compositor: Move repaint loop into a backend function

We've trimmed down the actual repaint loop to just iterating through the
surface list and calling weston_surface_draw(), so we push that to the
backend without too much code duplication.
dev
Kristian Høgsberg 13 years ago
parent 32cdc384f4
commit 68c479af05
  1. 14
      src/compositor-drm.c
  2. 11
      src/compositor-openwfd.c
  3. 11
      src/compositor-wayland.c
  4. 11
      src/compositor-x11.c
  5. 5
      src/compositor.c
  6. 3
      src/compositor.h

@ -94,6 +94,19 @@ drm_output_prepare_render(struct weston_output *output_base)
return 0;
}
static void
drm_output_repaint(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
struct weston_surface *surface;
surface = container_of(compositor->surface_list.next,
struct weston_surface, link);
wl_list_for_each_reverse(surface, &compositor->surface_list, link)
weston_surface_draw(surface, output);
}
static int
drm_output_present(struct weston_output *output_base)
{
@ -554,6 +567,7 @@ create_output_for_connector(struct drm_compositor *ec,
output->pending_fs_surf_fb_id = 0;
output->base.prepare_render = drm_output_prepare_render;
output->base.repaint = drm_output_repaint;
output->base.present = drm_output_present;
output->base.prepare_scanout_surface =
drm_output_prepare_scanout_surface;

@ -101,6 +101,16 @@ wfd_output_prepare_render(struct weston_output *output_base)
return 0;
}
static void
wfd_output_repaint(struct weston_output *output)
{
struct weston_compositor *compositor;
struct weston_surface *surface;
wl_list_for_each_reverse(surface, &compositor->surface_list, link)
weston_surface_draw(surface, output);
}
static int
wfd_output_present(struct weston_output *output_base)
{
@ -407,6 +417,7 @@ create_output_for_port(struct wfd_compositor *ec,
wfdDeviceCommit(ec->dev, WFD_COMMIT_ENTIRE_DEVICE, WFD_INVALID_HANDLE);
output->base.prepare_render = wfd_output_prepare_render;
output->base.repaint = wfd_output_repaint;
output->base.present = wfd_output_present;
output->base.prepare_scanout_surface =
wfd_output_prepare_scanout_surface;

@ -176,6 +176,16 @@ wayland_output_prepare_render(struct weston_output *output_base)
return 0;
}
static void
wayland_output_repaint(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
struct weston_surface *surface;
wl_list_for_each_reverse(surface, &compositor->surface_list, link)
weston_surface_draw(surface, output);
}
static void
frame_done(void *data, struct wl_callback *wl_callback, uint32_t time)
{
@ -291,6 +301,7 @@ wayland_compositor_create_output(struct wayland_compositor *c,
glClearColor(0, 0, 0, 0.5);
output->base.prepare_render = wayland_output_prepare_render;
output->base.repaint = wayland_output_repaint;
output->base.present = wayland_output_present;
output->base.prepare_scanout_surface =
wayland_output_prepare_scanout_surface;

@ -200,6 +200,16 @@ x11_output_prepare_render(struct weston_output *output_base)
return 0;
}
static void
x11_output_repaint(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
struct weston_surface *surface;
wl_list_for_each_reverse(surface, &compositor->surface_list, link)
weston_surface_draw(surface, output);
}
static int
finish_frame_handler(void *data)
{
@ -462,6 +472,7 @@ x11_compositor_create_output(struct x11_compositor *c, int x, int y,
wl_event_loop_add_timer(loop, finish_frame_handler, output);
output->base.prepare_render = x11_output_prepare_render;
output->base.repaint = x11_output_repaint;
output->base.present = x11_output_present;
output->base.prepare_scanout_surface =
x11_output_prepare_scanout_surface;

@ -555,7 +555,7 @@ texture_transformed_surface(struct weston_surface *es)
return 1;
}
static void
WL_EXPORT void
weston_surface_draw(struct weston_surface *es, struct weston_output *output)
{
struct weston_compositor *ec = es->compositor;
@ -861,8 +861,7 @@ weston_output_repaint(struct weston_output *output)
/* We're drawing nothing, just let the damage accumulate */
return;
wl_list_for_each_reverse(es, &ec->surface_list, link)
weston_surface_draw(es, output);
output->repaint(output);
if (ec->fade.spring.current > 0.001)
solid_surface_release(&solid);

@ -88,6 +88,7 @@ struct weston_output {
struct wl_listener pending_scanout_buffer_destroy_listener;
int (*prepare_render)(struct weston_output *output);
void (*repaint)(struct weston_output *output);
int (*present)(struct weston_output *output);
int (*prepare_scanout_surface)(struct weston_output *output,
struct weston_surface *es);
@ -276,6 +277,8 @@ weston_spring_done(struct weston_spring *spring);
void
weston_surface_activate(struct weston_surface *surface,
struct weston_input_device *device, uint32_t time);
void
weston_surface_draw(struct weston_surface *es, struct weston_output *output);
void
notify_motion(struct wl_input_device *device,

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