);
glTranslatef(-output->width / 2, -output->height/ 2, -s / 2);
glTranslatef(-output->width / 2, -output->height / 2, -s / 2);
if (output->background)
draw_surface(output->background);
wlsc_surface_draw(output->background);
else
glClear(GL_COLOR_BUFFER_BIT);
es = container_of(ec->surface_list.next,
struct wlsc_surface, link);
while (&es->link != &ec->surface_list) {
draw_surface(es);
wlsc_surface_draw(es);
es = container_of(es->link.next,
struct wlsc_surface, link);
}
@ -451,7 +556,7 @@ repaint_output(struct wlsc_output *output)
eid = container_of(ec->input_device_list.next,
struct wlsc_input_device, link);
while (&eid->link != &ec->input_device_list) {
draw_surface(eid->pointer_surface);
wlsc_surface_draw(eid->pointer_surface);
eid = container_of(eid->link.next,
struct wlsc_input_device, link);
@ -503,7 +608,7 @@ schedule_repaint(struct wlsc_compositor *ec)
wl_event_loop_add_idle(loop, repaint, ec);
}
}
static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
@ -561,6 +666,7 @@ surface_map(struct wl_client *client,
es->map.y = y;
es->map.width = width;
es->map.height = height;
wlsc_surface_update_matrix(es);
}
static void
@ -617,6 +723,10 @@ compositor_create_surface(struct wl_client *client,
es->compositor = ec;
es->surface = EGL_NO_SURFACE;
es->scale = 1;
es->x_angle = 0;
es->y_angle = 0;
wl_list_insert(ec->surface_list.prev, &es->link);
glGenTextures(1, &es->texture);
wl_client_add_surface(client, &es->base,
@ -679,6 +789,13 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
if (!ec->vt_active)
return;
if (ec->meta_state && device->focus_surface) {
es = device->focus_surface;
es->x_angle = ec->grab_x_angle + (x - ec->grab_x) / 50.0;
es->y_angle = ec->grab_y_angle + (y - ec->grab_y) / 50.0;
wlsc_surface_update_matrix(es);
}
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
@ -745,9 +862,39 @@ notify_key(struct wlsc_input_device *device,
uint32_t key, uint32_t state)
{
struct wlsc_compositor *ec = device->ec;
struct wlsc_surface *es;
if (key == KEY_EJECTCD)
switch (key | ec->meta_state) {
case KEY_EJECTCD | META_DOWN:
on_term_signal(SIGTERM, ec);
return;
case KEY_ESC | META_DOWN:
if (state == 0 || device->focus_surface == NULL)
break;
es = device->focus_surface;
if (es->scale < 1.5)
es->scale = 2;
else
es->scale = 1;
wlsc_surface_update_matrix(es);
schedule_repaint(device->ec);
return;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
if (device->focus_surface) {
ec->grab_x_angle = device->focus_surface->x_angle;
ec->grab_y_angle = device->focus_surface->y_angle;
ec->grab_x = device->x;
ec->grab_y = device->y;
}
case KEY_LEFTMETA | META_DOWN:
case KEY_RIGHTMETA | META_DOWN:
ec->meta_state = state ? META_DOWN : 0;
return;
}
if (!ec->vt_active)
return;

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