window: Convert a few clients to use widget motion handler

dev
Kristian Høgsberg 13 years ago
parent 04e98344cf
commit 5f190ef96a
  1. 9
      clients/dnd.c
  2. 11
      clients/tablet-shell.c
  3. 12
      clients/terminal.c
  4. 9
      clients/window.c

@ -440,12 +440,11 @@ dnd_enter_handler(struct widget *widget,
}
static int
dnd_motion_handler(struct window *window,
dnd_motion_handler(struct widget *widget,
struct input *input, uint32_t time,
int32_t x, int32_t y,
int32_t sx, int32_t sy, void *data)
int32_t x, int32_t y, void *data)
{
return lookup_cursor(data, sx, sy);
return lookup_cursor(data, x, y);
}
static void
@ -536,12 +535,12 @@ dnd_create(struct display *display)
window_set_keyboard_focus_handler(dnd->window,
keyboard_focus_handler);
window_set_button_handler(dnd->window, dnd_button_handler);
window_set_motion_handler(dnd->window, dnd_motion_handler);
window_set_data_handler(dnd->window, dnd_data_handler);
window_set_drop_handler(dnd->window, dnd_drop_handler);
dnd->widget = window_add_widget(dnd->window, dnd);
widget_set_enter_handler(dnd->widget, dnd_enter_handler);
widget_set_motion_handler(dnd->widget, dnd_motion_handler);
width = 4 * (item_width + item_padding) + item_padding;
height = 4 * (item_height + item_padding) + item_padding;

@ -197,15 +197,6 @@ lockscreen_draw(struct tablet_shell *shell)
window_flush(shell->lockscreen);
}
static int
lockscreen_motion_handler(struct window *window,
struct input *input, uint32_t time,
int32_t x, int32_t y,
int32_t sx, int32_t sy, void *data)
{
return POINTER_LEFT_PTR;
}
static void
lockscreen_button_handler(struct window *window,
struct input *input, uint32_t time,
@ -230,8 +221,6 @@ show_lockscreen(void *data, struct tablet_shell *tablet_shell)
window_set_custom(shell->lockscreen);
window_set_button_handler(shell->lockscreen,
lockscreen_button_handler);
window_set_motion_handler(shell->lockscreen,
lockscreen_motion_handler);
tablet_shell_set_lockscreen(shell->tablet_shell,

@ -356,6 +356,7 @@ enum escape_state {
struct terminal {
struct window *window;
struct widget *widget;
struct display *display;
union utf8_char *data;
struct task io_task;
@ -2248,10 +2249,9 @@ button_handler(struct window *window,
}
static int
motion_handler(struct window *window,
motion_handler(struct widget *widget,
struct input *input, uint32_t time,
int32_t x, int32_t y,
int32_t sx, int32_t sy, void *data)
int32_t x, int32_t y, void *data)
{
struct terminal *terminal = data;
@ -2259,7 +2259,7 @@ motion_handler(struct window *window,
input_get_position(input,
&terminal->selection_end_x,
&terminal->selection_end_y);
window_schedule_redraw(window);
widget_schedule_redraw(widget);
}
return POINTER_IBEAM;
@ -2299,7 +2299,9 @@ terminal_create(struct display *display, int fullscreen)
window_set_keyboard_focus_handler(terminal->window,
keyboard_focus_handler);
window_set_button_handler(terminal->window, button_handler);
window_set_motion_handler(terminal->window, motion_handler);
terminal->widget = window_add_widget(terminal->window, terminal);
widget_set_motion_handler(terminal->widget, motion_handler);
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 0, 0);
cr = cairo_create(surface);

@ -2212,14 +2212,13 @@ menu_set_item(struct widget *widget, struct menu *menu, int sy)
}
static int
menu_motion_handler(struct window *window,
menu_motion_handler(struct widget *widget,
struct input *input, uint32_t time,
int32_t x, int32_t y,
int32_t sx, int32_t sy, void *data)
int32_t x, int32_t y, void *data)
{
struct menu *menu = data;
return menu_set_item(menu->widget, menu, sy);
return menu_set_item(menu->widget, menu, y);
}
static void
@ -2330,7 +2329,6 @@ window_create_menu(struct display *display,
window->parent->shell_surface,
window->x, window->y, 0);
window_set_motion_handler(window, menu_motion_handler);
window_set_button_handler(window, menu_button_handler);
window_set_redraw_handler(window, menu_redraw_handler);
window_set_user_data(window, menu);
@ -2338,6 +2336,7 @@ window_create_menu(struct display *display,
menu->widget = window_add_widget(window, menu);
widget_set_enter_handler(menu->widget, menu_enter_handler);
widget_set_leave_handler(menu->widget, menu_leave_handler);
widget_set_motion_handler(menu->widget, menu_motion_handler);
return window;
}

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