compositor-drm: Assign primary framebuffer in assign_planes callout

Determining whether it was possible to use a surface buffer as the
primary framebuffer was always a bit of a hack.  Just before rendering,
we look at the second top-most surface to see if it's the right size and
position and then use it if it is.  If we have a hw cursor and a drm
plane on top, it's no longer the second top-most and it wouldn't be picked
even if it could work.

With this change, we inspect surfaces in drm_assign_planes and try to find
a candidate for the primary fb there.  We track the overlap like for
overlays and if there is a surface that's not overlapped and fills the
output we pick it.

This commit also consolidate the logic to track damage as we move a surface
in and out of the primary plane, which was missing in the drm plane case.
Kristian Høgsberg 12 years ago
parent 3b00bae996
commit 6143f7dfbd
  1. 124
      src/compositor-drm.c

@ -46,7 +46,9 @@
static int option_current_mode = 0;
enum {
WESTON_PLANE_DRM_CURSOR = 0x100
WESTON_PLANE_DRM_CURSOR = 0x100,
WESTON_PLANE_DRM_PLANE = 0x101,
WESTON_PLANE_DRM_FB = 0x102
};
struct drm_compositor {
@ -143,18 +145,6 @@ struct drm_sprite {
uint32_t formats[];
};
static int
surface_is_primary(struct weston_compositor *ec, struct weston_surface *es)
{
struct weston_surface *primary;
primary = container_of(ec->surface_list.next, struct weston_surface,
link);
if (es == primary)
return -1;
return 0;
}
static int
drm_sprite_crtc_supported(struct weston_output *output_base, uint32_t supported)
{
@ -242,16 +232,14 @@ fb_handle_buffer_destroy(struct wl_listener *listener, void *data)
}
static int
drm_output_prepare_scanout_surface(struct drm_output *output)
drm_output_prepare_scanout_surface(struct weston_output *_output,
struct weston_surface *es)
{
struct drm_output *output = (struct drm_output *) _output;
struct drm_compositor *c =
(struct drm_compositor *) output->base.compositor;
struct weston_surface *es;
struct gbm_bo *bo;
es = container_of(c->base.surface_list.next,
struct weston_surface, link);
if (es->geometry.x != output->base.x ||
es->geometry.y != output->base.y ||
es->geometry.width != output->base.current->width ||
@ -285,8 +273,7 @@ drm_output_prepare_scanout_surface(struct drm_output *output)
wl_signal_add(&output->next->buffer->resource.destroy_signal,
&output->next->buffer_destroy_listener);
pixman_region32_fini(&es->damage);
pixman_region32_init(&es->damage);
es->plane = WESTON_PLANE_DRM_FB;
return 0;
}
@ -307,7 +294,8 @@ drm_output_render(struct drm_output *output, pixman_region32_t *damage)
}
wl_list_for_each_reverse(surface, &compositor->base.surface_list, link)
weston_surface_draw(surface, &output->base, damage);
if (surface->plane == WESTON_PLANE_PRIMARY)
weston_surface_draw(surface, &output->base, damage);
wl_signal_emit(&output->base.frame_signal, output);
@ -337,7 +325,6 @@ drm_output_repaint(struct weston_output *output_base,
struct drm_mode *mode;
int ret = 0;
drm_output_prepare_scanout_surface(output);
if (!output->next)
drm_output_render(output, damage);
if (!output->next)
@ -509,18 +496,6 @@ drm_surface_transform_supported(struct weston_surface *es)
return 1;
}
static int
drm_surface_overlap_supported(struct weston_output *output_base,
pixman_region32_t *overlap)
{
/* We could potentially use a color key here if the surface left
* to display has rectangular regions
*/
if (pixman_region32_not_empty(overlap))
return 0;
return 1;
}
static void
drm_disable_unused_sprites(struct weston_output *output_base)
{
@ -560,8 +535,7 @@ drm_disable_unused_sprites(struct weston_output *output_base)
*/
static int
drm_output_prepare_overlay_surface(struct weston_output *output_base,
struct weston_surface *es,
pixman_region32_t *overlap)
struct weston_surface *es)
{
struct weston_compositor *ec = output_base->compositor;
struct drm_compositor *c =(struct drm_compositor *) ec;
@ -583,18 +557,12 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
if (es->output_mask != (1u << output_base->id))
return -1;
if (surface_is_primary(ec, es))
return -1;
if (es->buffer == NULL)
return -1;
if (!drm_surface_transform_supported(es))
return -1;
if (!drm_surface_overlap_supported(output_base, overlap))
return -1;
wl_list_for_each(s, &c->sprite_list, link) {
if (!drm_sprite_crtc_supported(output_base, s->possible_crtcs))
continue;
@ -639,14 +607,6 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
return -1;
}
if (s->surface && s->surface != es) {
struct weston_surface *old_surf = s->surface;
pixman_region32_fini(&old_surf->damage);
pixman_region32_init_rect(&old_surf->damage,
old_surf->geometry.x, old_surf->geometry.y,
old_surf->geometry.width, old_surf->geometry.height);
}
s->pending_fb_id = fb_id;
s->pending_surface = es;
es->buffer->busy_count++;
@ -696,6 +656,8 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
s->src_h = (sy2 - sy1) << 8;
pixman_region32_fini(&src_rect);
es->plane = WESTON_PLANE_DRM_PLANE;
wl_signal_add(&es->buffer->resource.destroy_signal,
&s->pending_destroy_listener);
@ -708,8 +670,7 @@ drm_output_set_cursor(struct weston_output *output_base,
static void
weston_output_set_cursor(struct weston_output *output,
struct weston_seat *seat,
pixman_region32_t *overlap)
struct weston_seat *seat)
{
pixman_region32_t cursor_region;
@ -721,26 +682,10 @@ weston_output_set_cursor(struct weston_output *output,
&seat->sprite->transform.boundingbox,
&output->region);
if (!pixman_region32_not_empty(&cursor_region)) {
drm_output_set_cursor(output, NULL);
goto out;
}
if (pixman_region32_not_empty(overlap) ||
drm_output_set_cursor(output, seat) < 0) {
if (seat->sprite->plane == WESTON_PLANE_DRM_CURSOR) {
weston_surface_damage(seat->sprite);
drm_output_set_cursor(output, NULL);
}
seat->sprite->plane = WESTON_PLANE_PRIMARY;
} else {
if (seat->sprite->plane == WESTON_PLANE_PRIMARY)
weston_surface_damage_below(seat->sprite);
wl_list_remove(&seat->sprite->link);
if (pixman_region32_not_empty(&cursor_region) &&
drm_output_set_cursor(output, seat) == 0)
seat->sprite->plane = WESTON_PLANE_DRM_CURSOR;
}
out:
pixman_region32_fini(&cursor_region);
}
@ -751,6 +696,7 @@ drm_assign_planes(struct weston_output *output)
struct weston_surface *es, *next;
pixman_region32_t overlap, surface_overlap;
struct weston_seat *seat;
int prev_plane;
/*
* Find a surface for each sprite in the output using some heuristics:
@ -776,26 +722,36 @@ drm_assign_planes(struct weston_output *output)
pixman_region32_intersect(&surface_overlap, &overlap,
&es->transform.boundingbox);
if (es == seat->sprite) {
weston_output_set_cursor(output, seat,
&surface_overlap);
if (seat->sprite->plane == WESTON_PLANE_PRIMARY)
pixman_region32_union(&overlap, &overlap,
&es->transform.boundingbox);
} else if (!drm_output_prepare_overlay_surface(output, es,
&surface_overlap)) {
pixman_region32_fini(&es->damage);
pixman_region32_init(&es->damage);
} else {
prev_plane = es->plane;
es->plane = WESTON_PLANE_PRIMARY;
if (pixman_region32_not_empty(&surface_overlap))
goto bail;
if (es == seat->sprite)
weston_output_set_cursor(output, seat);
if (es->plane == WESTON_PLANE_PRIMARY)
drm_output_prepare_scanout_surface(output, es);
if (es->plane == WESTON_PLANE_PRIMARY)
drm_output_prepare_overlay_surface(output, es);
bail:
if (es->plane == WESTON_PLANE_PRIMARY)
pixman_region32_union(&overlap, &overlap,
&es->transform.boundingbox);
}
if (prev_plane != WESTON_PLANE_PRIMARY &&
es->plane == WESTON_PLANE_PRIMARY)
weston_surface_damage(es);
else if (prev_plane == WESTON_PLANE_PRIMARY &&
es->plane != WESTON_PLANE_PRIMARY)
weston_surface_damage_below(es);
pixman_region32_fini(&surface_overlap);
}
pixman_region32_fini(&overlap);
if (!seat->sprite || !weston_surface_is_mapped(seat->sprite))
if (!seat->sprite || seat->sprite->plane == WESTON_PLANE_PRIMARY)
drm_output_set_cursor(output, NULL);
drm_disable_unused_sprites(output);

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