gl-renderer: rename shader debug flag to green_tint
The new name reflects better what it does. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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@@ -50,7 +50,7 @@ precision mediump float;
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* snippet.
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*/
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const int c_variant = DEF_VARIANT;
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const bool c_debug = DEF_DEBUG;
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const bool c_green_tint = DEF_GREEN_TINT;
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vec4
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yuva2rgba(float y, float u, float v, float a)
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@@ -125,6 +125,6 @@ main()
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gl_FragColor = vec4(1.0, 0.3, 1.0, 1.0);
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}
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if (c_debug)
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if (c_green_tint)
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gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;
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}
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@@ -63,7 +63,7 @@ shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
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const char *vertex_source, const char *fragment_variant)
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{
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static const char fragment_shader_attrs_fmt[] =
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"#define DEF_DEBUG %s\n"
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"#define DEF_GREEN_TINT %s\n"
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"#define DEF_VARIANT %s\n"
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;
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char msg[512];
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@@ -71,7 +71,7 @@ shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
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int ret;
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const char *sources[3];
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char *attrs;
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const char *def_debug;
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const char *def_green_tint;
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shader->vertex_shader =
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compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
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@@ -79,12 +79,12 @@ shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
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return -1;
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if (renderer->fragment_shader_debug)
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def_debug = "true";
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def_green_tint = "true";
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else
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def_debug = "false";
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def_green_tint = "false";
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ret = asprintf(&attrs, fragment_shader_attrs_fmt,
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def_debug, fragment_variant);
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def_green_tint, fragment_variant);
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if (ret < 0)
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return -1;
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